I cant edit since Im on mobile right now, but thats supposed to say “removed from the MSQ storyline”
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As someone who enjoys the MSQ's writing (but hates the fact it's completely anti-co-op) and enjoys all sorts of jRPGs where story progression is basically "talk to this person then go where they're pointing" stuff, I think this is the best post in this entire topic.
If the goal is for the game to become even more popular over time, then at some point the elephant in the room that is the MSQ's will need to be addressed once again.
I gave my thought on this: move the starting point forward. 6.1 is a good place, let's go to another time bubble and leave the current one behind.
That said, whether it's more popular over time isn't really my concern, though I'd be happy for the devs if it were. As long as there are enough people to continue development and for me to play the content I want, then I'm happy as is.
And if the data reflects that the MSQ is an impediment to that popularity gain that can't be solved by the current skip system then the dev's will address it. So far however the growth that Shadowbringers gave them seems to lend credence that it isn't such a big issue at this point. It'd also be harder to chunk down the amount of MSQ post 2.5, because ARR's issue was that many of it's quests were there simply to give you a reason to visit it's bloated map. It was basically the MMO equivalent of being put on the trolley at a theme park and being given a tour of the park. Useful mechanically but having no real narrative weight. Their writing philosophy changed after they rightly received backlash for that style of bloated writing, and as of SB there's very few quests you could fully cut without losing something in translation. So the same method cannot be easily used twice.
This is a pretty terrible non-response.
"Play another game" isn't a response to a critique of the current title, when it can easily offer the solution to players who might be interested in a different aspect of the title since the game isn't just a visual novel. Thanks for trying, I guess.
give players the option to create a raiding character that completely disables anything MSQ related and jumps their character to 80 with some barebones gear in 4 classes, add several checkmarks that they REALLY don't want to do the MSQ to be absolutely sure and disable every side quest, too
they can level up with deep dungeons or just jump to the next level cap once expansions get released