Interesting. I know all damage in the game has a +/- 5% variance to it. It's possible our "true" LB1 damage was smack in the middle (8.4k) and we were just getting the low end every time without TA and the high end with it, which incidentally replicates a 10% damage increase precisely. To be fair, the sample size was only 3 LBs with each (so 6 total) so it's possible knowing how busted RNG is for my group. Mainly wanted to get others doing testing as well.
