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Will you release a Roadmap for 3.0 and beyond at Fan Festival like for 2.0 in the past?
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DoL/DoH
would you possibly add a "desynth all" option to the desynth window? when you have over 30+ items to desynth doing one by one is rather time consuming.
Would it be possible to "lock" a class desynth level once it hits the cap at 100? reaching 100 and then have it accidental delevel when leveling another class...hurts.
will culinarian and/or DoL classes get any way to get fieldcraft demimateria? currently culinarian is only able to obtain Clear type and well it has no use! Gathering classes end up having to depend on a DoH to get any demimaterias.
Will you add a special inventory bag for fishing baits? between crafts ingredients, and the amount of avaiable baits for fisher, my inventory is always cramped full, even with several retainers.
Would it be possible to add a option to swap items directly between 2 retainers?
A option to Fertilize all and tend all. when all slots on a garden plot are beeing used would be welcomed.
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Is there any chance of a kingdom hearts event appering in a realm reborn were you could earn diffrent types of keyblades
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Will we see improvements made to the servers to provide better stability and connections with players so there are less issues with players lagging and needing to use 3rd party programs to help stabilize their connection to the servers. I play other online games such as LoL and Diablo3 but only here do myself and others have issues with lag specifically our characters "rubberbanding" in raids and PvP.
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What improvements will be made to the party scaledown feature in frontlines PvP as it appears to not be working. Most nights waiting 20+ minutes for queue is too long to wait for queue on something that does not require a particular party setup. Lowered queues would most likely get more players involved as well since waiting in duty finder for 20+ minutes may not be worth everyone's time who just wants to hop in for a quick game.
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While I understand blocking /tells and /fc chat in wolves den makes sense since it's a quick 4 on 4 battle with immediate engagement I don't think this should apply to frontlines as well since a lot of times you may be standing guarding a flag waiting for something to happen. Can we see a change that allows us to at least communicate with our /fc like we can in dungeons? With frontlines battles lasting a decent amount of time compared to a wolves den battle (yes, some of those can be long as well but less likely) and not getting any points until the match is over we have no way to communicate in game with our FC in case someone in the FC is looking for help or is starting to get a group together to do a primal, dungeons, raid, etc.
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What improvements will we see made to Wolves Den so that we start to see this game mode in use again? Currently I queue for both Frontlines and Wolves Den and haven't gotten a Wolves Den queue to pop in well over 6 weeks.
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When can we expect to see a new PvP game mode that's smaller than frontlines but bigger than Wolves Den, possibly a 8v8v8 battle or 8v8?
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Will there be a new PvP armor set and rankings before the next expansion to compete with the new coil gear in Wolves Den?
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In the Benchmark Exploration, we could see a open world battle against Ifrit (that was one of the biggest reasons to make me play this game), you have plans to add something like it? Right now we have the Hunts, what isn't that fun since small groups can do it easily and would be fun have some hard fights, like was Odin in 2.0.
Talking about Odin, could you explain to us what is the Urth's Fount dungeon trial? When it will be really added in the game?