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Got to 70. So utterly disappointed. Will be quitting healing. Everyone in this thread has pointed out the reasons why.
Clearly they did not think this through, and if they honestly want to say they thought long and hard and put a lot of effort into it - then I have to question their intellect.
The forums saw on paper what they proposed - pointed out the issues - we were asked to give it a try - lo and behold, the community was spot on.
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So, I've been playing FFXIV for about 3 years now, and I've focused on WHM for the entirety of my time (though I have dabbled in other job, WHM is really the only thing I've fallen in love with) and I have to say that I don't feel like Stormblood changed anything, other than adding a mechanic that doesn't truly matter. Divine Benison seems...underwhelming and confession seems kinda silly.
While I don't think the class is uselss or ruined, and I still enjoy healing, I just wish they had given us something...different.
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PI (and confessions) in its current form, may as well not exist.
Confession needs 1 of 2 things to happen. It needs to be a 30% chance, at a minimum, and proc off c1/2/3, medica1/2 (just the heal, not the hots), and Tetra. Or PI just needs to work off Lilies and be given a cooldown.
Divine Benison needs a duration and potency increase per lily to make it even worth using past 1, since its 1 lily or never currently.
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Alright I made 70. Here are my quick thoughts on WHM.
The Good: Thin Air is even better than I expected and my near limitless mana pool and excellent mana recovery have allowed amazing comebacks.
The Bad: Lilies are a pain at best, I hate having to fight for them and seeing so little benefit from them. Plenary Indulgence is a giant joke. Confessions are a headache especially with another WHM around and the whole thing is dissatisfying.
The Ugly: Poor Divine Benison, I might love you more if I hadnt known Stoneskin. As it is you try hard but are ultimately lacking.
Suggestions: For the love of god do something to make lilies satisfying and rewarding. As it is I know too many WHM that have hidden their class gauge and ignore them.
Make Plenary use lilies not confessions. Barring that maybe make Assize and Asylum always grant Confession stacks. Or, if neither of those are okay, remove/double the timer on confessions. Even spamming Cures I have NEVER seen 3 stacks.
Allow Benison to grow stronger per lily, be cast once PER lily, or remove the need for Lilies.
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Main WHM 70 opinions on new mechanics PART 1
1- Thin Air: essential and finally a great skill for the mp management problem.
2- Stone 4: great dps skill nothing to say here.
3- Divine Benison: finally a nice shield, essential for me!
4- Secret of the Lily 2: 20% chance to reduce of 5 sec Assize/Asylum on a CRIT CURE I/II ONLY; this is useless, just fix it to enhance the lilies uses as the name says.
5- PI: this seems good on paper but it's too random for a lvl 70 skill (20% chance on both cure/cure2) and completely not worth the time to build confession stacks.
Lilies Mechanic:
Ok this is nice and bad at the same time.
Nice because you can "spam" skills like divine benison; bad 'cause you literally can AVOID this mechanic in dungeons and trials since you don't get a significant bonus from lilies; Flowers should keep recasting times reduced cause it's totally not a game breaking mechanic but please add some nice bonus on it.
Part 2 with examples on next post!
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PART 2
Examples
1. 5% recast reduced +1% Shield (based on the next consuming lily skill potency/maximum hp) or Haste for 5 sec and not refreshable (please change that 4% number... it's gonna break my heart and eyes D: ),
2. 10% recast reduced +3% Shield or Haste for 10 sec
3. 15 or 20% recast reduced +5% Shield or Haste for 15 sec
Chances to get a lily:
Cure 50%
Cure 2 100%
Cure 3 100% <- no one is using this skill, try to give ppl a reason to love it
Medica/Medica2 20%
Secret of the Lily II: Add the Shield mentioned above or HASTE to lilies. NO MORE ASSIZE/ASYLUM TIME REDUCED.
Confession Stacks:
Actually i really don't know how to rework it, just change it completely or increase that 20% :/.
sry if my english it's not so good :3 cya in game!
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Probably not going to be a popular contribution, but I actually find WHM to be super fun to play. I think it's fine, even with the current Lily system. People said it has zero interactivity but I find myself making choices all the time when it comes to Lilies, and PI is simply there to top up the tank to allow you to DPS a little bit more. Their toolkit is similar to 3.0, but made more fun imo. (Surprisingly with the RNG aspects of the job.) WHM by no means feels weak in either healing or DPS, and Thin Air is life! I also find myself using Divine Benison a lot more often than I ever did Stoneskin.
In terms of healer balance, I only think they need to tone down ASTs potencies ever so slightly to make it a little more fair. And well SCH needs a complete rework at this point. Obviously we still have to see if WHMs potencies can keep it viable in savage raiding, but as of now I really don't see any need to buff this job.
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So, now that I'm 70 WHM and have had some time to play around with the skills, I'll add my two cents and, prboably, echo what others have been saying, to a degree:
1) Divine Benison, at the very least, needs a potency increase. Its current form means that in big mob pulls, it doesn't even last an entire half second, and for tank busters, isn't that much mitigation.
2) PI and Confession needs an overhaul. My suggestion would be to make PI work off of Medica and Medica 2, instead of Cure and Cure 2, and drastically increase Confession timer at the price of a longer PI CD. This would be the bare minimum fix, imho.
I'd also suggest some defensive utility, but SE seems to keep WHM forever out of that realm, so I may as well just voice those concerns to this wall next to me.
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Zitat:
Zitat von
Kabzy
snip
How are you "finding yourself making choices when it comes to Lilies"? The abilities that are effected by Lilies all have completely different uses, so there should be no time when you're having to choice between them. If you need to cast Tetra, cast Tetra. Assize is up? Use it.
You should not be revolving what you do around the Lilies. It hinders flexibility and proper reaction and planning.
PI is unreliable at best.
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General Feedback
Healing
I'm not 70 yet so I can't give feedback on endgame content. However, I do feel like our healing is in a good place right now. Our kit seems cattywampus in that many healing abilities aren't really needed to keep the team up. I can keep an entire team healed with regen in a 50/60 dungeon; no problem, this give me plenty of time to chain stone.
Lilies
I just ran Great Gubal Library (Hard) and Hullbreaker Island (Hard) as a 62 WHM and didn't have a chance to generate a single lily. I suppose this was because the sheer healing power of Regen, Assize and that snap Tetra if needed outweighed any need for Cure 1/2. I'm not focusing on lily generation but keeping the team healed enough to DPS, if I were focusing on lilies I'd for sure be missing out on a lot of DPS time.
Feel of Class
Compared to HW the WHM is more one sided and simpler to play. Removing the cleric stance mechanic we no longer have to stance dance to show our true potential.