Doing a google search both ip addresses are in Chicago. Unless google is lying to me.
Printable View
Doing a google search both ip addresses are in Chicago. Unless google is lying to me.
High ping means more delay (lag) -- your view on reality (the server = reality) is further behind everyone else's; ever been hit by AE you were SURELY outside? Your client knew, but the server didn't and so you got hit.
Packet loss is FAR worse. It's the same as having your connection cut. That's when your entire raid freezes while you get to run about, but all the server saw was you standing there stupidly doing nothing while the AE blasted you over and over.
It's simple to design around poor ping. It's more difficult to deal with packet loss, especially with player/player interaction (eg. any pvp or pve healing). Most games assume losses will mostly be tiny and non-critical -- movement data, for instance, will be quickly corrected because the next packet will have another new position. FFXIV seems to be no exception; even moderate PL makes it unplayable.
Y: Where should we place this server? I think we should really make sure the player experience is first.
Consultant: California has great beaches. With the best sand, absolutely the greatest sand.
.... XD
I would watch a TV series that had meetings like that lol.
South American player here. We have a big group in Behemoth server.
Old location: 140ms
New location: 300ms
Goodbye FFXIV.
Can someone explain to the laymen out here what exactly is considered in a ping? I am in Indiana, play on aether, and I just speedtested to Sacramento and I was at 79 ping? I would have thought it would be a lot worse than that??