Pretty much what they're saying is that paladin can clear things at this point, but they severely gimp a group merely due to raid design and several parts of their new kit in comparison to its peers (Warrior, Dark Knight) required to actively participate in progression groups. The highly tuned, dps focused/magic damage based fights are still intensely taxing on paladins, and their new kit does practically nothing to relieve that. On the other hand, warrior was empowered by tossing it solely into the OT niche, able to do high sustained damage for long times and still fulfill its tanking duties. Dark Knight is able to fulfill these roles, solely because savage feels very tailored to dark knight, having good magical mitigation.
Paladins have too many weaknesses, warriors dont have enough, and dark knight has enough to be balanced. The question remains is will the pattern of catering to the strengths of the latter two continue? Will they buff paladin then? Would they nerf warrior? Its interesting speculation, but the certain meta is pretty terrible, I only hope that this style of endgame design changes quickly.
