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For the expansion will it focus more on the Doman people in the East or the Garlean Empire?
with Rogue/Ninja coming out for 2.4 it seems like focus is on the East, Samurai as Tank but what would an 'Eastern' healing class be?
With the rumors of a 'Gunner/Healer' class coming out though it would also make the Garlean empire and the north a possibility giving us a more mechanized tank class such as "Rihtahtyn sas Arvina" at Cape Westwind trial would be cool.
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What sort of influence does the creative team have over game design?
For example, for Lost City of Amdapor, was it created because someone said "we should do a lost city dungeon," or did someone on creative specifically want to do a dungeon that explored Amdapori civilization?
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Who was responsible for the creation of Old High Sylphic?
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This question might be a narrow in scope, but by Jove it has been bugging me to no end; the Thalassian Targe, a reward for defeating Graffias in Toto-rak, is it named after Thal of Nald'thal, or Thaliak, and therefore connected to one of their clerical orders? Or am I simply reading too much into the name? I mean since it is found in Toto-rak there is a distinct possibility of it being either one, as neither is directly related to the Shroud.
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What is the story about Atomos? Is it a voidsent, voidgate or primal similar to the one in FF XI?
Is the Garlean Empire's name a reference or play off the antagonist from FF1?
Will we see what became of many of the areas/camps/sections that vanished after the calamity?
What is Gilgamesh (ie: mortal/gigas/primal, etc..), and what happend to him after leaping off the bridge?
Will Gilgamesh be back?
Will we find out what ever happened to the Ekidnu he knew before painting a chicken in his likeness?
Why is Odin roaming in The Shroud, and if hes a primal why hasn't he been unsummoned?
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What can you tell us about the Patron Deity - Nation State relationships? Most of them have been filled in, but a few are yet missing (Menphina, Nymeia, Byregot and Althyk). I expect Althyk is associated with Amdapor but can't find his exact mark anywhere in either of the two dungeons associated with the Amdapori. Further, of the Nation States, all extant states are associated with Astral Deities, but those that have fallen are associated with members of the Twelve noted as "Umbral". Does this bode ill for Ul'dah in the coming expansion, in particular, since Nald'thal is Umbral?
(Sharlayan is a noted exception as well.)
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As per the Syrcus Tower cutscenes, we see that the Allagan Empire's conquest of Meracydia was not until after Xande's resurrection (unless he was that lovely color beforehand). Can you tell us more about the accomplishments of Xande during his first reign?
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Was Belah'dia a combatant in the "War of the Magi", and if so, responsible for the summoning of Diabolos to destroy the Amdapori? Or if that's too on the nose with the expansion, what caused the fracture of Belah'dia into Sil'dih and Ul'dah, and why did Sil'dih keep Azeyma as their Patron Deity?
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Is there any credence to the fanon speculation that each of the Twelve is associated with one of the single-player games in the main series? (Spoilers for each of the games follow, ofc)
I: Althyk, the Keeper. The 2,000 year Time Loop is the central premise of the first game, [1]
II: Nald'tahl, the Traders. Two brothers separated for nearly the entire game, one as the hand of the antagonist, and you literally travel to Hell. [2]
III: Llymlaen, the Navigator. The world of III begins nearly entirely consumed by a great flood. Rather straightforward.
IV: Menphina, the Lover. The moon, especially the artificially created Red Moon where Bahamut and eventually Zemus are challenged, and the visual similarity to Menphina's symbol. [3]
V: Oschon, the Wanderer. The Wind Crystal compels the Warriors of Light to seek the other Crystals and save the world. The party frequently comments on the nature of their journey, moreso than in other games. [4]
VI: Halone, the Fury. Kefka is driven into a rage and channels the power of the Warring Triad into his body to attempt to reshape the entire world. Unlike other antagonists, Kefka actually succeeds in his plot. Halone's symbol is three spears, of course.
VII: Rhalgr, the Destroyer. His sign is Meteor. Sephiroth. Nuff Said.
VIII: Nophica, the Matron. The plot points revolving around SeeD, the Gardens, and Edea's role as the party's guardian at the orphanage.
IX: Byregot, the Builder. Garland's creation of the Genomes, his attempts to manipulate the worlds of Terra and Gaia, and the fact that he himself is an android. [5]
X: Nymeia, the Spinner. The cyclical nature of Sin's death and Rebirth, and the "fate" of each High Summoner to surrender their life and that of their guardian speaks to a relationship to Nymeia. Spira's name was chosen to evoke the idea of a "spiral", as well.
XI - excluded as an online multiplayer game.
XII: Thaliak, the Scholar. Cidolfus Bunansa's pursuit of knowledge in order to free himself from the reign of the Occuria. [6]
XIII: Azeyma, the Warden. I haven't played any of the XIII games, but I'm told that Lightning herself fits in rather tidily with this connection, especially considering that none of Azeyma's aspects seem to have more than a distant, tangential connection with any of the other plots of the main series.
1 While two games (I and VIII) have plots related to time, VIII is the only one with any allusions to growth, gardening or significant parenting, and so that'd be Nophica.
2 While two games (II and IV) have plots related to brothers, IV's connection to the moon is considered more significant, leaving that associated with Menphina.
3 While two games (IV and VIII) have plots related to their planet's moons, the comparison between the Red Moon and Dalamud is considered more significant. In addition, you do not actually travel to the moon in VIII.
4 While two games (III and V) have parties compelled by the Wind Crystal, III's association with the great flood is considered more significant.
5 Two games (IX and XII) closely revolve around the notion of high technology used to shape the fate of the world in their setting. Dividing these two was difficult but I believe this is the correct assessment.
6 Again, IX and XII have similar themes with regards to this point. But the manufactured aspects of IX's story (the Genomes themselves) are considered more central than Cid's work on Nethicite, and Garland is not repeatedly regarded as exceedingly brilliant, if a bit mad.
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What do Roegadyn/Lalafell children look like and what is the fatality rate of such a union?