We'll have to agree to disagree on keeping an in-game house for a game you haven't touched in months-years as being convenient, I guess.
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Nobody would be here complaining if we had shit to do in-game that was worth our time.
People are sitting around here huffing copium pretending all is well while the players bleed off, and Dawntrail continues to fail in almost every aspect, even in comparison to Endwalker. A straight one to one examination of 7.1 to 6.1 shows just how little they've given us for a x.1 patch. Endwalker fully revamped its PvP system. Added crystaline conflict to the game, added more PvP rewards and sets to the game, Added Empyreum as a new housing zone, Added adventure plates to the game, and the cherry on top? It also added pretty much every piece of content that 7.1 did with the exception of Chaotic raids. I do like seeing people justify why we should wait 8+ months for new content in a live service, subscription MMORPG with billions of dollars to its name.
I have all the stats in a giant table going back to 2014.(This is ignoring the 1,624,238 which happened during a patch lull when the game went viral, because it was not reflective of the population that stuck.)
- ARR's average was 600,000 (the fluctuation was 574,440 to 670,169).
- Heavensward's average was 600,000 (the fluctuation was 824,556 to 496,412 in what was a progressive decline).
- Stormblood's average was 600,000 (the fluctuation was 536,830 to 831,334).
- Shadowbringers' average was 900,000 (the fluctuation was 862,032 to 1,254,294).
- Endwalker's average was 1.2 to 1.3 mil (the fluctuation was 1,115,937 to 1,702,744).
All the "fluctuations" were obviously due to patch lulls and the fact the population usually slides down as the expansion progresses, due to there being less hype than at the expansion release. However, there are usually spikes sometimes except in Heavensward.
Although I can't say for sure, comparing a number of spikes makes it seem unlikely it'll drop below Shadowbringers levels, but it is likely it could be at the Shadowbringers average (900,000).
Well so far, it has only undone the gains of Endwalker. What I meant was there are a lot of indications that the baseline is Shadowbringers levels ie. unlikely to go below that, but obviously I can't say for sure.
The whole topic is silly of course because this is one patch and it could spike higher later on.
They should bite their tongue with their "it won't make new sales so we won't do it" policy as it's actually starting to decrease their sales. Each expansion is encapsulated and everything before it is left to rot slowly.
The expansion template didn't change since like Shadowbringers while also degrading. Unsure but things like DoH/DoL launch quests are less and less, and basic fetch/craft menu quests that reward less and less, like they are afraid of giving me a bunch of materia. There is some post-launch content but we don't know anything about it so people don't know if they should be playing and getting hyped for it. Cosmic Explorations for DoH/DoL - will they actually be DoH/DoL or generic, will they reward 200 top crafter materia or just a mount/hairstyle/achievement? If you won't give me 100-200 materia I don't care and maybe resub for X.55 and get the scrip gear - leveling omnicrafters was fun, but having omnicrafting on live expansion is just a waste of time if you aren't crafting 24/7 as a job. X.3 gear is a hard pass, especially when they will add some component that requires a lot of braindead collectible turn-ins. And don't forget the new grind content which is also enigmatic ;)
Is it that hard to for example change fates and side quests to give 10x or more exp when leveling alt DPS jobs? Or get experience tokens from running roulette as a job-in-need over and over to then use it on a DPS job?
Im not worried, the population of any game goes up and down when content is new and when they are waiting for the next content. The doom and gloom of this expansion is getting quite ridiculous honestly, some of the doom posts sound like the game will shut down forever tomorrow. Yes, the expansion didn't hit the mark for expectations for some, some were neutral and some were positive. CB3 has delivered a lot of good story and content over the years, I sort of expected one expansion won't hit the mark after a good streak of great content.
It is the first post-patch content as of now and we are in a bit of a lull so yeah, the population will be lower, but when 7.2 drops a spike of the population will happen, then decrease, then 7.25 drops another spike will happen again, then it is rinse and repeat.
So yeah, it seems normal to me.
You looking at the lowest player numbers in years and the biggest amount of people leaving and not coming back
https://media.istockphoto.com/id/845...J5ggciN2tDx60=
Wuk Lamat cured my FF14 addiction.