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Needed Change: Rework Damage mitigated formula by Blocks similar to Parry.
Reason: There is no reason parries negate NEARLY ALL damage but a block barely reduces anything. If PLD isn't going to get the benefit of parrying with a shield equipped they should at least have the ability compete in damage negation in this area.
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Needed Change: Give Shields an inherent natural defensive stat.
Reason: There is almost NO DIFFERENCE between a PLD and WAR defensively. When PLD's focus is supposed to keep hate and reduce his overall ability to take damage, you'd naturally expect them to have much better defense.
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Needed Change: Introduce Magic Block to shields, and make it where it will ALWAYS reduce the damage received by that amount (without blocking just to be clear). Another alternative instead of magic damage taken would be to reduce the monsters magic attack potency by said amount in the damage calculation formula.
Reason: Even with the Block adjustment, it only allows PLD to compete with WAR's parry. Even with the defense boost, it's still not separating the jobs defensively enough to make PLD shine against WAR's hefty DPS. With this adjustment there would be a shining difference between the two jobs core capabilities and give PLD at least some competitive edge over the two.