Ooshima, you should also check out post #269.
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Ooshima, you should also check out post #269.
I've read that earlier though, but I didn't quite get what he meant (I have to admit my proficiency in English language isn't that high).
This part. Rather confusing for me. I can understand the part about resets, but what does this mean?Quote:
That being said, actions determined to be taken with the intent of disrupting the game play of others can be reported as a grief tactic. This disruption applies to the people actually at the hunt mark, and convoluting the "disruption" to apply because not enough people were present for you to get full credit misses the actual impact of the disruption. And because nothing is black and white, this does not mean that pulling the hunt mark will not result in a grief tactics violation.
In jist, the disruption of gameplay applies for people who are participating in the hunt (of those who are already there, and NOT those who are arriving late). It's an invalid reason to report a person for gameplay disruption simply-because of the belief that "not enough people" have arrived at the hunt mark. (eg, there is no such thing as an early pull, "technically")
However... Say that a player states in shout / broadcast that they are pulling each mark the second that they arrive purely for the sake of ensuring that noone else can get them. This might be classified as disruption as that player isn't just playing the game, and has the direct intent of hindering others with their actions.
--Or put another way the act of pulling alone isn't necessarily wrong, yet perhaps with some motivation that's focused to intentionally incite anger ... it MIGHT be considered such. That's my impression.
That's how I read it, too.Quote:
--Or put another way the act of pulling alone isn't necessarily wrong, yet perhaps with some motivation that's focused to intentionally incite anger ... it MIGHT be considered such. That's my impression.
Obviously, though, proving this intent would be very difficult, even though this form of trolling definitely happens.
Harrasment will be resting it because you are taking it away from someone who is fighting it. Pulling is not harrasment because it is a HUNT or when you are hunt animals in real life you wait for your competition to have a chance to get your target? So the person who find it have the right to pull it and kill it. He/she dont need to wait until the whole server arrives to kill it.
Which is another issue. Too many times have I seen the person who finds it having the claim 'stolen' from them by some over-eager adventurer running over and pulling the mob way ahead of the person who found it planned to. Can that be considered griefing? I lump that kind of action with resets myself.
At the end, it comes down to human courtesy, and social rules. You don't cut in front of lines at the mall; you don't pull something you obviously didn't find and claim it for yourself.
In most cases, no it's not griefing. By waiting you're intentionally NOT claiming the mob. You have no rights to it until you do. So if they come in and attack it because you're waiting, you have no one to fault but yourself. Finding != Claiming. And there is no line, that analogy is ill suited for this situation.
Unfortunately, finding a monster does not entitle you to the monster. It's not "yours" as far as the game is concerned, as that's purely a community / human invented courtesy (not in the game's design nor rules). So, I doubt that this is in itself griefing, pending the important word of "intent".
--It may be extremely rude to take a monster whenever the person or party who found it, has not. However, rude behavior isn't necessarily reprimandable behavior or a violation.
It's my hopes that the system is simply altered to 'compromise' on this, as I'm pretty sure this is ultimately the only way to make everyone happy.
EDIT 2:
Actually you have no right to it other than to your own credit for the kill, even if you were the first person to tag the mob. Mechanics wise at least, there is no claim system in XIV.Quote:
In most cases, no it's not griefing. By waiting you're intentionally NOT claiming the mob. You have no rights to it until you do. So if they come in and attack it because you're waiting, you have no one to fault but yourself. Finding != Claiming. And there is no line, that analogy is ill suited for this situation.
Actually it only becomes griefing when you're abusing of a mechanic to steal or obtain credit for something that you didn't engage/attacked first (but not found), it's practically kill stealing, something that a lot devs have to take into consideration when developing online games but if you're hoping for game courtesy in a mmo especially in open world content welp.... good luck with that!