How about a magic doorway that takes us back to the end of the 1.0 version of the game where things were more fun and the players weren't all segregated into static groups.
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Cool. What about the plethora of Housing QoL Suggestions? Let us slide windows & wall-pillars at least... or snap to half-grid for those odd-wide pieces.
Are we ever going to get an increase in the amount of things we can have in the house? or at least make tabletop, wall mounts, rugs, and partitions not take up space slots?
Suggestion Crafting furniture that is actually has useful buffs to it as CP for lvl 1-40 is useless!
http://youtu.be/1F9vRVyV914
Sums up how I feel about the current approach to content sometimes.
Well, i'd like to have a bookcase where you can actually take out a book and read some of Hydaelyn's lore. I would also like to have something like a guestbook where visitors can leave a message for the owner(s). (^_^ )-b
Ow, and a double bed would be nice for those who would want to sleep next to their partners, rather then "in" them. (^_~ )
http://i.imgur.com/LPppxBF.png
http://i.imgur.com/BzRkp26.png
(It does create some hilarious pictures though. /grin)
^ Totally supporting this.
A suggestion I'd like to see implemented is have a furnishing that increases melding rate... doesn't need to be super high, but even 10% to all tiers of melding would make me feel better about penta-melding accessories... I know in the end it all boils down to whether or not you've angered the RNG Gods.
Can't have more than one buff naturally but should work together with medicated, FC actions and food buffs(for the most part):
Increase HP/MP/TP regen buffs for 30 min.(hey I can dream)
All the other buffs that can be added as actions by the FC(spritibond, extra seals, etc...).
Increase any of the stats for 30 min - similar way as food but only for a single stat - i.e. observing a vase of beautiful flowers should invigorate your mind, observing the map of eorzea humbles you from it's size thus increasing your piety and such like - should be some reason why something gives you a buff.
If you eat food at the table it should double the duration of it - you sat down and had a proper meal not a snack - or double the stat buff.
Prob more ideas there but still that's a start.
Many really nice ideas in this thread!
I agree with a possible materia melding buff from something inside the house would be cool yup.
Also the current housing is not bad, not super great but not bad.
Item limits for all housing should be doubled ....at least.
remove restrictons of "outdoor/indoor only"
remove restictions of "one /estate only" as well
In the future I really hope SE will mimic as many options and the complexity of Rifts housng. It is by far one of the best. Allow us to build things from scratch please, addition of many "building block materials" would be awsome. Having some premade furniture is great but allowing customers to actualy create is 100x better and tbh more "addictive"
That would mean however a huge revamp to how items can be manipulated/controlled/positioned but in the end it would be a far superior housing system.
Also in the future a true "dimension-like" area for fc or personal use would be really nice, not a small plot with such a small yard. We need to be able to create more...alot more!! Players are so so creative, housing can be that outlet if similar to Rift.
All items should be dyable, from the fountains/hottubs to the tiniest item....partitions, wall and floors, ceiling tiles etc...all of it.
Additional lighting effects /and intensity choices /floor
Trees for yards that are large, over the height of the house, not just sapling size plz...with the ability to color leaves or offered in a wide variety of colors
Abiliy to resize ANY item by sliding scale %
Too much "dead zone" areas around stairs etc that you cant tuck items /pillars right next to, always a space left which takes away from some effects.
I realize housing is in its infancy, or at least i hope its still considered that way.
SE please put more resources into expanding housing in size and especially complexity by a huge degree to match some other games quality and quantity of options.
Housing can and will have its own set "following" if done properly, well worth your time and investments
many thanks :)