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Daily bump back to the first page.
Bumping again, but I wanted to mention I think it's odd that the game is using TCP for everything, rather than only for non-realtime data transfer. I'd think that they would want to use UDP for all the realtime stuff like they did for FFXI. It works very well there in most cases, however around the time that Salvage2 was added the server started dropping important packets to the client when bandwidth-limiting in some instances. They run the client entirely with UDP, and even prioritize movement of other characters lower than actions like casting spells. With two clients side-by-side, spells cast on one client register almost instantly on the other, but movmenent is delayed by a significant fraction of a second. Moving around to avoid things is not very time-critical in XI though.
Bump - still no response, I R Disappoint, but not really surprised
They can't fix it. :P
This need to be addressed! Personally, I live near the servers and I still get hit by AOEs randomly while clearly out (or occasionally WAY out). It wouldn't be such an issue if AOEs were forgiving, say with damage ramping up. But no, a lot of time you get one shot and it's over. It's really frustrating when you know you couldn't have done any better, and you're being randomly punished.
It's kind of ironic that for a game that is least able to handle time-sensitive elements like moving out of an AE, this game places by far the most weight on dodging AEs than any MMORPG I know of. Even trash have abilities that must be avoided or you take grevious damage. Even random FATE bosses one shot guys with a telegraphed move.
This really does need to be addressed, either by adding the time-delay into mobs casting or, preferably, fixing the issue in the first place.
At the end of the day if there is a conflict the client should win as it has the most up to date information on the players. - Shameless comment to bump
I have a feeling until PVP launches and/or a boss gets released with some RNG aspects to its AI, then we won't see a fix for a while.
Come to think of it... anyone remember why they set .3?
I remembered something about PvP, that players in countries closer to the server will have an advantage, so they did it, to make sure its fair for everyone. Man.. it was so far back in the 1.0 days said during one of the Letter from the Producer.