Just a reminder SE themselves tells people to come to forums to leave feedback and suggestions.
https://media.discordapp.net/attachm...ality=lossless
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Just a reminder SE themselves tells people to come to forums to leave feedback and suggestions.
https://media.discordapp.net/attachm...ality=lossless
Just to add to my comment of uselessness do healer LB 1/2 and exclusion of all healer LB from fight design and add a bit of a suggestion :
It could be solved by adding esunas of debuff protection effect : LB1/2/3 cleanse or protect 5/10/15 (removable) debuffs ; then implementing that in some fights.
It's in no way good as it's just "do or die", but it's pretty much what all "fight design requiring LB" are
Some excerpts from the Japanese forum:
フィードバックは常に無視されてきたので黄金のレガシーでヒーラーに手が加えられることはない。初めてFF14でヒーラーをメインにプレイしない拡張パックになる
[Feedback has always been ignored, so healers will never be touched in Golden Legacy[Dawn Trail]. This is the first expansion pack for FF14 that doesn't focus on healers.]
この意見を支持するけど、これまでの方針を考えるとヒーラーに意味のある変更が加えられるのかわからない
[I support this opinion, but I'm not sure there will be any meaningful changes to healers given the current policy.]
ストライキをしているヒーラーのほとんどは絶をクリアしてないのではないか。高難易度ではヒーラーの役割はより重要になっている
[I think most of the healers who are on strike haven't cleared Zetsu [Ultimate]. The role of the healer becomes more important at higher difficulty levels.]
私はこれまでプレイしたほぼすべてのMMOでヒーラーとサポートをメインにしてきたが、FF14のヒーラーはおそらくその中で最悪の体験だ
I've been a healer/support main character in almost every MMO I've played, but FF14's healer experience is probably the worst of them all.
日本のフォーラムがこの意見に賛同しない限り、大きな変化は起こらないだろう
[No major changes will occur unless the Japanese forum agrees with this opinion.]
ヒーラーが失った過去の魔法を返してもらいたいです。紅蓮のリベレーターの頃からプレイしているが、白魔道士に範囲エアロがあったのを覚えている
[I want the healer to return the lost magic of the past. I've been playing since Crimson Liberator [Stormblood], and I remember White Mage having range aero.]
攻撃アビリティを増やし、GCD回復魔法にもっと重点を置いてください
[Increase attack abilities and put more emphasis on GCD recovery magic]
バランスについては気を使いすぎず、ジョブを楽しくすることだけに集中すべきだと思う
[I think you should not worry too much about balance and just focus on making the job fun.]
ヒーラーがいるだけで常にパーティ全体に30%のダメージ増加バフを付与できるというのはどう?
[How about being able to always give a 30% damage increase buff to the entire party just by having a healer?]
少なくとも放置型ガチャゲームよりは忙しい戦闘にしてほしい
[At least I want the battles to be more busy than idle gacha games.]
FF11の白魔道士は純粋なサポート/ヒーラーのジョブだった。白魔道士がすることは回復だけだったが、FF11はそれを中心に設計されていた。FF14では岩や光の玉を投げるだけ。このゲームは回復を中心に設計されていない
[White Mage in FF11 was a pure support/healer job. All White Mage did was heal, and FF11 was designed around that. In FF14, you just throw rocks and balls of light. This game is not designed around recovery[healing]]
昔は「難しすぎる」という声であふれていた。スクエニはプレイヤーのストレスを減らすようにしただけだ。今の状況は開発がプレイヤーの声を聴いた結果だと思っている
[In the past, there were many voices saying that it was "too difficult." Square Enix just tried to make it less stressful for players. I think the current situation is the result of the development team listening to the voices of players.]
Thank you AI for translation xD
Simply put, if someone complains over something yet still uses that "product".
When there's a lot of different options available.
Does it appear as that person is really displeased and wants for it to change?
I'm not pointing a finger and saying that "it's your fault".
But maybe there's been mixed signals all this time since maybe the number of active healers never really gave a hint that something might really be off.
We'd like to either have our healing skills be necessary, engaging and frequently used or have some of them replaced with dps skills. A role should not be expected to press one button for over 50% of the fight during all content up to and including Savage.
We do not want to reduce the utility of other classes as long as their utility is not eroding our role in the party. The game must be balanced to required both, and if that cannot be done then the healer role should be the one to heal.
In the same vein there is there is the concept of stasis amongst customers like the laws of motion.
Customers will put up with quite a lot in their desire to not change but once you push them far enough they do change it’s incredibly hard to bring them back. Much harder than holding onto them by responding to them when they weren’t moving
In this way the people still sticking with healers but who are unhappy are more “useful” customers than those who’ve already abandoned healers because those still here who are unhappy have a lower threshold to be satisfied than those who already left
Thank you for clarifying and you may be right. If so, it just shows the the strike is required. Be it named a strike or not.
Personally, right now I am on a tipping point. My plan already was to try out Pictomancer as my first job and then level my healers. I will be closely watching the battles of DawnTrail and the responses that healers have to the new kits and if it does not look like there has been any improvements then I think I will officially join the strike. I am lucky that my initial plans support the strike from the sidelines so I have time to observe and make my decision but I will still be paying attention, weighing in my voice and showing support.
It's really impressive how entitled people are.
Coming to combat a post that 100s if not 1000s of people agree with then complaining about getting pushback. This isn't a small group chat this is a public forum.
It's kind of awkward how tacked on Kardia feels to make it "unique" compared to SGE when in reality all it is is a glorified HoT that's restricted to a single player.
I appreciate their capstone ability in DT at least plays off of it a little further by extending the heals to the entire party, but I feel like they could've gone even harder on making it a defining gimmick for them.