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Also an option! I won't discount it, I just wanted to make Darkside feel like an occasional but very powerful burst mechanic, rather than something you alternate into until you're using it more than your basic rotation (which is a flaw I found in my earlier attempts to rework the rotation).
Yeah I was thinking the same with my idea, might just end up too spammy. Maybe there's a balance somewhere but finding it would require too much brainpower from me.
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That's actually why I only added the Heavy -- it's ultimately harmless. There's already enough changes to the damage reduction and personal upkeep of the job, so adding on even more from SE would be extraneous in my opinion.
Since most bosses are immune or have movement carefully controlled by tanks anyway, CC effects generally have minimal impact on EX trials and Savage raids -- only casual content like dungeons and such, where a Heavy to keep crowds in the damage zone could at least find a modicum of value.
Honestly though, I just think it's weird that Salted Earth is just a DoT patch? I'm already struggling to think of what could be done with S&D beyond "one instance of damage". Personal taste thing.
Maybe a draw-in like others said, but yeah it's definitely just eh as is.