Originally Posted by
Souljacker
Wow, this IS an old thread, but it does serve to illustrate that the problem of skill bloat hasn't gotten better.
Out of curiosity I counted the keybinds I have in my UI. I have ~50. Three hotbars in a 12 'numberpad' layout with shift and ctrl modifiers, three that use the bottom three slots above those numberpads that are bound to the F keys with modifiers, one additional hotbar in a stacked 3 configuration that is bound to the mouse scroll wheel with shift and ctrl modifiers, and another one I recently added to deal with the 'Duty Action' buttons SE thinks we need because apparently, we don't have enough buttons to press already. That's another 3. 50+ buttons and every single one of them has a skill in it that at some point, I am expected to use.
Some are used more than others but the problem of skill bloat is real and there is absolutely no reason for any game to require the sheer number of buttons this one does. Our UI gets more cluttered with each xpac and I truly worry for what is to come in shadowbringers. The visual field of the game is so cramped that it really detracts from the immersion. UI should be a tool, not the focus, and in this game it is DEFINITELY the focus.
I hope they make SOME kind of changes, because this bloated UI can't really take much more. Neither can my carpal tunnel.