you only think it s a bad Idea because you lazy. and if your members aren't willing ot put in the hard work that everyone else did then they are lazy too and shouldn't play.
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you only think it s a bad Idea because you lazy. and if your members aren't willing ot put in the hard work that everyone else did then they are lazy too and shouldn't play.
That wouldn't work here. In FFXI pretty much every expansion was its own unique story, and nothing was 'continued' from the previous. In FFXIV, this is all one continuing story, with the same characters appearing, past events taking a pretty important role in things, and nothing could be considered its own thing. Face it, you're going to have to go through the main scenario from 2.0 on. Luckily cutscene skip IS a thing, for those impatient or not caring about the story.
Id agree that this can be a future system for sure but Im in novice network on my server because I actually love the feature and most players finish arr msq in less than a month. I dont think at this point a jump potion is needed with teleport and mounts u can easy do these quest easy. Id say as they build on the game more and more then your example would be perfect but its not that bad right now.
[QUOTE=AlexionSkylark;3897795]Well, but they did not get rid of the gating, and that says a LOT.
They have no intention of offering any option for players to skip the MSQ, and it is a welcoming choice. You are ery contradictory in saying that gating the content does not keep certain kinds of players from playing, and you still advocate for an option to skip the MSQ so more players could play the game. /QUOTE]
You claimed that the gate will filter out the toxic types, but these full well exist in the game, will continue to exist in the game, and in the future more will come. These may be the kinds of people deterred by gates, and they may not be. But to insist the gate exists to possibly keep away bad people, you also deter potentially good people. Those who opt to skip aren't by default bad people, toxic people, orpeople who would bring some blight on this community.
You have been insistent that the only people who could possibly choose this option are people are are detrimental to the over grand scheme of the game. They've chosen to bypass one singular element of the game, it's weight comparable to players. I'm not saying what a Dev vision should be because I am telling what it is, what they've stated it to be. I'm holding it up, and saying "This is this." you're snatching it and running off with it, using it as your own. And just about every fully published game in existence is a money making machine, because money is what keeps people alive, and keeps franchises alive.
Gates filter both good and bad players. Jump potions would let both good and bad players bypass gates. You're still going to get one with the other, but I'm choosing to look forward to getting new players who want to enjoy themselves and play with their friends. You choose to focus on the other camp, people who seek to only become a burden. But atleast the potion gives the good players a better opportunity. Perhaps the best route would be locking the potion to the Recruitment campaign. While those completely new with those ties may still face the gate, people trying to introduce friends can give them a chance to join them right at their side from the start and work their way there.
Why would you buy an MMO RPG to skip the RPG part of it? The lore and storyline are a big part of the game...
I don't get it ^^;
I'm not saying that the only type of player who gets deterred by a gate is the obnoxious kind - But they are the majority. Proof of that is how every game that tries to be inclusive has to deal much more with toxicity than the ones who don't. Nowadays, one of the MMOs with the most mature, less toxic community of all is LotRO. Even it being F2P it has a pretty swell community. And it got to that by catering to a more mature audience, with a higher level of difficulty and lots of gating. And that is a generational thing, yes. People from the younger generations tend to be less amicable online, and are more about the instant reward and gratification - You can refer to a number of studies in that regard, I'm sure you've stumbled about those conversations in the last few years.
There are some white sheeps among those left stranded? Maybe. but they are a minority. And if they hate so much the story... why are they playing FFXIV, anyhow? They'd be happier on other games.
Used to. They started this during WoD and stopped it after, mainly because people were able to just outgear the challenge and faceroll it, so it became pointless to implement in Legion since you could just do the same thing via world quests. Even the boosted 100 tutorial can be sidestepped by just recalling and you get all of your skills unlocked.
I think the player probably joined the wrong Free Company if you guys won't help them through the MSQ. It also doesn't take 300 hrs. I got my alt through ARR in less than 48 hrs of playtime without my FC helping. Also yeah, it's a MMO. The story is a major part of the game.