I wouldn't call that the same really, but I suppose.
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Oh I know, but the amount of times they can't stop or slow dps...
I would just like them to gradually start working in mechanics in dungeons that force everyone to participate, rather than tunnel vision though. Gradually improve the player base so that we arent running the same dungeons in 5.0 as we are now.
It was possible to push DPS too hard even back at 50 on Ramuh EX, Ifrit EX, and (of course) Mog EX (and Mog HM for that matter). There's only one dungeon I know of that does that, though—if you DPS the last boss of Haukke HM too quickly, she'll instant-wipe the group.
And DRG still the best balanced class in game.