Wish i could do fates on my monk. I never get more then bronze. When in a fate group does your overall groups performance make it decide whether you get bronze,silver, or gold or your individual performance?
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Wish i could do fates on my monk. I never get more then bronze. When in a fate group does your overall groups performance make it decide whether you get bronze,silver, or gold or your individual performance?
I was talking to my bro about this earlier. At first I was thinking, make the FATE enemies harder, but I don't think that would help. What they should do is slow down the spawn rate of FATE's, which I think will make them more special, and the impatient people waiting around for them all day will eventually leave because they will find out the fastest way to level is repeating dungeons.
This also might fix up the FATE lag issue, as in not everyone will be hovering around to camp them all day, if the rate of experience is slowed down to below dungeon speed. Or either give a boost to dungeon experience, maybe a bigger bonus at the end when you beat the boss.
I agree, but there are good players who dont jump into dungeons undergeared even if they do Fates, I didn't spam Fates on my first job all the way to 50 like most, I actually did quests, repeated dungeons and made an effort to spend allowances to grab current level gear, there are so many ways to get updated, choose the armor reward from quests, etc.
Granted there are a lot of bad players, they know who they are, but hey, you find these in every MMO. There is nothing we can do about them.
***Here is the kicker, when doing pick-ups for Relic drops, DO NOT TAKE PEOPLE THAT DONT HAVE MORE THAN 4 PIECES OF DARKLIGHT GEAR. If they didn't put in that much effort, don't take them. Also kick yourself out of the party if you- yourself don't have at least 4 pieces. Shame on you. End-game progression should enforce this mentality so that no scrubs reach end game by leeching.
My favorite comments in these threads are "I leveled 4 classes to level 50 and will be leveling another 2 to 50 very soon through FATES but FATES need to be NERFED!!!! because I want others not to have it easy when I already took advantage of FATES."
/hypocrisy
Everyday theres a thread about this and 1 out of 10 players say they have leveled without FATE grinding but the majority of NERF claims come from players who use it.
Need other ways to level.
There isn't a set quest hub. You can only do the main scenario once per character.
So really, it's either fates, dungeon, or leves.
Leves aren't endless. I save those for crafting and gathering.
Dungeons take forever as DPS. So what do i do while waiting?
Fates. Yeah, so really, fates is the only thing to do.
Wish i could do the main quests all over again as another class, then i'd avoid fates instead of running towards them like a shoe sale on black Friday.
Also, just cause i level off fates don't mean i queue up undergeared. I make sure to make myself a set of HQ things when i can whenever i'm of level.
I have no problem with fates. Bad players will be bad. It is mind numbing and so boring that I can only do it for like an hour before I want to tear my eyes out. Reducing fate spawns or reducing xp is not going to help players get better. There are red circles in fates too so just doing a dungeon isn't going to make you a master at dodging them. In addition the gear thing is just a player being lazy, even if they didn't do fates they may still have terrible gear. Ot you can be like me and get 4 drops through all the story modes on my GLD.
I think a couple things they could do to help the FATE situation:
- Increase exp from dungeons some and increase exp from leves by a TON (they are awful!).
- Give the Armoury Bonus (extra exp for classes that are lower than your highest) to dungeons, leves, and guildhests.
- Change it so the bonus exp from doing a Guildhest the first time works the first time each *day*, instead of just the first time ever. Or at least the first time for each class.
- Increase FATE mob HP.
This would hopefully encourage people to level using other methods, especially for "alt" Classes. I know I'd still do some FATE 'grinding', but I'd also mix in dungeons. The Guildhest thing in particular would be nice because then you could do the 'tutorials' for each Class and learn how they work in each situation.
Because its a very cheap and frightfully easy alternative to having to come up with some sort of creative answer to "What should people do when they've run out of the rather tiny number of quests we're launching with?"
There's your answer; do fates. Want to level an alt battle class? Fates. Did they miss a spot in the leveling path? They'll probably fix it later and add more quests, sure, but until then, fates.
None of your friends/guildmates on and you won't touch a dungeon with anybody you're not on voice chat with, but you hate crafting and gathering is the most singularly boring thing you've ever conceived of in the history of ever? Fates.
Its like, the bologna sandwich of game design. Come up with some 'dynamic content'. It'll solve all the woes! Its like...quests that magically regenerate, forever! YAAAAAAAY!
...Right? Everything's copacetic here right?
Of course it is. I'm SE and I only listen to the mahself.
You notice that all the people complaining about Fates have already used them to level to 50. that's how people are. They weren't complaining before they hit level 50, but now that they have it's a problem.
Those are called bad players, and they're in ever game. Fates have nothing to do with it.
I mean hell, in WoW one of the most efficient ways to level is doing nothing but dungeons and you still run into (a lot) people wearing no gear and having no idea how to play trying to run stuff at level cap.
And realize that even if you nerf the shit out of FATEs you still won't see people running dungeons at low levels because they're still awful inefficient and incredibly unreliable because of those same bad players.
Hell it might even become harder to find people running low level dungeons because leveling a second/third/fourth character would get even more miserable (so people just might not do it in the first place).
You want people to try running more dungeons? Ask SE to make them more rewarding, don't ask them to gut what little efficient content there is.
Sorry but we need to be able to level with fates. Running quests and dungeons are fine for your first run to 50 but when you are leveling your second or third you dont really have quests. Leves and dungeons are not enough to level a character, we need the exp from fates.
And its not even fun. I really detest leveling. I would sooo much rather leveling take 3-4 weeks. Dungeons, quests, build reputations with characters. I met all my friend in-game via storyline dungeons. Fates.. Who has time for friends?
Lemme help with the guide.
Aleport till 20
Quarrymill till 30
Costa de sol til 38
Coerthas till 45
Northen thalenia processing plant till 50
You can thank me later.
it would be so easy.. just less exp in fates (so the real reason for fates would be the seals, not strict lvling to 50)
more exp from trash mobs..
the exp from dungeons are good enough, i hate to re-do the same dungeon over and over when its just for lvling (i just ignore the most fates because of too fast lvling, resulting in not learning my class)
the most exp should be given by levequests, but there should be a timer on rejoining a levequest. and they should be a bit longer than just "kill 5x .."
like, when you agree
Everyone saying to buff leves to, essentially, replace fates, realize that you will get leve parties just like you have fate parties now. That is what we did in 1.X to go from 10-45 asap, then you just mob grinded on wolves the rest of the way. That doesn't force you to "l2p" either, you still spam aoe as fast as possible. I like the pace of fates, and trust me when I say if you are leveling a new class in 6 months when no one else is rushing to 50 you will be glad there is content where a random group of players (not necessarily 1 tank, 1 heals, 2 dps) can group up easily and earn some decent exp. Leves -do- need to be buffed, but realize that in a few months you won't see people zerging fates in near the numbers they are now. We call that a self-correcting issue.
The biggest issue we are NOW going to face is that lower level dungeons will be populated less. Most people will be just leveling fates due to it being easier than using the dungeons, unless for story which can be done with Synced down FC members.
It's going to put a huge burden on new subscribers to populate those lower dungeons on a constant basis. Which, if anyone notices, isn't exactly easy when your game time is during the hugely late hours/early morning time.
There has to be a mechanic to push people into dungeons and into other content so that new subscribers can feel like they are getting somewhere in game, rather than no where for over an hour.
I understand yes its a gameplay thing. However it'll injure the game as a whole if you can't get new players into end game if they can't get their story dungeons done, or lower population servers have this issue, which we do, and cannot recoup from it.
I agree with the OP in a way.
FATES need to be changed. They should be made harder, the should scale to the number of people in the FATE area. They should require gearing up for. The risk SHOULD equal the reward. Which at the moment they don't.
As WHM, I've had a "tank" in full vendor bought vendor gear and starter GLD sword. A BLM, when I was PLD, sprinting ahead of me and spamming fire 2 at the trash before I could pull who left the dungeon when I said, to quote, "This isn't a FATE XD".
Dungeons should be a way to gear up to do quests between quests and unlocking new dungeons. Also, would be good if mob xp in dungeons scaled to your true, not level synced level.
At the moment I can que in DF for one of the first 3-4 dungeons and be stuck in a queue for upto an hour, as a tank or healer.
Theres no incentive, outside of pure personal choice, to re-enter dungeons after you have cleared them once for the story quest on subsequent classes. You can literally grind in a FATE xp party from 1-50 without ever changing your gear.
New players getting blocked on progressing the main story on mandatory group content are not going to continue. It's a problem that is starting to show heavily now. How bad will it be in 2-3 months? upto 1 hour now for healers and tanks. Is it going to be like FFXI where you could literally go days without finding an xp party to join just to play and progress?
This is a problem I envisioned as soon as I discoverd that group content is a mandatory part of the main story. There's a reason why most MMOs dont have that anymore.
If SE want to keep the mandatory group content during levelling then more incentives need to e given for players levelling 2nd and subsequent classes to replay the dungeons to keep a healthy population inthem and/or reward max level players for queing for a random any level dungeon eg decent gil rewards upon completion, seals, even tomes.
One idea I had for a new kind of Battle leve is a triple stage one. Wheer you have to complete the first stage within a time limit to unlock the second stage with tougher mobs, that when cmopleted within the time frame unlocks the "Boss" of the leve. Each stage you unlock increases the xp/gil reward just like triple hand ins for crafting leves.
Could even make them small party viable, make the first 2 stages as strong as level equivalent dungeon mobs, and the boss like a dungeon boss.
Sounds pretty fun to me :)
The problem is if they change anything *too* drastic now, the entire playerbase would be in an uproar, due to contrast difference (being used to something one way, and then having it changed to something else - rather than having it be something else to start with). Though if they do tweak Fates somehow, I hope that they also simultaneously do something to improve DF queuing for DPS classes. I'd be quite happy to xp via dungeons if I could get into them at a fairly frequent and consistent rate. :)
When we hit 50 on our first class, we had the main story and "fresh" dungeon runs that gave us some sense of variety. I never really liked them to begin with, but when walking around during story quests or waiting in instance queues it was "extra xp", not "the only reasonable xp source". Now, the feeling of a zergfest is much more pronounce.
Agreed, don't blame the mechanic for being there.
It's true (especially for PUG queues for dps), and that (in my opinion) is where the problem lies. I don't think FATEs need to be nerfed, but there needs to be something else because PLD to 50 burned out my desire to FATE significantly.
Edit (char limit): Personally, I tend to avoid most FATEs since I'm not concerned about getting another 50 that fast (would like to get 50mnk for pty mantra and 50war for another tank option, but I at least have PLD to get them gear over time).