Either
A) Its a new job.
B) SE wants to bring attention the new class being released for ARR launch
Either way we no way to confirm.
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Either
A) Its a new job.
B) SE wants to bring attention the new class being released for ARR launch
Either way we no way to confirm.
Hey, DEVS, can you please just jump in and confirm which one it is before this thread gets too 100+ pages? I'm begging you.
;~;
2 jobs from one class. I think it be dumb for SCH to come from Arcanist. It just don't make sense but then again SE can do w/e they want.
Yoshi-p did say that what he thinking of doing and it keep saying it so it may end up happening that 1 class would have more then one job. I don't see why it's unlikely look at the base system we have 1 class can equip a stone and become a job. It make sense that you can get more stones to keep adding to that class we may even have advance jobs.
"It's Scholar!" v. "It isn't Scholar!"
Who knows. SE might just want the two newest things front and center, artistic balance be damned, or maybe those Reddit posts a month or two back with the SCHOLAR UNLOCKED screenshot weren't just fakes n' flukes, eh? I wouldn't put it past SE to sneak something by us. Yoshida did say that the three newest jobs would be a pet class, a scout class, and supportive magic user. Summoner is confirmed, Thief is everything but confirmed, and Scholar would fit the bill for that last one. We'll have to wait and see.
"[THIS CLASS] TURNING INTO [THIS JOB] MAKES NO SENSE AND IT MAKES ME ANGRY."
It's really time to give this kind of thinking up. None of it makes sense. It's all based on previous experience and association. It makes no less sense for a Bard to use a bow than a dagger (I'd argue that it makes more sense for the artistic, music-minded people to be attacking from a distance), and both of those make about as much sense as boxing leading to Kung-fu chi-blasting, or all spear-wielders suddenly developing a hatred for everything dragon. SE has every right to challenge the past if they can make it fun. And Rangers use Great Bows, for the record. If Paladin using sword doesn't block great swords from ever happening, there's still plenty of room for Ranger.
All in all, the big clue here is the book. Scholar might have some evidence going for it, but would SE really release two classes and jobs that both use books at the same time? That'd be silly.
I half-hope that Scholar turns out to come from Musketeer just so the rigid traditionalists' heads will explode trying to accept Lominsa as home to a quick-witted, well-spoken, flintlock-firing squad of casters.
It just occurred to me that if the intention is to slowly raise the level cap over time (i.e. through expansions.) then secondary jobs for classes could become relevant.
It no longer becomes an issue of my "Class X" is 50 so my "Job X1" is also fifty and the new "Job X2" will also be 50. But rather (if they do it well.) The level cap is raising to 60. My level 50 "Class X" can continue leveling with "Job X1" to the new cap OR I can unlock "Job X2" and play as that. Or for people with no interest in playing a given class because of the job that it currently turns into, with the advent of new jobs a class may become one that certain people want to play as.
I still think they would need to drastically change their approach to how jobs work, but really there's no evidence that they haven't done that already.
Trying to make definitive statements at this juncture is just a little silly. It's not possible to answer the question with the information provided. Everything else is just assumption and speculation.
The issue with the whole "Scholar Unlocked" screenshot, is that it could have easily been a fake. I mean, look at this one someone made to prove the point:
http://i115.photobucket.com/albums/n...erUnlocked.png
This possibility is always in the foreground for me, usually just implied as an "obviously." It's not hard to fake something with a black background and some time - though they admittedly would have done a pretty good job with "the pixels" compared to the DNC one, which is unevenly spaced and warbles a bit if you scale it up and down.
Would be dope if it were an advanced class. So you would need to level whm, blm, and arcanist to unlock it. Then in job form (which I would assume could be switched too from any of those three job) you would have sweet new scholar spells and skills, and the ability to pick extra skills from a pool of the three jobs or classes you needed to level to unlock it. This in turn would begin adding depth to the armory system we haven't seen yet.
Please refrain from telling me how far out on the limb I am, I am well aware :P
As a side note, w/e happens, if they release any class after arcanist that isn't musketeer, as a native of Limsa, I will be pretty butthurt.
I'm surprised to suddenly see people posting dat mined information. Considering it's actually forbidden to do so. Yes, we know about it and S-E certainly does so as well but it's still sort of a taboo thing to show and discuss.
I bet S-E is now wondering how to best deal with this entire escalated situation. Unless this is what they were hoping for. And all of this is simply a clever marketing trick. I for one, am simply waiting for an official dev response. But truth be told, I'm leaning to scholar as well now.
The silence from the dev side is kinda disturbing. Especially considering they're known to be able to instantly put down unnecessary fires. If the art was fake or scholar was 100% impossible, then they would have surely jumped in by now. Yet we now have multiple topics and some reaching over the 100 pages on some other hidden forum *cough*.
Lol and this was found from a google search:
http://s14.postimg.org/hyjsau0r5/Nec...r_Unlocked.png
did anyone say maybe Arcanist is going to be the first class with dual Jobs I highly doubt it myself but it is always an option -shrugs-
My opinions bases on what is shown on that image are simply as follows
that "wheel" shows and HIGHLIGHTS jobs ONLY
Summeoner does not have a book (grimmoire)
and that DOES indeed look 100000% as a scholar, Even the socks, shoes etc etc no way of getting that wrong.
Now either
A: SE decided to change last minute the weapon of a SMN
B: Given that yoshi said that we need more caster classes they are doing SCH ALSO
C: Arcanist will unlock both SMN and SCH and both will use different types of books.
But that IS NOT AN ARCANIST.. period
maybe two types of books like a grimmore for SMN and a grimmoire for scholar? like two "schools of magic"
because why would SMN not have a book on this image... and ther is not way they just placed a CLASS IN THAT job wheel.. THAT IS a Scholar
I came to the same conclusion about its lack of weapon, too. But if it does still use a book then (we were talking about this in the thread earlier) SMNs would still use Grimoires whereas SCHs would use Tomes, meaning that they'd come from different classes altogether.
It's odd for SE to release just one job maybe this was just something they want to hide from us
I don't entirely get why people are so wierded out at the idea of two jobs coming from one class. Given how classes & jobs already work, jobs are just kind of an added tweak to push the class towards a towards a particular party focus. I could see having multiple jobs being kind of like class specs in WoW. Technically those build off the same base, but actually play very differently and often involve using completely different main abilities in party play. Arcanist is supposed to be pet + DoTs, so for example SMN could focus the class more on pet stuff, and SCH could take after the FFXI SCH and emphasize DoT damage. LNC is pretty much already most of the way to being a DRK, and CNJ could easily be pushed towards buffing and/or doing more damage with the "natural" elements as a Geomancer or Green Mage or similar.
Honestly, I was originally a bit tepid on the idea but the more I think about it, the more I hope that's what is actually going on. From a lore/thematic perspective, it fixes some of the weirdness everyone was feeling about the class/job transition, where every adventurer who wielded a spear suddenly developed a burning hate of dragons at level 30. And I suspect that if they do go this route, we'll actually see more jobs overall than we would otherwise since they won't have to spend all of the resources making a full class for each one. Instead of a bunch of people being unhappy upon finding out whether the scout class goes to NIN or THF, wouldn't it be more fun if the answer was both? Wouldn't it make a lot of people happy if they added a RNG job to ARC? The entire idea just seems made of awesome and I don't get why we're angsting about it. :P
ACN + CNJ = SMN
ACN + THM = SCH
probably~
Any job that spans off GLA WILL be a tank, because that's how GLA is built (trait and ability-wise), anythign coming off LNC will be a DD, anything coming off THM will be a magic DD etc. The only difference in making a new job come from the class is 5 different abilities and that's a whole lot of wasted potential; I'd rather they add it to a new class so that it has its own unique abilities from the start.
And having a new job added to the game that is already at level 50 will bum me out... to no end. Like everything isn't already handed to you on a silver platter >.<
A class is a basic root for weapon related skills/spells/passives. Jobs on the other hand have the specialized abilities which make them unique. I don't see why it's hard to imagine a class having more than 1 job. Jobs already have set requirements (in the case of White Mage, 15 GLD along with a 30 CNJ), so a SMN could require a 15 THM, while a Scholar a 15 CNJ. (Or ARC, PUG or whatever)
This doesn't even get into how Jobs have the skills of a second class on top of the required to level 15 one.
I'm sorry, I just can't see it.
I wouldn't feel the satisfaction of being able to play a job at it's max level if I didn't work towards it. IMO the classes would have to change massively to be able to sustain radical changes within a job. Jobs are specialised in the sense that it reduces its dependence on the skills of other classes, it doesn't mean that multiple jobs from the same class would be able to specialise differently. Like I said, GLA is a tank class; that's what it is, no change to the 2nd job that comes off it will allow to be ANYTHING except a tank job.
We just have to agree to disagree.
That why jobs have two class subs any job that would come off GLA could easy become a powerhouse of a DPS. You just don't put the tank skill on your bar you could simple use the other ones you get. Or they could change how the spell works when you become said job it's a very simple fix.
It's not hard to believe not sure why people keep thinking it's a dumb idea. It make a lot of sense that a class get more then one stone.
Yoshi-p idea is to release a lot of class and then add Final fantasy jobs too each class and some will have more then one. Now if this going to happen or not is still unknown and we just have to wait and see. But trust me you still going to get class to level up. At the end level up is no longer the main selling point of any MMO it's the endgame that sell leveling up become a nuisance to a lot of players.
Just wait a see what happen before saying no too something.
Fantasia, I present, for your consideration, a GLD based DD Job in 5 abilities (I'm just making stuff up at this point and I don't have a lot of time, so I apologize for the terrible ability names):
- Retaliation - Duration 5 minutes: Sacrifce Vitality for Strength (converts VIT to STR at 1:5 ratio Max 20)
- Meditation - Duration 0.5 minute: Drains hate for a boost in attack (-10 enmity a second for a +10% damage boost)
- Startling Bash - Weapon Skill: Chains with *insert rear GLD WS here*
- Retreating Slash - Weapon Skill: Absorbs hate for increased damage (damage modifier based on hate -50 enmity)
- Tactician's Genius - Duration 0.5 minute: All hate generated is instead given to the current target's target.
It's only an example I came up with in 5 minutes, but it's not that hard to completely remix the current classes with just a few abilities.
I know your head's in the right place, but it just doesn't make sense to me that the only way to make a job for GLA that isn't tanky involves creating 5 moves which completely reverts the dynamic of the class. Instead of having 5 abilities which change their VIT and enmity stats (the main things GLA works towards) it just seems to make more sense to start over with a completely new class. For this DD you've explained I doubt it would use hardly any of the abilities that GLA earns through levelling, since they then contradict the whole purpose of this new job.
I have to admit that for a class like MRD it would be much simpler to change WAR into another DD job, but when a class like GLA is so obviously a particular role it just seems silly.
Or change what the spells do once you become said job. I mean it's not that hard to change what a spell does to fit into a DPS role or just don't use that spell at all. That why you have other class to pull on spell from. They could also add more Job spell to make up for the lack of spells. There so many other ways SE can do it to make sense we just not thinking about it.
Also Class don't really have a role there hybrid they can be anything they want. That why yoshi-p made jobs. A GLA can be a healer,dps or a tank it have no role it everything just like lancer,PUP and so on. So GLA can become a Tank and a DPS make a lot of sense to add a DPS job onto it.
Let's just wait and see what they do it's pointless to fight over it when yoshi-p not made his mind up or not letting us what he going to end up doing.
I just want to clarify; I'm not arguing, I'm just interested in your views! Unless I challenge them then there's no way to try and seal those gaps =b
Again, if you change the effects of spells once you change a job... wouldn't it (once again) make more sense to just create a new class where those spells' effects are fixed, instead of making it where every job changes it?
Saying that, it could be an interesting dynamic for SCH... equivalent to Light/Dark Arts, but instead of offering different spells the effects just change. This is becoming a brain-storming session.
My first thought was it's just the current jobs plus arc/smn to show off the new stuff front and center. But it's certainly possible it's a scholar. After all, if SE were to make 2 new mage jobs by release, it would make sense time efficiency wise to take the arcanist/summoner and tweak it into a second class/job. In fact, it's almost the only way I can see them adding another class/job to the game by launch. As others have mentioned, the two new proposed class/jobs using grimoires/tomes would mirror how black/white mage worked with similar weapons so it wouldn't be that strange in my book (... no pun intended ^^"). Add to that how closely it resembles ffxi's scholar class and how the image in question only features jobs in front and you have a very persuasive argument.
I'm hesitant to think SE will announce a two job per class system on top of a scholar class. To me, it'd be strange for only the new class to get two jobs while everything else is stuck with one. If they did, they'd probably announce that they plan to release a second job per class after launch would be also be a huge bombshell.
But until I get some official word from the devs, it'll have to remain as arcanist for me. But here's hoping! The more classes/jobs the merrier.
What a well-structured statement! You obviously took the time to go through here before posting stuff that makes no sense =b People like you are why I prefer to stay on this forum than its evil-counterpart at the moment!
Yoshi said that the E3 announcement will hold a few particular bombshells... I'm not sure if I should be worried or not =$
The idea of having more than one Job branch from a single class has already been hinted at/played with by Yoshi-P in one of his letters:
There was also a mention (a muse perhaps) of having Dark Knight come from Gladiator too, but that one is currently lost to me.Quote:
Originally Posted by Live Letter III
If indeed the idea of secondary jobs has already been put into motion, then this concept/drawing may hint at that, assuming that it is actually Scholar and not Arcanist. Personally, I find it very strange that Arcanist would be given the iconic Job Artefact Armour of Scholar, which is why I'm more inclined to believe it is Scholar. If this is just Arcanist, it probably shouldn't have been drawn to be wearing what it is, seeing as classes don't tend to wear such things. So far we have only had class specific weapons, the armour was shared between classes (eg Heavy Darksteel Armor is wearable by both GLA and MRD), which dissuades me from the "it's class specific equipment" argument.
It's not infeasible to think that Arcanist could be the first class to have 2 Jobs associated with it. It may not come in at launch (it is just a picture and nothing factual) but it could be there soon after, maybe with secondary jobs for other classes.
It's also reasonable to think that this picture has been given for us to come across as a means of generating hype and such from dedicated followers as a kind of PR thing. With another live letter due and E3 news, it seems like a good idea.
I do admit, I'm not a huge fan of the first ability, I was considering tweeks to it all the way home, but it's not really important. But I would like to address your other point. While I certainly don't claim to be a master game designer, I'd like to point out some of the thought that I did put into that example - as a counterpoint. You will notice that almost all of the Job's damage comes from draining enmity in order to maximize efficiency, but none of the abilities actually provide any enmity. That is because the job leverages the abilities it already has in the GLD class. Build up enmity with Flash and whatnot, then spend it like a commodity to improve your damage later.
Of course, that's all beside the point. I don't really have a metaphorical dog in this fight. I just thought I could demonstrate a way that it could work, without subverting the underlying premise of the original (tank) class. I would argue that the above Job isn't a good DD despite it being attached to GLD, it's a good DD because it's attached to GLD.
To be fair, that's frightfully dull would-be job AF. There's not much going on with it.
Usually, even when the community is deep in a debate about something, I'm able to see what the right answer is... but there's just too much evidence going both ways. The answer I arrive at is based far more on how conservative with the details I am and not what the details actually are.
I'm going to just stop thinking about it until Post-E3.
That's all fair enough! But again it seems like this would cause the job to be a good DD by reducing its enmity as much as possible, meaning it has the potential to never draw hate! But I'm just splitting hairs now, it was interesting to see a view on how this might work (and you've done a job and swaying me to thinking that it's not a dreadful idea, anymore).