What are the plans for musketeers and their guild? Will the guild still be in Limsa Lominsa in ARR or possibly added later with the class?
What are the plans for musketeers and their guild? Will the guild still be in Limsa Lominsa in ARR or possibly added later with the class?
Can you please explain the rational behind adding the spirit/gear binding system? I have noticed there are some players passionately against this system, if you explain why you think it's important it may alleviate some concerns.
I would like to see skill-ups return in some form, elemental/healing/evasion/parrying/weapons etc! Do you have any plans to bring something like this back to give a little more depth to our characters.
Thanks
Can you tell / show us more information on how F.A.T.E will work with things like hamlet defence? I had envisioned it as some kind of besieged / campaign style event would that be close?
Can we have more information on UI customizations? can we turn elements off not just action bars but maybe things like the mini map or inventory icons.
Having read some of the questions, and noting that half of them have already been answered in past letters/posts, this thread now reminds me of:
Homer Simpson - "Are you really the head of the Kwik E Mart"
Head of the Kwik E Mart "Yes"
Homer Simpson -"Really?"
Head of the Kwik E Mart "Yes"
Homer Simpson -"Really, really??"
Head of the Kwik E Mart "Yes. Three questions are up. Thank you come again."
Will it be possible to choose a different type of inventory interface such as list or briefly titled item icons? If not naturally, will it be possible to do this with the add-ons people could make for the game?
Are there any group simultaneous crafting/gathering party like activities planned? Maybe even something like a FATE but for the non combat Disciplines?
Before the final save we recieved confirmation on vanity slots from the devs. is there any idea of when we will see this? and again for gear dying.
Will the planned level sync mechanic be purely optional or enforced? Can you give us any more details on how this will work, including when it may be used and its effects on our characters and our characters' gear?
Are there any plans to introduce class progression restriction in the future, such as specialising in only a single craft or one job locking out another (for example you can't be both paladin and dark knight)? I think this goes against the proposed "do anything and everything on a single character" idea but it has been suggested many times in this forum.
Can we have more specifics on the tokenised loot system? In 1.0 I would often repeat 1 piece of content 100s of times just trying to get one specific item from the list of all possible rewards from that content. How will tokens alleviate this?
Examples are In 1.0 it became visibly obvious that militia tights would drop less often than all other miliitia drops from aleport. and for a lot of people the only reason they continued doing hamlet was for those tights
What are the plans for system and graphical upgrades in the future? Will we be stuck with the current graphics and software/server structure 10 years from now or will these things be regularly assessed and upgraded as new technology/techniques become available?
Note that this question has nothing to do with PS3 limitations but a general concept of willingness to upgrade the game on all consoles/computers/gadgets/etc over the years.
When will Legacy members submit their names for the FFXIV 2.0 credits?
What are the plans for mobile gaming and apps in 2.0's future? On what sort of machines and which operating systems (Android or Apple or something else?) may such things be available, when will they be available, what will their functions/activities be, will they cost money, etc. Also, will using such devices and apps be required to meet the standards of the average player within the game or will it simply be something optional on the side?
Will it be possible to store thousands of items in your fully upgraded personal house (or your quarters in a free company house, not counting shared storage with others) or just dozens of items or something in between? Assuming you have whatever cupboards and other storage items it will be possible to craft or buy of course.
How big is the overall game map going to be? FFXI, WOW and GW2 all have expansive maps with varying methods of transportation. From what ive seen of ARR via the released videos the gaming region of the Black Shroud seems rather small, with a camp being literally under a minute away at any given point. This kind of negates the need for Chocobo, Airships and whatever else is devised. Travelling needs to be an integral part of the game. Id hate for ARR to simply become tele to an aetheryte point then run 20 secs to the nearest dungeo, rinse repeat. I do understand this is just the basic game and expansions may come later!
Will the game client be available through Steam digital distribution?
Those 4 pictures held up at the end of the last live letter that look like job AF. Can you tell us more about this?
Will there be anything for the PSVita such as cross-play or remote-play? Not a standalone Vita version, but something that works with the PS3 version.
For instance: playing the ps3 version using the psVita as a controller with a touch screen keyboard, inventory, map, etc... Or, remote play for playing on the go.
will be implemented any sort of weakened status caused by weather? (ie.: if there's a lot of snow, our pg will move slowly and if it's too hot our character will need to drink something, i mean something like a mix of assassin's creed and monster hunter)
I have a question about promoting ARR's official release. Is it possible to promote ARR at the upcoming London MCM from Friday May 24th to Sunday May 26th at the Excel Center? Gamespot UK always have a Q&A demo space set up there for the weekend and it would be a great way to get some promotions done for FFXIV.
I'm being very serious, a mixture of live beta gameplay and Q&A at this event would do great.
With all the changes 2.0 will bring what will the process be to obtain relic weapons?
Has the plans for server transfer for old characters been finialized and if so what are the details on this. Like will old characters get one free pass to move to an old server? I know that old characters can not move to new servers at the time of release.
First question is will ingame item codes that we get from buying the game, like the garlond goggles, continue to effect all characters in that service account even for the future item codes that are bound to be released? Or will it follow the FXI route of only going to one character?
Will the dev team make a balance between all the ways of leveling up so that grinding enemies, quests, leves, and FATE will all have about the same experience per hour?
Since players are more mobile, will the AOE spells work the same as in 1.0, or will we have an aoe indicator for those spells? Same for aoe skills like Rain of Death. (Would be cool if thunder spells had a chain lightning effect to change it up, just sayin. :) )
This might be a main question but no one asked it yet so, When will the beta launch?
Will the legacy chocobo be its own mount or is it a skin for the regular chocobo?
Can you tell us anything about Crystal Tower how will be implemented? Like:
How many floors and paths will get at launch?
How the difficulty would escalate in each floor as we reach to the top?
How many floors you have planned to add in each patch/expansion?
If you add a new floor in a patch/expansion, would make that make each patch/expansion Crystal Tower harder due the length of number of floors to complete?
The semi-bosses and final bosses of each floor would get harder as we progress through the floors, and of course the last boss of top (present) floor on an different level?
Final Question: Will there be set default settings for special controller like the official ff14 controller in ARR like there was in 1.0?
After official release what is the first thing you will do Yoshi-P? Start work on the expansion or enjoy the master piece that you and the team made? ^_^.
Will there be a special FATE that everyone gets to participate in at launch?
Will there be more chances to obtain legacy status if you missed out the first time?
When (yes when, not if) the PS4 version is developed, will it simply be a port of the PS3 version or will the graphics be scaled up to take advantage of the new hardware?
Will players that have a PS3 code attached to their account be able to get the PS4 version for a discounted amount when it comes out?
Will there be special guild leves/instances that allow you to do battle against past final fantasy characters/bosses?
Free Company Reputation System.
Any comments about what kind of task, rewards, and perks this system will involve? Will Summoning Primals be linked with this?
Is Ruki single?