i want to arrange items 1 by one, to place them w/e i want
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i want to arrange items 1 by one, to place them w/e i want
I was going to fully ignore this thread, but I cannot let this pass.
I am terribly sorry, but being an advocate of the usage of keyboard and mouse, I still say explode that stuff (not to use more colorful words) to icons. I find those really, really hard and anti-intuitive to navigate plus auto-sorting is non-existant to a suitable level, I much prefer lists.
having a drag/drop item menu allows for easy customization and storage of items and quick mental processing due to color examination versus complete title examination.
If I posted several lengthy sentences in different colors you could identify what color the item was instantly [support color blind mode!] but not the text, which requires further examination.
These are great reasons why the "backpack" feature is standard in MMOs, not because it's old and tired.
The farther this new version gets away from FFXI-esque UI set up and controls the happier I am.
I am struggling with icons already that look quite similar (second wind and dark seal for example) so I absolutely support lists.
That's cause they are the same icon minus the fist or wand underneath.
When the game shifts to an icon interface they will undoubtedly be better about making all icons look unique. There is mouseover popup help to tell you what everything is anyway.
I want to see Text, graphics and description all in one scroll down!! I alter from keyboard to controller and the PC version demands that I use the damn mouse too(oh,well, it pleases everyone at once).
There's nothing better that a cool icon(as to seeing a logo for a company that's well known). And for every icon(or logo) there's a cool description(or slogan). As with windows, the menus can be optimized to the users preference(like grid-locked or arrangeable).
Either or, what ever we get in 2.0 people are going to have preference, we're just lucky the producer (and the DEVs) are going out of their way to deliver. Hopefully all this crummy UI crap will blow over and we actually get a game (with content and expansions) going! GG SE,"feed the babies their bottle of milk so they can grow to be big and strong", even if they're newbies to FF.
2.0 Item menu seem werid. All those dots on screen. Do we really need 25 limit bags. 4 Bag total. Thats 100 slots for items.
Think what they should do is just add a Icon that brings you to a Menu with all 4 or even more bags to your menu. From there select the bag you want.
Having multiple bags helps you organize (1 for mats, 1 for consumables, etc) and I believe they said that you could set up your bags so that the correct items go into the specific bag you want them to go to automatically. There's no need for an extra menu because it's an extra button press that is unnecessary when just opening your inventory brings up all your bags at once so you can see your entire inventory nice and quickly.
well a item list sucks much more than what we saw for 2.0.... seriously... this "scrolling 5 minutes down to reach the last item" sucks..
seriously, you cant be serious?!
And i can drag&drop my items now how awesome is that?! thats not copying MMorpg stuff.. thats standard control for the PC... offline rpgs have a similiar item menu as well.
its just sooo much better.. than a hundred metre long list... cant stand your opinion seriously. it was horrible back then and still will be.. especially when playing with mouse and keyboard.
thats an awful opinion. i think MOST of the players will be happy not to see such a crappy inventory with bad controls. (click it... click to confirm, that you want to equip your item...) seriously... NO!
you find drag something and to drop it into your equipment menu is anti-intuitive?!! its better to click it-> chose slot-> click again to confirm it and wait 2-4 secs. better or what?! are you sick or somethin? O_o sorry..
and lists are a mess! you have 200 slots at the moment right now.. that means 200 hundreds of slots which you have to scroll DOWN!! and you dont find anything.
thats a mess, and not intuitive..!
did you just played FFXI, that you have an opinion like it? awful... awful..
fact is... the current Item Menu (endless lists) and interface delay is the most horrible thing, i've ever experienced in a game EVER. (people quit because of it) i just cant believe what i just read.
There's no sorting feature that lists have that can't be implemented by a grid system. The underlying code that determines item order stays the same.
And since you brought this up, do you feel that your signature listing your class levels is unintuitive to read? Do you feel that since it's not a list, it's not sorted and people can't navigate it?
I thought it looked amazing compared to the crappy and slow one we're using right now...
This is what Yoshida said in an interview and I agree 100%. I'm so glad some of you are not in charge of designing this game. Why try and reinvent the wheel when there is a standard that WORKS and works really well? There is a reason almost all the other MMO games on PC use it.
Quote:
Could you please explain the basic goals for Mouse+Keyboard mode and gamepad mode?
Y: For Mouse+Keyboard mode it’s “Global Standard”. Basically when players from “World of Warcraft” and players from “RIFT” play Final Fantasy XIV they don’t have to check the keybind to play.
That’s bold idea and some will have negative comments for this one. They would say why didn’t you go with original.
Y: For this one I have a clear answer. I like FPS games and I play them a lot but no matter which game you play the key assign for fire is all same right? Having a original keybind doesn’t make the game fun. In a MMORPG moving from one to another is hard so in a game which you lived in 3 years, 5 years and moving from one country, depending on environment you have to move to a completely new planet and the stress when moving from one to another is very high. If the UI’s are same you won’t feel as much stress. In order to succeed in an MMORPG I believe that’s the minimum requirement. For mouse+keyboard movements there are standards and I believe changing it because it’s convenient isn’t the way to go every time.
See, that's the thing. Right liek, 20s after I made that post I went on that spiel with my friends and I figured out I must be the only one to think this way.
But- The signature and the inventory have a single particular difference that makes, well, all the difference. The signature's elements are static, the level values might change (and heck, it was quite confusing when I changed signatures, because the other one's got bugged and I had to change styles), but there is nothing added or removed from it.
Now picture you having to stop after each and every battle to re-sort your bag because of loot.
Augh, that causes me nightmares. There is a single big problem with sorting on grids, the fact is that a grid is a GRID, which means it extends on the X and Y axis, so the next item on the list could either be to the right or below the item, both equally viable, both also end up 'wrapping over', causing possible confusion!
Also to the person who said I was used to it from XI... I... Actually never played that game. In fact I simply hate playing inventory tetris and hell, ALL of my computer is configured to show stuff in lists instead of icons, even did as much as I could with my desktop.
Other MMOs i've played included Ultima Online (the mother of bags in MMOs!), Ragnarok Online (which is essentially just one bag, does not uses a list) and City of Heroes (holy crap the salvage fucking tab, so awful, so fucking awful). So as you can see, all bags, all bad.
But i've resigned to believing i'm the only one who simply prefer lists, specially if they offer added details like spiritbind %, condition, materia and sell price without having to mouseover.
Regardless, the UI will be moddable, I WILL learn whatever language, even if it has to be goddamn assembler, and change it to my tastes, no need to be a bother to everyone simply because i'm in the minority here.
I meant more about being able to find something at a glance, even for someone who's not already familiar with the layout of your sig. Icons work because the human mind is able to correlate both pictures and words with concrete thoughts and concepts. After the initial learning phase of learning what the icon is, there is no problem finding something even in an unsorted grid (unless, of course, and I'm not trying to be offensive here, you have a disability that prevents that).
The underlying code for how the items are held in memory on the server does not change. Any kind of sorting that you do with a list will be available on a grid, including the autosort that we have now. Each slot in a grid is numbered as though it were an item on a list, and then the appropriate item is added to that slot when the sorting occurs.Quote:
Now picture you having to stop after each and every battle to re-sort your bag because of loot.
Augh, that causes me nightmares. There is a single big problem with sorting on grids, the fact is that a grid is a GRID, which means it extends on the X and Y axis, so the next item on the list could either be to the right or below the item, both equally viable, both also end up 'wrapping over', causing possible confusion!
http://i.imgur.com/BEKQw.png
The two dimensions that are presented to you on the front end are an illusion, because the items are going to be stored in a one-dimensional list/table/array on the backend.
We get mouse&keybord UI and a gamepad UI for PC. And we can change the UI with Add-Ons to our liking
We have options. Use the options if you don't like the default
What we've seen of 2.0 so far seems to show that they've redesigned a lot of the action icons, which is good. Too many of the weaponskill icons look almost exactly the same, which is something that I've disliked since beta. Icons -- action bar icons especially -- need to be visually distinct.
Hopefully item icons will get the same treatment.
I kinda agree too the UI on the new on looked kinda subpar... I was looking forward to the 2.0 but when i looked at the video carefully and saw the UI i could clearly feel my enthusiasm die down :( i tried to ignore it tho...
those words ... since 2010... trauma >.>