I'ld rather hear him say that about HW or SB. But if DT truely is his vision, then having cancelled my sub was the best thing I could do.
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It's somewhat linked in with the story as I remember Sareel saying that after he got backstabbed by Zoraal and thrown off the bridge near the gate to Living Memory he ended up in the actual Vana'Diel. And after he somehow got out of there and he's been recreating it with a combination of his magic and electrope for reasons not fully yet explained... But that Gulool Ja Ja he has with him is part of it.
I skipped all the alliance raid story but thought the fights were cool.
I'd probably try XI at some point just to see what it's all about.
Doesn't matter that it's a theme park MMO.
Sure XIV was always really just a bunch of instances you queued into but they at least used to try to connect it to the existing world they had created, to make it seem more vast than it actually was.
If I want a bunch of spectacle with no connection to anything I would play PSO2.
I haven't read this whole thread, so I'm probably repeating things here.
As an old FFXI vet, I can't stand this raid series. The story makes zero sense, locations and enemies have no connection to each other or a larger theme, and the only nostalgia I get is a longing for better days. Frankly, my memory of most of XI is 20+ years old anyway, so even being a vet I have trouble connecting with this on anything more than a superficial level. FFXI's Vana'diel is a wonderful, well-crafted, believable world, and what we got here is a shambling Frankenstein's monster of parts sewn together for no real purpose. Requiring an NPC to give a short exposition dump about various places and bosses is not a good way to tell a story.
What this did for me is make me want a FFXI-2. I want to keep exploring Vana'diel with updated graphics and an imporved user experience (but not too improved, some complexity will filter out the tourists). Early last year I reactivated my old XI account, and while everything I loved about the game was still there, everything I had issues with also still existed. It didn't help matters that the starting zones were empty, and coming back to a dead friends-list and linkshells was... melancholic, to say the least.
I said this at the end of 7.0, but the attitude of "it's always been this way, deal with it" is a poor excuse for not improving. There is absolutely no reason why they couldn't have made something new and original for the alliance raids. I've been around enough that I didn't expect anything more from this series, but I sure hoped for it.