What does this mean? Are you expecting him to fire all the other developers and make an MMO by himself? It's software development not WWII.
I think it's funny that he's using Quantum as an example of a difficulty that appeals to "all players" when a good chunk of casual players won't even unlock it due to needing to steer a premade party through 100 floors of DD first
Regarding hiring, apparently recently sqex was hiring a Project Manager, with pretty low salary (about half the expected rate).
So, yeah.
You recognize that a lot of the player base is ridiculous and will hold a grudge for years over a misunderstanding, and yet you wonder why they would communicate vaguely to us but have a working relationship with their business partners that is concrete? I'm going to go ahead and assume because their business partners aren't, as a whole and in general, ridiculous people who would hold a grudge for years over a misunderstanding.
SE can control who they partner with to do business. They can't control the people who buy their product--and a lot of us, no one in their right mind would ever, ever, do business with.
They changed it so you can queue your way through the whole thing, and they added more start points. Getting to the top should be as casual friendly as completing the story of a previous DD.
https://i.imgur.com/BMmzqT4.png
https://i.imgur.com/WLbwTsQ.png
And the fight seems to have customizable difficulty where you can submit more items to make it harder. I guess if it's casual friendly or not depends on what the base difficulty is.
https://i.imgur.com/mOAVJWe.png
You have a dimmer view of players than I do, but even if you're right, the solution is not to create grey areas that lead to misunderstandings and thus grudges. Quite the reverse.
Treating customers as annoying miscreants who are messing up an otherwise well-oiled machine is how we got in this mess.
Yeah, maybe. Cynicism borne from seeing players do the same thing over and over for a long, long time. Not everyone of course, but enough that I've watched game devs get burned by it so I don't really blame them for being less than forthright even if that might not be the best way to handle communication.
I don't think the vagueness is really treating us like miscreants who can mess anything up just from not being told upfront any plans...that's how the fast food businesses do it, after all. Don't tell us anything until things are set in stone. And when they make a dumb mistake, they silently pull the ads or the product in a week or two and pretend it never happened, most of the time. No, the vagueness and PR-speak definitely isn't treating us with any great respect, it just strikes me as necessary defensiveness when the player base in general are also not being respectful (not that we owe them any great respect! They are not our friends and we are not theirs!). The way we can mess up SE's plans is after the fact, making our voices heard (and our money vanish, if that's how we feel about it) when we've got the end result in hand.
I understood cost immediately because its not the first time hes talked about development staff and the surrounding elements. I want to believe he wants the best for XIV but its mostly out of his hands because decisions flow down from SE management, such as the issue of 'cost'. This unfortunate PR speak happens because he cant just throw his employer (SE) under the bus. SE sucks and is still chasing CoD money.
Anyway, what i want from CBU3 first and foremost is the unfuckening of jobs.
Vagueness is one thing, straight up lies is another. I quote on implementing things on feedback:
"Yoshida Naoki: Adoption rates vary drastically by content. Our core deciding factor has only thing: ‘Does this make the game more fun?’ For UI/HUD, we adapt more than 90% of the time. The reason is simply because our players interact with these interfaces far more than developers. Feedback like ’this change would be more convenient’ is invaluable, so we usually adopt it."
"For combat balance, we assign each job a difficulty level and adjust its power accordingly. If a suggestion makes high-difficulty jobs too easy (e.g. 60 points worth of skills nets you 80 points of DPS), we aren’t not going to take the advices. But suggestions that maintain difficulty of the job while making gameplay more fun or fluid are welcome."
"I always remind my team that our players paid money and time to play your game and some of them even give you great advices. That our team should always treat our players as partners for development and not to reject good ideas out of developer pride. If an advice makes the game better, it will be fine to fully adopt everything."
Insert players wanting them to add improvements to their friendslist and other systems for years now. Insert his powerpoint presentation on what NOT to do as a dev, that they have broken multiple points on. They aren't infallible, mistakes happen, mistakes can be forgiven. But they should not lie to our faces about it and pretend they listen to us dilligently. I'd rather have a "we have our vision and feedback is always welcome." instead of blatantly lying and saying they listen to us when they clearly don't.
I think the biggest issue is that developers from oversees HAVE to be able to speak japanese. That really Limits SQUEENIX hiring pool.
Thats just the first level of challenge. The next is to probably get used to archaic japanese work culture, the existence of fax machines still in the rotation, endless paperwork and company culture. Kinda funny that Yoshi P kept emphasizing that they have major "Leadership problems" when he's one of the leaders.
There are lamps that provide buffs/debuffs. So it's a risk. In theory, you could just avoid them to avoid the risks.
The benefit of a fixed party is you can choose who comes - such as optimal jobs and good players. The drawback is having to have the same party the whole way through, whereas the matched party only has to commit for 10 floors.
The difficulty of each floor gets progressively harder after 30.
This is same thing as always. His speech is always there to make you shill and await for better future that will never happen. It's all about that: ''don't worry guys, we will fix it!", "please look forward to it!", "this will go in 8.0 <when 8.0 comes>, ehg well.. we are still developing it!".
All lies and false promises but some people take this and eat with pride.
I looked at this on other forums as well and people were furious with those quotes because they contradict everything that is happening in the game right now.
I'd been unsubbed for most of Dawntrail, and the only reason I'm able to post this now is because with housing demolition coming back, they finally reached my deadline for game improvement. With Yoshi-P saying 7.3 is a new starting point for them in making the game better while simultaneously deciding to add Phoenix Downs to content, no matter how casual, speaks to the team's intentions and goals for what's coming up.
I faced reality; the FFXIV I love is dead, and is never coming back again.
Naoki Yoshida's current interview run suggests that he is out of touch with the community of his game, and with the game itself. Maybe he still raids, or something. Who can say. Regardless, he does not play the game. Or at least, he does not play the game in the same manner we do as paying customers. While you can blame a perpetual lack of staff and the "cost of development," whether that's manpower or actual budget, this is all little more than lip service. A project that's had resource problems for what is half of its post-launch era is a project that's only kept alive by the goodwill of its most gullible customers.
7.0 didn't magically fix things. There is no substantially better encounter design in the promised lands of 7.2 and 7.3. Truly, 8.0 will be the one to fix things, right? Just keep paying.
I have been patient for years. I have been gullible. I have been too emotionally invested in this game for all these years. That ends today.
Maybe I'll end up lamenting this decision down the line, when 8.0, 9.0 or even 10.0 ends up being a game I genuinely would enjoy. I'll simply make do without the damn house if that comes to pass.
Final Fantasy XIV is a game I once held in high regards, a game I hold near and dear. It's the game I met my wife on. It's the game that gave me the life I lead today, and a big part of the reason I'm still alive in the first place. It's a fond memory tainted by the memory of what comes after.
It's been fun. See you when I see you. I know the general forum sentiment is that you don't have to announce your departure, but I am leaving this here in the hope that maybe someone will read this. But I know that's just coping at this point.
I am worried about this savage / casual split for the next Forked Tower. The following complaints for high end content have pretty much always been the following: difficult to organize, lacking rewards for repeat clears, lacking rewards in general, and for exploratory missions it's just ends up promoting players to violate ToS by raging against each other. That last point is entirely what Square has designed. Yes, players are being inappropriate but the devs created this. The game that doesn't allow players to chat in PvP created a system that can screw over 47 people because of the choice of 1.
Having followed this game since 1.0 and have been playing since 2.0 I predict the following things for the next forked tower: no reason to do normal beyond story (tbh this is fine but it could be better), lack of tools for organizing 48 players, savage lacking unique repeat rewards, and nothing to prepare you for how frustrating it is to deal with 48 players.
On that last point I made Forked Tower has removed basic resurrection and even limits it. Yet, they have nothing to prepare you for the mechanics of the encounters. There isn't even foreshadowing on something that might happen. They're going to screw this up again and waste time trying to do both. The current Forked Tower has great aesthetic and encounter design that is all lost on lack of organization tools for the mechanics. Also, the lack of raise isn't difficult - it's just a frustrating time gate that encourages people to not trust their peers and get angry with them.
I'm not trying to be negative, toxic, or hate on the game. I've finally hit my wits end after this many years of them screwing this up. These are not new problems. Just do what they did with CLL (AFTER FIXES) and Dalriada. They can add difficulty to both of those if they add the tools for players to effectively organize. E.g., easily identify jobs needed and methods to ensure the proper number of players when the raid needs to split in different directions.
One final point - they do not have the data centers to support a 48 player savage mode. Aether cannot handle having more players. Fix your servers too please. EDIT: Okay, I'm being hyperbolic on this. Party finder still sucks if you're not on Aether regardless for other types of content. Exploratory Missions are largely fine for using discord to find groups on any NA data center.
Oh goodness... you're telling me they don't have enough people to handle the workload?
Damn, if only... oh, I don't know...
https://media.tenor.com/A91qMB3v3xUA...tinkerbell.gif
DON'T WORK ON 7 DIFFERENT PROJECTS AT THE SAME TIME YOU'RE SUPPOSED TO MAINTAIN AN MMO UNDER A REASONABLE TIME FRAME
Oh... goodness, sorry. I seem to have lost my cool for a moment there.
https://imgur.com/qyobRQV.png
I am being a bit hyperbolic as I too have done BA and OC exclusively on crystal. However, it absolutely sucks not being able to use PF on crystal like I can on Aether.
I also think they shouldn't be defended on this at all. This is a problem they created and made worse by not having a cross data center PF. I completely understand the "cost" associated with this and how it got to this point. I've played the game since ARR launch. However, it still sucks and needs to be improved.
Let the actions speak louder then words.
Right now 7.0 (and patches) has been a disappointment for me with doubling down on bad job design and encounters feeling samey and boring, lack of effort to make older content fun or playable. I do hope that 8.0 will fix some of the issues i have with the game, but i highly doubt that, I'll let the actions speak for themselves.
I'm glad they're aware that theirs issues but statements mean nothing anymore when they've said stuff in the past just to go back on it.
I can think of four games CBU3 have worked on the past few years. What are the seven?
You have a shocking lack of critical thinking ability if you think this is a problem.
Its highly limited to what content it can be used in, for starters:
Just admit you want a reason to quit and will take anything as a viable reason to do so. No one is keeping you around but yourself.Quote:
Instanced Dungeons
Guildhests
4-player Trials
Treasure Dungeons
Deep Dungeons
Field Operations
Variant Dungeons