Originally Posted by
Innio
As for me developers need to move away from Alliance raids in this kind of content, especially where 1 of 48 people can wipe all others. Savage level inside the instances where you can be joined by anyone - this is absurd on the part of the developers.
If you want a dungeon inside an instance:
1. Make mechanics more gentle where because of 1-10 people on had to vayp the whole dungeon. Fewer mechanics where everyone has to do their own mechanics and where the wipe did not depend on that action. If a person died, it was possible to res and continue on.
2. Make then a tower for 8-16 people. For each party opened the choice to go to 8 or 16. Let's say if you need 16 people, the first group creates a list of entry, the other joins the first and the one who created the zone runs it as a normal dungeon. To collect such a number of players is easier and inside the instance. And there will be fewer problems with someone coming to you.
But the developers just make a savaga level dungeon, throw it in the player's face - and the community around such dungeons becomes so toxic that it becomes unrealistic and nasty to get into (like it was with chaotic). OC was created as a location for every level of player from casuals to hardcore players, and in the end 90% of players can't get through all the content, can't get to the point of collecting notes for the book.