Been stuck on this stupid fight all day. im sick of white knights defending this type of MSQ roadblock.
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Been stuck on this stupid fight all day. im sick of white knights defending this type of MSQ roadblock.
If you have not read the rest of the thread, have you tried it on Easy instead of Very Easy? There's a chance that Very Easy is bugged.
so are they going to add a option for players to skip/complete this quest.
If I want to do something challenging I'll start another run of Elden Ring. When it comes to this game I'm a filthy casual. I'd like to be able to go through the msq without needing to go to the internet for nonsense like this fight.
It's a game, there's really no reason to be stuck on something for three days with no way around it. What a nightmare. I'm starting DT tomorrow and this does not instill confidence.
Here I'll write a guide for everyone.
Press 3 buttons and don't stand in the orange. If you don't know what the 3 buttons do, maybe you can you know, press them and see what they do.
Hope that helped.
This is what happens when other players keep asking for harder content and don't think of the others that don't want it. FFXI use to be rated number one for now it way down the list and Black Desert last read is number one. The last survey read only 20% of all gamers is hardcore and 68% want content they can relax and enjoy.
Been trying for over 4 hours to beat this quest..... watched videos, read guides, read this thread and nothing helps...... I barely get past the pillars stage on Very Easy!!! I hate it!....Apparently my game stops here....ugh!!! I hate having to play someone/thing else quests.......they suck balls@%@$#%#@#$#
I have no idea if it's at all helpful, but in addition to the excellent numbered list a couple pages back:
Successfully dodging/executing a mechanic makes your LB charge faster. And the LB does a fairly potent heal, so the more you get the hang of the mechanics, the more often you should be able to use her LB. I don't think it requires you to be flawless, I know in my clear I ate one or two during the fight and still had enough LBs to get through. So don't lose heart if you get hit a few times.
I didn't personally struggle with this fight, but I do hope anyone stuck on it is able to progress. If it gets to you, take a break. Your performance will suffer if you're flustered!
I had to take a two day break for Messmer and again for [redacted] at the end of Shadow of the Erdtree. I got in my own head and was just doing worse. Came back fresh and managed to get through.
Did this on my first try. It's just spam 1, use 3 on cooldown, and hit your limit breaks. And then when the small enemies add in use 2 instead of 1.
There are only a few mechanics. For the strike, dash at the boss and stand behind him. For the totems, you want to end up standing on a green totem. For the 4 columns, you just stand in each pillar as he jumps in it.
If you read the tooltips:
1 is a combo that damages and heals you.
2 is a combo that does less damage than 1 and does not heal you.
3 is a heal.
4 is a ranged attack
5 is a charge
I didn't understand why 2 existed (a combo with less potency and no healing?) until the little guys appeared. So then I hit two and...yep it's an AoE.
The names are immaterial; text explains what is it.
SquareEnix literally FORCES me to buy my way through these stupid story fights by having to go to their online store and purchase the "Tales Of Adventure..." books in order to bypass these STUPID, STUPID forced NPC fight seqences.
IMO;
They are NOT fun.
I do NOT enjoy them.
I should be able to SKIP them without having to open my wallet.
Look, the game makes it stupid easy to play another kit, style or class... so I just don't understand why the developers put their players in a chokehold and shove a particular kit down everyone's throat simply to "eNhAnCe thE StoRy" ...ugh!:mad:
There are literally hundreds of optional dungeons, trials and quests in the game that a player can unlock and play IF THEY DECIDE TO... so why, exactly force these stupid fights on your players?
Lack of choices in a MMO is never the right choice.
I guess on the bright side there's plenty of other things I can do until SquareEnix rubs their greedy hands together and lets me buy my way out of their stupid enforced story-combat... otherwise I'll just be lvl 100 stuck at lvl 94 MSQ content, and honestly, I don't even care anymore [stupid cat!]
...just sucks I can't skip it like everything else in this game... its such a arbitrary and stupid choice on their part.
Because players who are long time FF franchise fans asked to be able to play as their favorite NPCs just as they did in other FF games. The game is really just one big tribute to the franchise. Sometimes they do a good job and those who haven't played any other FF games don't notice it. Sometimes they don't do a good job and it's annoying.
I guess I have to wonder what you even do in the game after skipping to avoid the solo duties. As others have said, the solo duties are not that hard but they can be challenging for those with disabilities. If you're having difficulty with a solo duty, you're also having difficulty with the dungeons and trials you mention.
We are not being introduced to new mechanics that have not been seen in previous MSQ content. Reading the NPC ability tooltips should give you a reasonable idea of how to use them because most jobs have their corresponding abilities. The only difference is we don't have a party where others can cover for our mistakes. We need to rely on ourselves. If that means watching a guide on YouTube for the duty because we don't learn mechanics quickly, then watch the guide.
This game has always been its own thing and not the standard Western MMO. It's not going to change.
What are you even doing in the game if you're skipping everything through repeated purchases of story skips each expansion? Just housing?
Not everything can be skipped unless you purchase a Tales of Adventure. The MSQ is mandatory as you pointed out and that makes any content that's part of the MSQ mandatory including some not-so-optional dungeons and trials.
With the number of disabled folks (including me) in this thread saying "it's a problem," it seems to me that "Very Easy" mode really needs a tweak because I try everything at "Normal" first. When "Taking a Stand" switched to "Very Easy" difficulty, I could not tell a difference and still could not complete it. Because it is MSQ, it's game breaking for those of us who can't get past it--and not everyone is as fortunate as I am, to have a whole house full of FFXIV players that can be called on for help.
There have been a few folks in the thread saying it's a "skill issue," I'm not necessarily disagreeing. I am saying that there are physical reasons that skill levels may not be able to be improved in order for some of us to complete "Taking a Stand" in its current form.
TLDR: difficulty settings need to, but currently do not, affect certain critical aspects of fight difficulty like the speed/timing of mechanics, and there should be a toggleable "story only" option independent of difficulty setting that stuns you whenever you take lethal damage but ultimately does not kill you.
It's kinda wild that the MSQ is mostly point, click, watch cutscene, maybe fight an enemy or 3, yet it's got solo duties where the responsibility for success rests ENTIRELY on the solo player's shoulders, with mechanics meant to challenge average able-bodied players, but there's no way to make them more accessible to certain folks who can otherwise engage with every other part of the story just fine. At least in dungeons/trials, there is always the option of having other players help you. I guarantee if you put a PF up or shouted in Limsa that you're having extreme difficulty getting past one of the non-solo MSQ duties, there are a wealth of players who will actively want to help you and would happily carry you through the roughest bits if necessary so you can continue the story.
Upon reviewing a YouTube video of this particular battle, it seems deliberately designed to nuke your HP at certain intervals, then lay off the damage to give you time to heal up from your skills. For example, the first big damage is an unavoidable AOE that chunks a good 70% of your HP within a few seconds of the fight starting. After this, however, Bakool dashes to the edge of the arena and starts casting. He does 0 damage for around 12 seconds and by the time it goes off and he starts auto attacking again, Wuk has had time to heal and her HP is now at a slightly cozier 50%-60%. The fight more or less continues in this pattern of beating you down but letting you crawl your way back up, presumably to make us feel the same kind of pressure and stress that Wuk's feeling, and maintain that energy throughout the fight. Personally this duty was a thrill for me, I felt like I was barely scraping by the whole time (which I thoroughly enjoyed).
That being said, I'm an able-bodied Savage/Ultimate raider with a very high skill level, and I'm very much used to reading and resolving mechanics without stopping my rotation, hitting my oGCDs when they come off cooldown (offensive) or when they're needed (defensive), all while under continuous pressure not to f*** up. I personally enjoy that and derive satisfaction from that. But not everyone does, and that's okay! XIV's mandatory story content should be accessible to the vast, vast majority of players.
What's striking to me is people in this thread saying Easy and Very Easy don't seem to actually make the duty easier in the ways that matter most, and they note the timing of certain mechanics is still very tight regardless of difficulty. If this is true, imo it's unacceptable in modern XIV and absolutely needs reviewing by the developers. Most of modern FFXIV's difficulty comes NOT from "how fast can you kill the boss" or "how much damage can you tank before dying", but rather, "how fast can you figure out where to move/stand, and how quickly+precisely can you pull it off". If someone is disabled, and said disability affects their ability to process mechanics and/or react to them accordingly, they are going to have a horrible time regardless of how beefy their stats are. The easy difficulties should not only buff the player's max HP and HP recovered from heals by a significant margin (leaving more room for mistakes), but also slow down the timeline of the fight (or at least specific mechanics) to reduce the overall minimum execution requirement. And, of course, there should be a "story only" option that's independent of difficulty setting, wherein taking lethal damage will stun you for a few seconds, but ultimately let you continue the fight.
Bump: this quest is impossible, broken game
Considering the number of players that are already participating in end game content, the quest is not impossible.
Please read through the tips already posted in this thread, including the one that suggests doing it on Easy instead of Very Easy. We believe that Very Easy may have been mistuned.
Very easy should be so easy that even if you fail to do mechanics, this should never ever kill you. That is for normal or easy. Very easy should be an almost automatic pass.
I am stuck on The gift of eternity now and i am actually thinking of quitting the game over this crap. So far MSQ has been a click and read adventure with some pretty hard solo events thrown in that take huge chunks of time for a single quest. Failure in those events is extremely costly time wise. Especially the late reborn quests that can take up to an hour. For a sinlge quest.
I had some stupidly long quests in wow that made you want to send nasty emails to the developers as they were that frustrating. I was invested in wow though. So far i am not really that invested in the reborn story which was mostly meh for me so far. Far too much reading.
Second this, SE should give there heads a wobble, playing a "tank" type class, is NOT for me, if i wanted to play a tank, then i would, forcing it upon players or you cant continue with game isn't a bright move, just another fk up from SE, ive only just renewed my subs after a break from game then this cr@p comes up! .. yeh my skills suck etc etc which is how i got to L96 :P ah well, not gonna continue trying, its boring, its dull when you are forced to play a class. Back to Embers Adrift & New World for me. Well done SE youve just lost another sub due to very poor game design.
btw when the orbs pop up i dont get any green orb, theyre all red, so guess its bugged as well :P
Very Easy doesn't seem to be. Easy still seems easier.
Sorry but this is just people being awful at the game.
The fight isn't hard at all, you just need to do mechanics you have seen many times before and press buttons. Maybe read the buttons tooltips.
The only reason I died 2 times in that fight was because I hate Wuk Lamat and was made to play as her, so I intentionally died twice to vent. Even that took a while.
MSQ is already too easy as all duties with Wuk lamat as NPC can be soloed by her.
Sorry, but this is just a case of very basic skill issue.
took around 4 hours to get passed this msq and using the right rotation and watching for mechanic's was the way to complete this
As with the thread I started, the amount of ableism and blatant hostility is just disappointing. Fun for you is not fun for everyone. Easy for you is not easy for everyone. Sorry you lack basic empathy.
If you are able to, I would move the abilities around to comfort to accommodate for your disability at least. Also, you are on a forum so I assume you have some basic reading ability. Read what the skills do. Even test them to see what they do. USE THE LIMIT BREAK AND HEAL YOURSELF.