Im also not happy with the changes
https://pbs.twimg.com/media/GLK2DhnW...pg&name=medium
I agree with everyone saying the changes to lip shape, loss of the dark line and loss of the mouth corners really changes the feel of my character in a way I do not like. The new lips almost look painted on like a barbie doll.
I also am sad about how the cheeks look much less round and the tip of the nose has become much sharper and less downturned/round-feeling.
The eye makeup has also changed significantly - more opaque and no more wing to the eyeliner, which is a HUGE change in vibe. I hope at least some of these things can be adjusted.
Coloring of neck scales for Raen
So as an Au Ra haver, I really do enjoy graphics update. The increased poly count looks great and I enjoy it a lot and really love how nice he looks in the benchmark. Also messing with the Gamma filter helped to restore how I usually see my Au Ra and it’s been lovely for myself.
My only true issue that I would like to see be addressed is the coloring of the neck scales on male Raen. (I’m sorry, I don’t really know how to insert images from mobile phone here.)
The way the neck scales look now looks as though the contrast between the lighter tone of the scale surface compared with the darker color used to define them feels very drastic and most noticeable on the neck. It’s something I wound up noticing far more and feels more distracting to me. It felt as though it was a sticker placed on top of the neck rather than something that feels like “natural scales” that are part of my character as I usually see it in the current version of him.
A way that I think could help to balance and address that is by decreasing the saturation of the darker color to help it blend more seamlessly with the lighter scale color, if that makes sense? Again, I apologize that I’m not able to add in images at this time to help visualize my point better but I hope it’s understood what I’m trying to say.
I do also want to say that I appreciate the updated look and I am pleased with everything else. I genuinely was happy and excited seeing him in the benchmark trailer and found the lighting in trailer to be a better representation of how I would see him in game than what is represented in the character creator. (I know that others may not feel that way and I understand as well.) But I do appreciate the time the team has taken to make these changes for the game going forward and I hope you’ll also be willing to take my feedback into consideration for future fixes. Thank you!