Originally Posted by
Roland_Deschain
After two years, it’s time to share my thoughts on this topic.
I actually like the idea of the Masked Carnivale — some stages are well-designed and fun. Unfortunately, the rest ruin the experience. The issue isn’t only difficulty, though that’s part of it.
What annoys me most is when a stage forces me to use very specific, otherwise useless spells — ones that just sit in your book until the Carnivale decides they’re suddenly essential. You equip them once, use them once, and forget them again.
That wouldn’t be so bad if you could change spell sets on the spot. But no — Mimicry blocks swapping until it’s disabled, even if the next set includes it. So, when a stage demands a dozen elemental spells, I have to:
turn off Mimicry → change loadout → teleport to Limsa → find a healer → mimic them → teleport back → then finally start the fight. Very convenient.
And on the oter hand the Carnivale disables Basic Instinct — the core Blue Mage spell you literally need for the storyline. It's actually feels like the content was designed with Mighty Guard + Basic Instinct in mind, and removing it seems more like a bug than a rule.
As for elementals — wouldn’t it be great if they mattered outside the Carnivale? Imagine if enemies, like in Expedition 33, actually showed “Resistant” or “Vulnerable.” It’s not hard to implement and would finally give meaning to all those redundant spells, adding a unique Blue Mage layer. Instead, we just spam the fastest, biggest damage spells, and only remember elements exist once we step into the Carnivale.
Now, the difficulty. I’m all for challenging content, but the Carnivale’s “challenge” isn’t about reflexes or creativity — it’s pure memorization. The deeper you go, the worse it gets. You must memorize every skill, order, timing, and position to avoid every AoE. In later stages, any mistake means death. You end up replaying the fight perfectly, second by second, like a tool-assisted speedrun. That’s not engaging — just exhausting. Sure, some enjoy it, but to me it’s like cramming exam answers — equally “fun.”
And finally — locking story progress and essential spells behind this is just absurd. The game clearly dislikes Blue Mages. I’ve cleared job quests for many classes up to 80, and none ever required soloing something that feels like savage-tier content just to advance.
So yes, I agree with everyone saying: “Did it once, never again.” It’s the kind of content you finish, forget, and move on — truly “high-quality” stuff.