Add 3 to 4 more farm fields. Also make the cozy cabin a real cabin and not a hut with open walls.
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Add 3 to 4 more farm fields. Also make the cozy cabin a real cabin and not a hut with open walls.
Hello! I couldn't find if this was previously discussed or a thing I'm currently able to do, but it would be really nice if the Island Sanctuary crafting agenda was alphabetized. There are way too many things to look for now, and they almost all start with Isleworks anyways. Also if coding is an issue or something, just remove all the Isleworks/Islesberry/Isle-anything names and just have the rest. :stares at Bronze Sheep:
Thank you!
-Morgan
Old thread, I know, AND not sure if these have been mentioned yet, but allow rotation of the buildings/landmarks you place, (at least basic 90° rotation), and add more spaces for animals.
Currently 20 animals may capacity, but there are now 21 rare animals, and I was attempting to have one of each, but that's currently not possible. There is plenty of room for around 5-10 more animals in there, I think at least.
More animals。。。 I want 5 lamb, 5 choco, 5 squirral, 5 apkallu and 5 huge buffalo :)
On the discord they recommendation 1 every animal but they will be so lonely :(
Player most dont have more animals than 1 every animal。。。 and its so sad :(
This please, I can't bealive I can't see the clock from the main hideaway plaza
https://i.imgur.com/ROkNYLu.jpg
The clocktower is made to let the rare animals know when to (de)spawn. :p
Add independent customization for each of the areas. For instance, the ability to make the Islekeep's Outlook grounds Overgrown while setting Hideaway Central grounds to Tiled Brick. It would be nice to be able to set your tent on soil rather than on brick.
Probably not exactly the most important thing, but I'd love to have a New Game+ for the visitor quests. They are so lovely, heartwarming and funny, being unable to play than more than once, unless with an alt, is such a waste of neat content. (And who wouldn't want to relive making and eating world's biggest pudding?)
It would also be cool to have NPCs hanging around once in a while as random encounters. Kind of like how Alpha and Omega appear all over the place on their journey, or the NPCs you see hanging out on a seasonal event. There doesn't have to be a quest related to this, just give them some nice line of flavour text they say when you click on them and put them on the beach near a campfire, on a bench in the cozy cabin drinking a glass of juice, collecting flowers in the jungle outside or anything like this. It would also be a perfect opportunity to include NPCs like the ones from the job quests, who we learned to love and admire but are unlikely to see them ever again because job quests are not a thing anymore. (Samson and Guydelot playing beach volleyball would certainly be a sight to behold. And I'm sure Botanist Fufucha would love to study all these exotic plants growing on the island!)
Same could be done with other side content NPCs like Cait Sith and the Sky Pirates, Roundrox, the Four Lords on another field trip, maybe someone from the postmoogle quests... It would be a neat little thing with minimal effort, making the island look more lively when you are around, and a little bit of an emotional extra reward for all the side content you may have done.
(That said, not everyone likes this stuff, so it should be an option in the Island Sanctuary settings, if you would want NPC visitors like this or not.)
The biggest issue with the island sanctuary is they put time into allowing friends to come visit your island but there's like zero reason to visit. It's the exact same experience as visiting your own island except for a few lardmark choices, which will also be identical in many cases. The game desparately needs more combined effort activities like isguard restoration when it first dropped. Have weekly events that have some sort of meaningful reward.