So, good news and bad news
Quote:
Originally Posted by
Kazhar
There's nothing server-side.
While you are correct that the sentence "They can't do what modders do because they are limited by the engine on everything server-side" is non-sensical, there's plenty server side going on. Why on earth would you design one race with ears attached, and static, when every other race in the game doesn't have that? A friend of mine sent me these pictures - don't ask me where they came from, I don't mod, to a large extent because I want Square to FIX. IT., I don't advocate third-party tools, and I'm not smart enough to do this - in fact, I'm barely housebroken. Also, would love it if my account didn't get banned.
But here's a Viera noggin:
https://cdn.discordapp.com/attachmen...00/unknown.png
And here's a Hrothgar:
https://cdn.discordapp.com/attachmen...68/unknown.png
Why, if we weren't missing ear bones would they have ears attached unlike every other race in the game? Why, if there weren't a server-side limitation, either network, or storage, would that be the case?
Don't get me wrong, it's not "technically impossible" - but it is hard, and will require re-factoring the models, or doing performance testing, or augmenting storage or something. So there are certainly server-side issues as well as the client-side issues such as clipping.
When I say "the problem is hard" that's because Hrothgar have a lot of moving parts to them.
So, the problem is hard, because you have client, network, race-design, data storage, and character customization issues all in one tidy little package. In other words, a mess.
And again, so that we are all really, really clear about WHOSE SIDE KELLY IS ON, this is not acceptable, and it's indicative of them not fixing Hrothgar correctly in three years. Adding hair and hats and physics to Viera is relatively trivial by comparison by two design decisions - all Hrothgar skull geometries are different, and there aren't enough bones.
That's why I keep saying "Hrothgar are in beta." We are living, breathing prototypes who were never standardized, which isn't bad, but when you monkey with something after it's out, there are a lot of ramifications to doing so. As a matter of fact, while I've listed a lot of reasons why this is hard, I do not, for one second think I know all of the issues with which they're going to have to deal. Dealing with the impact analysis and problem domain alone is beyond my ability, not to mention actually implementing such a thing.
We were never future-proofed, or even finished for that matter, and that's why we're so damned hard to rev or evolve. Hrothgar and Viera get lumped into the same bucket, but we're not even remotely the same from a technical standpoint.
-Kelly