Yes this one was very frustrating. I completed it with just 8 minutes to spare - on very easy. So I get your frustration, I really do. But if I can complete it, so can you.
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Yes this one was very frustrating. I completed it with just 8 minutes to spare - on very easy. So I get your frustration, I really do. But if I can complete it, so can you.
I don't think there was really anything difficult about it...You are allowed a few mistakes, and the text pretty much gives you all the information you need to complete it...
It was completely frustrating. But that is the whole point of this part of the MSQ IMO.
The duty was made to make you feel like you were in a tough spot and it played its role pretty well imo. It took 2 tries for me, the second time I finished quickly because my sleep deprived brain finally worked out that your in a box until you complete the objectives haha
I don't mind the stealth, but that mission is attrocious in making you do certain things in a certain order, and giving you no hints or markers so you're forced to guess what to do and if you don't figure it out fast enough you'll run out of time
At least with Thancred's mission it's more cut and dry what you need to do, here you would expect to be able to stealth all the way to the encampment but there's a random barrier blocking you
To alleviate readers' fears...
Cleared in 7 minutes, first try, blind.
I have no idea where this difficulty mentioned is
They didn't put any sight or proximity aggro mobs that are unavoidable, I'll give them that, and while I personally enjoyed the stealth aspect of the mission the magitek armor part felt a bit railroaded in for no reason when someone perfectly capable of stealth can just go around the dangerous mobs instead of picking a fight, but barriers
people will complain about everything lol
This one was fun, I failed the first time then got it the second.
Any part that involves the player having to think or go outside of their comfort zone and suddenly everyone's like "Im GOinG tO QUiT!"
Questing is the favorite part of MMO's for me. But the quests with timers and playing as another class I hate with a passion. If I wanted to play that class I would have rolled it.
i got killed by the magiteks on my 1 run , then i noticed the scenario text lol
i liked it , it makes u feel "powerless" for once (and thats the intention)
Everyone has their own preferences, and no two players are gonna like the same thing.
Personally this might have been my favorite solo duty ever. It's not hard and the only criticism I'd levy at it would be the active time maneuver was needlessly difficult.
Other than that, the tone and sense of dread the entire way through. God, I've never been so tense playing a videogame in my life. It was terrible, it was uncomfortable, it was unnerving and I loved it.
As for why neither of them killed you, well doing so would have been wildly out of character for either of them.
As for why this can't just be repeated well how many Ascians are left after Fandaniel? Plus the only reason is because you were ported to the chair and the entire tower is in allied hands now.
As was mentioned earlier in the thread it's alluded to that this was very difficult to do and still only lasted for about 30 minutes.
I dunno, I simply don't agree that this cheapens the WoL at all. It was frightening and I'm happy they included it.
I honestly hate solo duties and still can't deny this one was really cool. The way it's done makes it very stressful and I really think it's one of the best moments in the story, even if the reason it happened seems non-existent so far.
I really enjoyed it, it was unique and you really felt powerless, you had to really think about your movements and scrounge around to make sure you had enough supplies to keep you going, especially since you were working against the clock, finding the regen one was such a relief.
I'd like to see more like it honestly.
When I played it. I was like: "Oh 25 minutes timer? This is super easy."
I rushed to the first mob, and after a hard fight I realized my situation and said: "This is not easy..."
Nearly 70% of my HP is gone and I only have 1 healing kit. I said to myself: "Reminds me of souls game... but with a timer..."
Afterward, I started running around aimlessly, in hopes of finding a path forward and back to the camp. I said: "Avoid the magitek? Shit..."
I got chased by a few, found the fuel first before anything else, and by chance found the broken magitek armor that needed fuel and a key. I hurled back to the fuel, after killing and looting corpses and thankfully finding a sack of seeds that gave me 5 minutes buff of HP generation. Despite being a slow HP generation, it IS an HP generation buff. Got the fuel back to the armor and started wreaking havoc upon the magitek armies of Garlemald: "UNLIMITED POWER!" was my reaction.
A graveyard of Magitek remained, with the broken legs of the armor still unrepaired. I had to make the unfortunate departure from my seat of power, and into the unknown. Into the wilds and back to the camp, or so I thought...
My experience in Eureka and Bozja taught me much.... If i was to avoid the magitek blocking the way between me and my destination... then i have to stick my head to the invisible wall and move while praying: "Please don't notice me..."
And notice me they did not, all thanks again to my experience in Eureka and Bozja.
Then I was surprised by the sight of a citizen. I said: "A citizen? In the middle of a tempered territory? In the middle of a post-apocalypse city? In the middle of a snow wasteland? IN FRONT OF THE TOWER OF NIGHTMARES?"
Said citizen, whom I saluted his bravery, led me to others whom I also saluted their bravery in the fight against the evil of the telephoroi. Engaged in what used to be a normal battle but to these folk, it would be an EPIC battle between good and evil. I almost forgot the timer. Which were 9 minutes remaining. I said: "I'm not going to make it in time..."
And before I realize... KAPOOM... an explosion throws me far away but not as far away as Hildibrand has experienced in his life. Nevertheless, I had 36 HP remaining and I said: "I have no spare medical kit and not sprint to run away from mobs..."
Giving up was an option that I didn't take. Nay, I will not give up. Nay I will not let them win. Nay, I will not accept defeat. NAAAAAYY!!!
If i could not walk by feet, then i shall walk by my hands, and pray to be not sighted by any hostile wildlife. And the duty was marked as complete.... Glorious victory attained!
In the end after all is said and done I said: "....."
"This was awesome..."
- From the crazy adventures of Kranel San in Endwalker.
I got to page 4 before I'm writing this. But I'll share my feelings on this duty.
This game never got me emotional... NEVER. I've been here since HW and never has anything made me feel anything. Well other then - Why they do that? Or THAT was stupid.- Throwing the eyes off the cliff being one example. But this duty here made me feel shit. THIS is what I wanted Stormblood to do. I wanted Zenos in his first meeting to actually do some damage. Not just pat our heads and walk off. There's no threat in that. But this shit? MAN.... I'm not gonna lie.. I was abit pissed, worried and scared all at once. Are they gonna kill my friends in MY body? How're I gonna recover from that. I mean.. nothing happens but me needing a massive shower in the end. But the fact this game got me to even think that... I'mma have to give them points for being risky.
I can see why people are pissed, this whole time in XIV you as the player are safe. THe only time you die is when you suck at mechs, the story pretty much cuddles you otherwise... but not here. And as off as it felt.. I wouldn't change anything about it storywise. I say it worked. As far as the playable section goes.... it took me 2 tries.. mostly cause I was like. " WHERE DO I GO? lol " but apply yourself and just remember the spots and you'll be fine.
Same here.
It is extremely difficult to get me emotional in any fashion in a videogame. Not that stuff isn't well written its just hard for me and that's been true in FFXIV as well.
This? I was absolutely terrified I was about to watch my character kill some character I've grown to like. That and by the end of the zone I just sat there for a few minutes. I completely understand this not being everyones cup of tea.
But boy was it ever mine
This is the worst content i've seen so far in this game. the game draws to fucking halt to do this stupid stealth mission and for what? it's not emotional, it's not scary, it's not hard and most certainly not fun.....like what were they thinking? EW has so much stupid shit like this that just waste so much time and nothing else.....
Edit i might as well ask it here but if there is one fucking thing that we can skip. can it be playing as a npc? it is the most mind numbing thing in the game ( and before the white knights accuse me of sucking i dont find them hard ether). it was cute the first time but now it just a extra 10 mins i have to waste cuz game 2 hard can only have 4 buttons.
I wished they would have put quest markers down if we put it on very easy...because the amount of time I needed even on that difficulty was annoying.
But honestly the most annoying thing was how it did not make any sense...so what if we died from the explosion? What then Zenos? What did we as a character truly learn from this? A few sentences later and all is forgotten. And how did we manage to get there in time when we were not able to walk at the end?
I hate the duties where you're forced to play as a different character and some of the normal solo duties as well. I stopped playing for a while because of the Nadaam solo duty in SB, so yes, in effect, I quit the game over it. However, I've NEVER been so pissed off at SE over something as I was with this particular bit of story. I get that they wanted us to feel powerless in the face of Fancy Dan and Zenos' power, but forcing us out of ourselves for a cheap trick was poor writing. As one of the previous posters said, it broke the trust I had in the writers.
Find some other way to make us afraid. Don't take away our agency, toss us into a solo duty, and still have us miraculously/heroically save the day right at the very end. If they wanted us to feel powerless, make us actually powerless to change the outcome of something meaningful. If we were going to be heroic at the end, let us be heroic all the way through.
Game design and perspective, I did not like it. I'm one of those types of people who sees as running clock and the adrenaline goes straight to FREEZE! OR makes my heart run in an incredibly stressful way. I did have to do it a second time on very easy.
To simply say "gitgud" like others say is to disregard the types of gameplay everyone prefers or enjoys. I don't play Dark Souls or Bloodborne and games like stealth missions have always been the type I'd struggle with. I think a few adjustments could be made for it to seem MORE easy such that it didn't feel like I was about to go through a very long thing again. I couldn't just pick up things like fuel or keys because of course RPG questing system even though I can pick up med kits just fine without much forethought. The time extension was nice but I literally did wonder if I had 18 minutes to drag my body to the camp and wondered if it seriously thought I was going to fight while I was doing that.
Yeah I'm not overly fond of belittling people because they happen to lile something different, or perhaps don't do well in certain types of gameplay.
I'd fully support adding a few things to easy to make it actually easy. The MSQ being largely a solo experience giving an option for an easier experience wouldn't take away from those of us that liked it as is.
Holy crap you are nearly 90 levels into the game. You get 1 damage button, 1 defensive. You should know how LoS works by now.
Minimal guidance? Good lord, see how FFXIV players break down once given a modicum of challenge? A single instance where they are not allowed to overgear the enemy and breeze from point A to B with handholding/a giant "STAND RIGHT HERE!!!!!!" marker.
Boo hoo, you had "pLaY aS SoMeOnE ElSe" for 15 minutes. That's a dungeon. In fact, the other RP duties are way shorter, In From The Cold is the longest they've added. Usually it's like 5 minutes.
It's fine. A little rough on the edges, but it isn't that hard. The problem is the game has never prepared its players for this. The damages of 8 years of trash quests/fate are important.
The QTE can be removed, though. Remove all QTE, stop adding them, it was already has-been 10y ago. It's pathetic.
One of the best, immersive, and dramatic solo duties in the game and people hate it because they actually have to think for a little. Sad to see.
Cant you just fail it quickly then set it to Very Easy and steamroll it? Seems like a silly pointless threat to quit the game over one duty remotely challenging you.
The thing that annoyed me the most was the "click button fast" mechanic that jumps on you at the end. I use my keyboard for those, and it was sitting 4 feet away from me. By the time I had picked it up, I failed the mechanic.
It was boring, yea, but not impossible o-o
I was more mad at the fact that I had to play as this while "I" was out gallivanting about....
I will be blunt and frank at the amount of whining I’m seeing here about this duty in particular. For anyone who has an inkling of memory if you were here in ARR: DO YOU REMEMBER THE STEPS OF FAITH?
That was nerfed into the ground and basically lost its experience once people could simply DPS the dragon senseless. I do not want another duty to be watered down so much again because of the player base crying about this when it’s very well done from what it is trying to evoke; especially now. (Second post coming since Mobile)
You can say there are things to be improved upon(which there are - in Easy and Very Easy), but they are attempting to keep the moment and what it is trying to evoke. There are absolutely only TWO TIMES the WoL is near death or could possibly die.
- Turning into a Lightwarden.
- This event that forces you into another body.
I cannot remember any other events that are as deadly a threat to us individually to the point where we could actually straight up die if we screwed up even once or gave up.
I can still remember how angry I was that Fandango pulled off the shit that we got to experience as the second Ala Mhigo boss with Zenos having the nerve to take over your body in deception.
I’m aware. Not everyone feels the same because they don’t experience the same things. But I’m saying this in general because of that point in ARR; sure they decided to make you play a different character. They do so because it provides exposition on its own, but in this case they want to play risky with our life, when I’m fact we have not have had as many life-threatening challenges that could end us so easily.
It also adds to the WoL’s determination if you think about it.
Thought it was great, I don't think I've ever felt worried for the other Scions like this before. My only complaint is that Square wussed out at the end and didn't have Zenos cause any damage, even just wounding someone.
The quest did it's job. It made people feel angry/despair and hopeless.
The duty instills anger, hopelessness, desperation, and fear in me. Not ones that I'd expect from a game like XIV but it's a different touch, I guess? Chip damage from the soldier's extremely basic attack buttons are bad though, they really need to change this without gatelocking faster pace behind Very Easy mode; something that I'll definitely do the moment NG+ mode is released.
Personally I think they've done a good job with it. Playing Eureka/BSF really made me a 'pro' at avoiding mobs & exploring lol. Cleared mine within first try.
Overall, I enjoyed it.
I do get a bit more paranoid and feeling violated though... xD If that makes any sense
This quest was insane. Getting put into another body was one thing but Zenos taking over yours after that felt like getting curb stomped after already falling on the ground from getting kicked in the crotch. Not only are you weaker but you are also anxious and desperate to get back to save your friends in time and racing against the clock, trying to figure out how to escape the city. I'm not going to lie watching Zenos take control of my character made me a bit sick to my stomach but holy crap was it a great villain moment in the game. I hated this quest but I loved it because I hated it.
Anger, despair, and hopelessness from a storytelling perspective is perfectly ok. Not so much from some awful gameplay.
I loved the body-snatcher concept but the execution was terrible. I will admit I kinda like the Thancred mission despite thinking it overlong but by-and-large these not-me RP instances are some of the most irritating and boring duties to play. Frankly they've overstayed their welcome. While this one was sorta-kinda "me", mechanically it's the same as the poor "not me" instances.