Originally Posted by
Lauront
I don't disagree really, but the issue you run into IMO is that MMOs which place such a focus require the linearity in order to be able to maintain it, due to the increased work load (as well as issues about which outcome is canon or not as the world moves forward) it entails. Faction-based MMOs (WoW, SWTOR, WAR etc.) tend to be a bit different because you're then tweaking the story a bit for each faction, and I don't think it's an accident that these tend to be the MMOs I enjoy most story-wise. If an MMO could devote the resources to both a story focus and a reasonable degree of non-linearity I'd agree with your point but I think it's difficult to disentangle them in practice.