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My dude. That's irrelevant. The point I am making is that you're scapegoating the wrong people and suggesting an unnecessary fix as a result. (Well that and the fact that this thread is about the complaint about lag and FPS drops in Limsa which the AFK people do have an actual impact on, not log-in queues. I believe the solution to this is making the other city states as enticing to hangout in as Limsa, not implementing an AFK timer.) The weeks before the patch there were no login queues on Balmung which is one of the busiest servers with (gasp) AFK people in Limsa. A few days before the patch dropped, queues started to happen during peak as people started showing up in anticipation of the new content and the peak-time queues have continued since then as a result. These queues are small (less than 100 people) and do not last long, so I'm not sympathetic to whining about log-in queues to be quite frank. Talk to me where there are queues in the 1000's like we had with the initial 5.0 drop (and most of 4.x patches) and I'll be happy to support you with afk time-outs to help with shortening log-in queues. We're beyond the need for it now, and waiting a week or two for the patch returners to get bored with the new content and attrition off will fix this "problem" on its own as we go back to the status quo of between patch times.
Appreciate all the support for adding Limsa AFK timer and the thumbs-ups. Just for the record every evening since 5.2, there has been a login queue. Not to mention the Tuesday 'lag' city, people needing to use VPNs more, plus on-top of the frame rates getting shot for PS4 players.
People have tried to come up with fictional things "oh it's just a new patch it'll go away". We've been through a full a cycle, than a sweeping virus came around keeping people AFKing more in the game. At this point they could support re-adding a game-wide AFK timer to free up more network resources that already are getting strained.
I just don't go to Limsa without a good reason. Eulmore is a little harder to avoid, being the main endgame hub, but even then, I only really visit once or twice a week.
It's not sarcasm. The time spent in a queue may be typically brief most days but it still adds up over time to a decent amount. Forcibly logging people out who aren't actually playing the game for hours at a time would be beneficial in many ways. Not only in eliminating queues but also by making it easier for players to create characters on active servers in order to play with their friends.
Give me a break. This is the most ridiculous argument ever. If you're waiting several minutes in a queue, sure. And SE has implemented afk timers during times when these exist for just such a reason. I even fully support this. For an occasional 30 second queue during peak time? Not needed.
The number of AFK players does not impact the number of active accounts which is what character creation restrictions are based on. They're completely different things. AFK players are still active accounts whether they're logged in or not.
How odd. You were accusing me of hyperbole in a previous post yet resort to just that in your current post. It also seems to be quite the juxtaposition to your signature.
It contributes to the problem. There's two types of locks when it comes to character creation. One is a hard lock which is an outright ban on new characters for the set duration. The other is a soft lock which is tied to how many people are online on a server at the time. As someone who played on Balmung in the past I'm familiar with the soft lock and logging on at weird hours when fewer people were online proved to be an effective route for quite a while.
It's...really strange how hostile some players get in response to proposed quality of life features. The entire point of them is that they're not a necessity but contribute to making things smoother and faster. In many ways I fear the game is held back by the need for some players to be contrarian even when there's no real need to oppose something.
Uh... okay? Please enlighten me on how my signature relates to not wanting an AFK timer implemented. If it's something along the lines of "afk people restrict my ability to log into the game" then don't bother as that's laughable (particularly in light of the 30 second queues) and misses the point of the quote entirely. The actual meaning of that signature is that it is a Bioware game dev's response to a straight male's forum rant demanding that their games not have LGBT relationships in it at all because in said ranter's opinion games should only ever cater to the majority, meaning him.
Ah, so it's something only really applied in a heavy handed manner then. I see.
Personally I'm all for options that make the game experience smoother overall - which is exactly what this thread's proposal would accomplish. It's no different to how a lot of time is wasted clicking through various in-game menus that could be made more user friendly overall.
Or how gathering was changed to be smoother and quicker. Even seconds saved add up over time.
That argument could also be used to support letting people stay AFK in the game. It's far more efficient for someone to not have to log in again if you have to do something for 15 minutes before coming back and much less time would be wasted. All those seconds saved not having to log in again add up over time after all.
I'd suggest otherwise. There's also a big difference between stepping away from the game for a short amount of time and longer absences. If people aren't actually playing the game for significant periods of time then it'd be common courtesy to log off to help contribute to the cause of not clogging up the server for other players who actually are intending to do stuff in-game.
It was sarcasm, dear.
I do, hun!