Originally Posted by
Volkaj
Those advocating for removing Physick are considering all content, not just Savage. My example about tanks taking enough damage to warrant full Adlo spam (without overwriting the shield) occurs only in dungeons for instance. I would suspect most people advocating for the removal of Physick/Cure I/Benefic I also advocate reducing the MP cost of Adlo/Cure II/Benefic II, so spamming those wouldn't be as hard on your MP.
The only real use cases of Physick right now are when either
1. you are low on MP and really need to heal right now,
2. the current mechanic needs someone to be topped off (Doom) and all your other tools are out,
3. its downtime, your MP is capped and you might as well top everyone off instead of just standing around, or
4. someone is gonna take damage only over 30s from now, and there's literally nothing else available.
1. is the use case currently fulfilled by Cure I and Benefic I. Which does not happen that often with proper planning.
2. & 4. are mechanic dependent, so with proper planning it is very unlikely that you would not have a better heal ready (since Physick is the least efficient).
3. This usually only happens during boss transitions... And even then, any GCD heal will do. I don't think this is really a case worth considering.