You can change that in the keyboard settings in-game. I assign F1 for the 1st, F2 for the second and so on (F8 is me).
No need to wait for 2.0! :D
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Excellent!
Any news regarding being able to change the position party members show up in the party member list? For example, when I am healing it would be great if I could put the main tank at the top of the list in position one, and the off tank in position two, etc etc... Of course the other people in my party may have their own preferences, so any changes I made would only effect the display of my party member list.
Hopefully all the party UI will be customisable and allow for addon customisation as well.
This sounds more like a case of not paying attention.. the amount of hate is screaming in your face, and if people still can't control it.. i dont see how adding more gauges and bars is going to fix them... I personally would rather focus on customizing your screen more so and personallizing font colors..
Greetings,
We’ve seen some requests where players would like to target things by typing out NPC or player names and it was looking like this might be possible in patch 1.22b, but unfortunately it was determined that it would be too difficult to address this with the current system.
In version 2.0, we’re creating the UI with the following conditions in mind, which means that there shouldn’t be too many situations where you would need to type out NPC and player names with macros, etc.
Targeting Party Members
You’ll be able to decide the rules for your party member list and change the order to your liking. It will be possible to target by indicating TA1 for the tank for example.
Targeting Enemies
We’ll be implementing a command to target the enemy closest to you
We’ll be implementing a command to target enemies that have enmity towards your character
By implementing the above, we believe it lowers the number of situations where typing names would be beneficial, but we are also planning to make it possible to target via direct name input for /invite and other commands where it is necessary.
We will be announcing specific feature details in the future.
what about target selection priority?
Can we get an option that allows us to target left to right / right to left the closest target to furthest target?
It's getting really frustrating that when i press left or right to target a mob that is almost directly in front of me, but I have to cycle through mobs that are on the outter most limits of the left/right side before I can target that mobs that is closer to me...
This game really has the most ridiculously complex targeting system of any game ever and the more you keep adding to it the more complicated it gets. Who would have thought just hitting a monster in front of you could be so difficult. Why do we need a command to target the mob closest to us, why does it not do this by default?
Personally i would love to have a "/target <NPCname>" command. Take Cutters Cry ants for example - wouldnt it be great if you could simply make a macro to target the guard the second it pops instead of having to swap through multiple targets till you find it...?
There are times where I want to be able to macro target an individual character, for various reasons. Such as a cover macro, I always play with the same players, so I want to be able to cover the same player, as they're always the one nearby, for instance. This was in FF11, I can understand a delay, but choosing to never implement the functionality is silly.
And when I say complex, I mean all the different targeting modes they added and all of the commands which they continue to add to, really all of that just to attack something? It should not be needed in the first place. It is never that complex in other games. You can not say it is a simple system.
There are several targetting problems.
First, while pressing confirm does target the closest target, the distance seems to be calculated from the screen, not from your character. I can't count how many times I pressed confirm to target something in front of me, only to target myself.
Second, and that's what ChiefCurrahee meant, cycling from left to right isn't the problem. The problem is the order it cycles through it, instead of going from closest left to closest right then jumping to the next distance, it cycles from closest to farthest, THEN goes right/left, meaning you keep jumping distances, too often ending up targeting a mob miles away instead of the one in front of your nose.
Edit: this is the thread where the issue is explained in more detail: clicky
SE are always worrying me with their "great ideas"
SE what happens when we are faced with party alliances and mass participation battles of up to 100 players and I presume a similar number of mobs? How well will your targeting work then? Have you honestly thought about this and tested it out? Will I have to admonish you again lol?
Something along the lines of:
"target the mob with the lowest current hp" = /tlchp
"target the mob with the lowest max hp" = /tlmhp
"target the mob with the highest max hp" = /thmhp
Maybe do this for player character hp also, to assist healing.
It may seem too easy button for some stubborn head in the sand types but you try tabbing through 100 targets and you will soon change your minds.
What if the person you're trying to target is outside the party? How would I do it then?
Yes it will be changing, but you will be able to arrange the order the names show up everytime as well, so this is a non issue.
Quote:
Targeting Party Members
You’ll be able to decide the rules for your party member list and change the order to your liking. It will be possible to target by indicating TA1 for the tank for example.
Here...
- Tap Spacebar to target party members/self. Hold spacebar to lock-on after tapping.
- Replace "Toggle Combat Mode" key with "Flee" or "Disengage" key.
- Enemy targeting should be smart enough to know what you want to target automatically. Tab once targets enemy, tap and hold locks on, double tap disables lock-on and/or moves to second priority target.
You shouldn't need more than that.
If you have to type out /ac Cure <t1> each time then this is not much help. I just don't think people will type out the commands, rather they will use macros. And if you have four tanks a macro /ac Cure <tank> isn't much good. /ac Cure <sttank> (or /ac Cure $stt) would be acceptable but then you'd have to deal with different macros for different job specs. Too complicated.
Isn't 4 tanks too much?
So I have to reorder every time, and then what if they're on a different job? Doesnt matter when, you cant make a Tank have the "A" or "C"
So with there being: T A B C and H I have to have 5 macros per person, just so damn tedious.
And again, what if they're out side party?
I dont get why this is even becoming such a heated thing anyway and why is it "so hard" to just add it into 2.0, even XI supports it, many MMOs support it... Why is it being ignored.
I'm pretty sure, assuming they don't nix them, I'll just keep right on using <stparty> <stpc> <stnpc> <stenemy> and hopefully they add <stalliance> because your absolutely right, having a diff macro for each of
<T1>...<Tn> <H1>...<Hn> <A1>...<An> <B1>...<Bn> would be obnoxious.
Even w/ a <stT> <stA> <stB> <stH> it's obnoxious, if you then needed to also do it for outsiders, and again for alliance members ...
<stparty> <stpc> <stalliance> 1 macro for pt, 1 macro for outside pt, 1 macro for alliance, it just makes sense.
Recently started playing again after a loooooong time, is there anything implemented that is similar to XI's /assist? It would be nice to be able to assist a tank in situations where there are a ton of mobs (which is most of the time from what I've seen so far ;x) or the way the /autotarget on/off command worked. I miss how I could just toggle auto attacking whatever was attacking me next or not so I could /assist or do something else.
Like I said, I haven't been back long so I don't know if these are already available, but I think it would be nice if not.
http://lodestone.finalfantasyxiv.com...e/macro01.html
Quote:
/assist(/as) [player] Targets the target of a PC specified by a ‹t› or ‹p#› macro.
You can also use <stparty> <stpc> so you don't need a seperate macro for each pt member. Also <stenemy> <stenmity> <stnpc> for reverse targeting, useful for healing the person with the most hate.
A quick way to heal the person with highest aggro on a mob:
/assist <stenemy>
/wait 1
/ac "Cur[e/a]" <t>
<p1> is of course assuming that it's a person that's targeting your primary mob
<stparty> gives a bit more flexibility in
Ooo neat, thanks guys :D That will help a lot ♥
There have been some requests to make it easier to see when a character is losing HP (in frenetic battles like Hamlet Defense). While we cannot address it in the current version, as shown in the 2.0 UI image, we are planning to add different colors to the HP bar beneath the name to make it easier to see falling HP.
Also we are planning to make PT members’ HP bars blue and enemy HP bars either yellow or red depending on the claim status.
I have another update to share with all of you!
We have heard that there have been instances where you may accidentally teleport to the wrong camp due to forgetting which camp is which at times due to teleporting through a menu so a player suggested if it would be possible to teleport by clicking the camp on the map.
This would be a very convenient feature and although we cannot promise that this would be possible to implement, we will see if it can make this possible in version 2.0.