I think SE does not want to raise the skill cap with any of the roles, thus why they are streamlining the roles and many jobs. Giving people the option to dps or not to dps. To where a player can make it engaging or not.
Healers having more buffs to the group would help, but the question is wouldnt that add to the skill Bloat that SE doesnt want. Unless you add that on to abilities that already exist.
