In this case the sentence is actually appropriate and the dev team has followed through on the promise before.
Read up on the 2.0 -> 2.1 Warrior changes if you want proof.
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Don't be fooled by the SMN changes.
It's literally a 5% DPS increase.
More people seemed to acknowledge my clearly detailed posts over yours. Yes, it was making a point. I'm sorry you only have one game. I'll be happy to buy you another. Since I actually DO have a job, I didn't even notice the 8 hours downtime. I was working.
You say you work but with ALL those classes allegedly at 70, I wonder.
Also, I noticed you said you don't take a Machinist into any "real content." Doesn't that mean there IS an issue with the class that needs addressing? Otherwise, you know, you would have.
I don't expect much from what seems small emergency fixes. I take comfort in this:
Shocked when it happened first time, more than few especially hunt ranks can -dodge- summon bahamut.
- An issue wherein the summoner action “Summon Bahamut” could not be activated under certain conditions.
Worst part is failing the skill will remove the summon state which is impossible because it's not damage or target related.
I understand that the "major balancing changes" are in 4.1. However SMN is currently an inconvenience to play, no matter how many ways you slice it. I don't play BLM and I only have 54 RDM. I have every job capped eventually but that doesn't mean it sees a party situation, less played ones are just to see their job storyline. But I digress. Solo play sucks, plain and simple. Egis can't live against mobs long at all when there's no heals. Being a mage type class, punches to the face are not a strong defense point. Your pet dies, better get to running in circles until it dies from dots/ruin II. I have other dps jobs to play but being chased out of one due to the nerf wrecking ball is not fun.
So they just increased the rewards from Ixion fate. I already have 6 of the horns, need to do 1 more run to get my Ixion horn. I'll look into it...
And the camping was causing instability, zone lockouts and the need to add extra instances. People getting 3 times the reward is a much more elegant solution than making the fate have separate timers in 3 instances. The sooner we get rid of instances the better.
Coerlregina spawns roughly every 18(failure)/36(success) hours (just like all the other world boss Fates) with each of the 3 stages happening 4 to 8 hours apart. Lack of players in the Dravinia Forelands tends to be the primary reason why Coeurlregina was easily missed and appears to be rare. Prey Online suffers similarly (the 5 min weather didn't help).
no PvP adjustments lul
What was preseason even for? only had one set of balancing done.
Summoners may still cry
this Buff is the big joke ever .
Still waiting to get the ability to see the other AST cards..
Why did dragoon even need this buff? It was already amongst the top dps(if not the top one) in high end content with a proper build and if played right.
And dayum. That summoner "buff" was absolutely savage. I am now fully convinced that its not that they dont know how to fix summoner, its that they dont really want to.
One a positive note, mch did get something out of this and is steadily getting back on its feet. Kinda missed all those mch! And the bard tweaking seems very carefully made.
Also praise the sun for no auto logout!!!!
An issue wherein the samurai action “Iaijutsu” dealt magic damage in PvP content.
Wonder if it would be any different if it's doing physical damage now.
Yay! Summoner have 10 potency increase... :confused:
At the moment, SMN is doing same DPs as BRD and MCH, with DoTs buff they should be doing same as NIN and RDM.
SMN average dps on 90th percentiles is 4,038.
NIN and RDM average dps on 90th percentiles is 4,147 and 4,167.
Image referance.
The difference is small, but only end game players care about it enough to call SMN shit and everyone else is following them blindly without understanding why.
Now if people are not happy with SMN playstyle that is a different story. But damage wise, it should be balanced now.
Here you go. Browse as you please.
Just because you are not running into a good SMN doesn't mean SMN is not breaking 4k or close to it at least.
If I understand that correctly, that image actually shows that the poster is grossly mistaken. Summoners are vastly inferior to all other classes with exception of Machinist.
DPS is an average based on <parses> amount of people. In other words, an average from 1223 people is 4038. However, the "cap" is the maximum, meaning that a good player will do more damage, 4751,1 in case of Summoner but over five thousand in the case of all but Dragoon and Machinist. A 10% increase in damage is already significant, especially with Red Mages and Ninja's greater amount of utility.
That isn't a fair comparison since Ninja, Bard and Red Mage bring far superior utility, especially during progression. You also have to account for who had ASTs padding their numbers and the amount of good versus bad players. Summoner doing crap damage isn't why it's being kicked to the curb though. It lacks any real identity and basically gets stepped on by Black Mage, Red Mage and a triple melee comp.
Exactly. My FFlog medium is garbage since I ran with 310 gear and died lol. Even if I went on to clear with 95% A1S every single time for twenty weeks. My average will remain lower because of those first few bad runs.
I do understand utility which is why I did not comment on it. I was talking about the job dps, not what it brings to the party. Becuase this is what the comments on this post was more focused on.
People were saying SMN dps was crap I just showed that is isn't as bad as people think.
Now if we talk about the job utility that is a different story. RDM >>> SMN.
Yoshida said about smn:
https://www.youtube.com/watch?v=txgjAiw8Rew
x)
I can't like this statement enough (and subsequent posts with similar sentiments).
It was never a mount with any real prestige associated with it beyond the very first 6-8 spawns on each server. Getting upset/insulted over it is like... throwing a fit that people cansuddenlybuy year-old seasonal event gear they missed on the Mogstation because it somehow ruins the prestige of the old event gear that took the colossal effort of cutscenes and running around.
Sorry, the oversized miniature horse-zebra with 80's hair and a Burning Wall shard lodged in its head just isn't intended to be some elusively rare thing/ twisted rite of passage. It intrigues me how some people think this mount is gated behind any sort of skill or entitlement (ugh, I hate using that word).
Wauw just open the next thread and directly more proof why parsing is useless except for epeen stroking. Keep that stuff off the official forum and back to where it belongs, pretty please.
What is going on? Silly parse people cant see their numbers during maintenance? :D It is a grey area people, keep that stuff to yourself or at least away from here / public chat in-game.
Anywayyyyy, nice patch ... expected more for SMN as well, but let's see. It's just a small patch. VERY curious about the infrastructure part as well.
https://i.gyazo.com/15a4dfa397c5c885...e39eb99a2a.png
Source: https://www.fflogs.com/statistics/17#boss=46
Another source with more data with more figures: https://www.reddit.com/r/ffxiv/comme...notes/dlbeths/
SMN complaints have never been about DMG, but more about its lack of fluidity and how playing it feels clunky. Similar to DRG complaints.
Excuse me, but what is the point of looking for that one specific instance where Summoner is better than normally?! Fights have different mechanics to them. Fights heavy in short-range AoE will lower melee DPS without affecting ranged DPS, for example. Similarly donut-shaped AoE's will do the reverse. Then there is the amount of dodging that affects cast times etc. That's why looking for specific fights at specific percentiles is just pointless.
What matters is the top and bottom, as in, the "I can't suck any more than this, so this is the minimum you'll get from me" and "I'm nigh perfect and this is the peak of my abilities" results, across the varied bosses that are relevant.
And that's this and this.
I'm pretty sure that the summoner complaints were about all sorts of things. It lacking fluidity and feeling clunky is a problem in how enjoyable it is as a class, but that have zero to do with raiding. Even the least enjoyable class with the worst possible fluidity would still be heavily used if it was simply a powerhouse. Damage is on the other end of the spectrum. That and utility is all that matters in raiding. A class that excels at these things will be heavily used, but that won't mean it will be popular outside of raids if it is not enjoyable.
So yes, people DID complain about damage AND the fact that the class is no enjoyable to play both. That's because it is a "DPS" with minimal utility. It should show greater numbers than utility-DPS like Ninja or Red Mage, because it doesn't offer much beyond in normal run (and no, Resurrection itself is something useful, but ideally it should never be needed).
Why is everyone ripping on the SMN buffs. Obviously this was a quick fix and SMN does still have many issues. But what everyone is overlooking is that it's 10 potency PER TIC. That's 400 additional potency per minute. Not only does this help ST, it helps make Bane suck less too. You basically get an additional Deathflare worth of damage per minute.
Well. I think with these changes, I may finally step away from MCH. Don't get me wrong, these changes seem to be an overall DPS increase, but I'm one of the few who enjoyed 4.0 MCH a lot, who felt that it may need just some numbers tuning and less punishment, as the system seemed to punish itself. Instead now we have...this. If I wanted to have another build-up-to-super-mode DPS, I'll finish leveling up an RDM. I'll play around with it later, but...yeah, I think I'm gonna go back to my old main of bard.
Bit late to the party here, but that is not what the 'eyes' are about. For starters the gauge only has a single eye on it, which gradually opens. Each time you use Mirage Dive you attract the gaze of the first brood. The first brood was made up of 7 dragons, 3 of which are dead (Bahamut, Ratatoskr and Nidhogg), and 4 are alive (Hraesvelgr, Tiamat, Vrtra and Azdaja). When you have attracted the gaze of all 4 remaining dragons your own inner dragon power can be unleashed.