Althought you seems bitter about my overall participations (*waves from the cross role topic*), I would like to invite you to re-read the post you answered firstly, so you won't just pick a single line and get it out of any context.
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Alright, will do:
I guess I don't understand you here, talking about "the game shifting so drastically" where tanks used to be about soaking damage where as now they are trying to maximize damage. Because since the game's inception there have been people min/maxing for damage. If you really want to get to the bottom of this, it might have had something to do with Xeno's "Aggressive Tanking" videos that became popular a few years ago. But even when those came out, it wasn't a new idea or a "drastic shift".
Aggressive tanks has always been a thing but it's really got popularized in HW harder dps checks and increased in tank dps abilities.
Back in ARR which was my first raid experience, I really didn't try do reduce my tank stance uptime as much as we do nowadays.
The community in general was promoting it as a much as today where it's almost the norm.
I mean back in ARR people wouldn't judge you as a bad tank if you stayed in tank stance all the time.
Streamer and fflog did a lot to change the community towards the aggressive tank meta we have now.
I was speaking of a more overall tendancy across MMO platforms, but I also think during ARR the DPS of tanks was not that high and quickly TP starved too (well, their all gameplay was TP starved In fact). Many job got some new CD with Hw or Stormblood, factoring more and more tankyness and thus, less and less tanking stance required.
Since HW the DPS meta seems to be the king, I would have personally prefered some other way around, but it's a personal pov and I wouldn't ask the game to change bidding my desires.
I think we are more on a communicative stance, now.
Honestly I prefer if the Shake it Off ability was a heal potency by like 15% or something, and also comes with removing debuffs. Don't make it entirely useless, but update it so it does more than it's suggested, and helps to sustain WAR's survival-ability a bit longer would be more beneficial.
Kinda like equalibirum, but half the hp as EQ and some debuff remover.