lmao I never even knew that existed
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Elaborate troll?
my girlfriend and I were talking about this suggestion and how stupid it is and we listed off the uses for grand company seals that we could think of from lvl1-60. The list is as follows:
1) rank up in the grand company
2) get cheap lvling gear cause you dont want to craft it yourself or are broke
3) crafting mats
4) chocobo
5) barding
6) stat reset cause you done flubbed up
7) squadrons
8) fc points
9) rank up fc
10) anima stuff
11) gc themed housing items
12) an fc room (goes along with the gc rank)
13) fc to gc affinity
im sure there is more that we didn't think of, but you get the idea. and this is just for trading in gear for seals.
http://forum.square-enix.com/ffxiv/t...yers%21/page26
Are you sure? I would of thought the same until I read this and seen all the math etc. lol I think he went on for about 22 pages out of 33 producing stats,tables and othercrapuseful stuff :rolleyes:.
I took a break from the forums for a couple days (computer needed upgrading) and I come back and see this post -.-. I just have one question Cordie: you seem to act as though there is some other fantastic way to get GC seals that the rest of us do not know about. It would be cool if you would elaborate on that seeing as though I'm heavily dependent on moonstones for crystal sand for my relic right now.
I'll also say that honestly people do not need to "refute" your opinion on this matter. The fact is that if you aren't playing as the class that you want the gear for then you are a bad planner. I leveled a monk to 60. When I want the ilvl 245 MNK gear for my MNK from the current EX Roulette I do not queue up as my SMN I queue up as...my MNK. If I magically get into a dungie where the other dps is also a MNK I don't fret if he rolls a higher need than me. Obviously he NEEEEEEDS it for something and whatever he needs it for is no less important than for what I need it for.
LOL! You sir, just made my day.
Let's take a quick look, we recently have a thread that:
- declare that using macro for battle is the better way to play the game and naysayers are simply bad at it
- slander SE for plagiarism in Stormblood because the roe NPC looks like the panda in WoW (I think the OP of that thread got banned from the forum)
- some weird obsession between the instances cleared to commendation ratio
and probably a couple more odd threads here and there... yeah, FFXIV might be getting a new record lol.
Back on topic, OP, nope.
Excuse me but who are you to decide what piece of gears are used for lol. This is the reason why your suggestion is a failure. Also you're wrong. Desynthesis for example actually IS specific to DoM/DoW since you need to desyn items under certain DoH category that can only be rolled by certain jobs. And like I say in the other thread, people give different values to items. If I were farming seals, desynthesis or glamour, what would make your stat gear farming more valuable than mine? therefore each queue in respective jobs for their respective drops. Otherwise, you should say bye bye to queue timers and sit forever in it.
OP is suggesting that an effort be made to enforce Greed lots for gear that is not going to be used as equipment, or for glamour. The intent is to put them on even footing with other players, when using those items in ways that anyone would be able to.
I don't see the need. The current system is fine. If a player wants to use their class to lock down a piece of gear that they intend to use for job-independent purposes, that's perfectly all right. Since everyone in the party is on a job of some kind, everyone has even chances of locking down a piece of gear, for whatever purpose they plan to use it. Over time, everyone has equal opportunity to acquire gear for various purposes - and if you have actual job specific purposes, you can come on that job to tilt the odds in your favor.
The suggestion the OP makes for enforcing this, too, is questionable in the case of glamour, which the OP seems to recognize as a valid use for job-specific lotting. Who is going to want to wear a piece of glamour gear until it reaches 10% spiritbond?
Well, that's the thing. It is even right now, this suggestion would break it because it's solely based on biased values.
Also another flaw, how would the system decide if you're rolling it for stats/glamour or seals/desynth. Everyone would just roll it on glamour option and then use it for whatever, making it completely useless.
sad part is, the expert trade in system was added to gc specifically because players were siting on a ton of gear they couldn't get rid of.
trading in pink-blue/purple gear nets you a good amount of gc seals which you do need to do and rank up in your gc to open some portions of the game. Like chocobo aka mounts. if you can't get seals for gc, you can't get chocobo. if can't get chocobo can't use any mount.
if you can't use any mounts, you can't fly, which some side quests do require flight. Like kitty on a cold tin roof.
fc you can't get gear to trade in for seals, ranking up a fc is painful. And tons of fc features are locked behind fc ranks.
One can PVP roulette and get all 235 gear. It's easy, you can run PVP all day and gear your role high enough to do most content. I have a new alt on gilgamesh and she's done everything except the new expert dungeons and Dun and some expert primals cause she isn't high enough yet (only 216 atm). She almost capped scripture this week and just turned 60 a couple days ago.
Why is glamour rated higher than seals - which can be used to buy glamour?
This is a terrible, very self serving suggestion. What's someone supposed to do with the gear after they're done with it?
The system itself was designed and priority given to reward you on the job you queue'd the content on. This core reasoning has valid purpose. As you should be completing content with the job you queue'd for, getting actual experience and learning that job, regardless of player skill and level.
Whether it is for gearing, glam, seals, etc. Everyone is afforded the opportunity and is rewarded for the job they queue'd with.
I do not agree with the OP's proposal. IMO the negatives outweigh the positives for the community, duty finder, and there is no justification to make the system more complex for both Devs and Players.
A less intrusive and more rewarding approach has been suggested. Alter the Loot pool based on the jobs actually participating in the content. Giving all players better chances with gear. Again, the core reasoning is rewarding the player for the job they are actually completing the content with.
tl;dr OP is still mad that he can't have the gear he wants when other people outroll him, and is incapable of the abstract concept of seeing things from a perspective other than his own
2/10, made me reply
Everybody is entitled to whatever loot is thrown into the game. Everybody pays a subscription, everybody is entitled to that content.
Throwing a tantrum because you didn't get some gear you wanted for a class you weren't even playing? It's hardly the end of the world. If you want a particular piece/set of gear so badly ask politely at the start of the dungeon or run said dungeon multiple times. Hell, I'm not even one of the people you seem to have such a vendetta towards (I'm hardly a veteran, don't really participate in desynthing/GC dailies etc) and I still think it's a pretty ridiculous idea.
So your entire plan is to make the Anima impossible for those who haven't the money to buy the crafted components? Also that and I recently got my first house and now am looking to getting an aethrite for my front yard.
http://forum.square-enix.com/ffxiv/t...yone-except-me.
The only real answer to this thread. His idea is way better.
I'm not sure both ideas sound good. If Vanitas gets all the gear he walks off into the sunset skipping away, yet if Cordie gets the gear he runs off laughing whilst taking a s#@t on each of us in the process as a thank you. I think I will need to think carefully about where I will put my like.
I would like to hear your pro's and con's on who deserves the gear more.
Wow OP sounds like a robot, anyway, That whole system you propose is idiotic, I get gear to glam/GC turns in for my anima relics so I'll be needing it......
Not sure this needed it's own thread considering the other one on essentially the same subject has been reaching the first page for most of the week now.
There is loosing a roll due to luck of the draw. Then there is loosing a roll due to someone who doesn't give a rat's behind about that particular item deciding that the 800 seals they could get from it is important enough to completely remove your chance of getting a 30 ilevel increase for one of the other jobs you're leveling at the same time.
Why is your off-job more important than my 800 seals? Those seals are useful to me - I use them to fund my Squadrons, pay for Ventures, buy crafting materials, and so on and so forth. There's no reason I should feel any obligation to sacrifice my own indirect progression in favor of your direct progression (if gearing an off-job can even be considered direct progression).
I'm so thorn... why are you not running that other job in that hypothetical run? You could be rolling need on that job. Being able to gear up another job with your current one is a perk, not supposed to be the mean way of getting it. IF Square considered this to be a valid principal way of progressing another job, then the solution is not to limit the use of Need, but expand it for any one that has an Other Job that can equip that item AND is in level range of that item.
Example:
lvl 53 DRG chest drops, your DRG secondary job is 54, you get to roll Need.
lvl 53 DRG chest drops, your DRG secondary job is 50, you don't get to roll Need.
lvl 53 DRG chest drops, your DRG secondary job is 58, you don't get to roll Need.
PS: the GC seals work towards my Anima weapon progression, and I'm also wasting time on that run that I am doing ONLY for anima weapon progression, because THAT is what I want those Lores for, you bet I'm going to run Need!
want gear for that other job you are leveling? then play as that job! that way you can need on the gear. As someone who's second class is a tank i understand i don't the gear often and i'm fine with that as my main is DPS Nin. if i see that need button i need it. the only time i ever even greed is for my WAR or for WVR desynth. if it isn't 1 of those 3 things then i pass on it
So... YOU get to work on two jobs at the same time and multitask, but I dont get to work on my one job because I'm rolling need on an item that I'll turn into GC-seals, that go towards my relic?
Or you got to work on two jobs more easly and comfortable (really, we've discussed this: there are other and better means to gear up a class beside dungeon drops) by not letting me role "need" on items that drop for my class that I need for other purposes? Want gear for a specific class? PLAY that class!
Why are so many people acting like removing the ability to need on gear to sell prevents them from getting gear to sell? The greed button will still exist, and it will still give you roughly one fourth of the gear that drops, if not more. All that really changes for those that want seals or desynth is what button they press.
How much gear do you think you'll lose out on because of people that want it to gear up their current job or for glamour? The most valuable drops come from ex roulette dungeons, and almost nobody runs those to gear up jobs.
Edit: Just because I don't think your 800 seals are worth more than my 20 ilevel upgrade for an alt, doesn't mean I think the opposite is the case. I believe they are roughly equal in importance, and therefore should have an equal priority in determining who gets it.
I consider the greeded gear a nice bonus - I still have to roll against three (or seven) other people to get it. So securing some gear beforehand by picking the job for it, is just careful planning.
You get the need option for the job you're on too - if thats not the job you want gear for, you're obviously playing the wrong job.