Today I entered Dun Scaith in progress and raid was wiped on Ultima o.o'
Today I entered Dun Scaith in progress and raid was wiped on Ultima o.o'
I don't know, I wasn't really expecting Proto Ultima to be anything special...
All this means to me is an easy 270 piece plus script piece per week, for my other jobs no complaints here
I was hoping for basically just throwing in the proto- ultima fight from FanFest, much like Urth's Fount. Only instead of a quest, just talk to the wandering minstrel and unlock it. I'm a little disappointed.
So is the Succubus fight gone then and only Proto Ultima there to fight?
I agree with OP :<
Also, the accesories are garbage, thanks for nothing SE.
Possible. I am not sure if it's really true though.
I read in an interview a week ago that we'll get a 24 person trial, that's it, no other expectations. I didn't even know about the trial at the fan fests. I had very little expectations set from what I read.
So far, everything I am seeing from this has been quite disappointing.
Yep I'm disappointed too. But yet again, I'm not surprised in the least....heck I wouldn't be surprised if SB was disappointing too with barely anything new in it and-
OH WAIT!
SE is really starting to make me not want to return. I was getting excited for a trial that was 24 man. Not this pathetic crap.
Only reason I am still playing is my friends need a healer for their raid group. I don't enjoy staying logged in.
I'm glad you guys have golden runs every time you log on. My group wiped to proto Ultima.
Call me crazy, but the Dun Scaith group I was in this morning was quite pleased by facing Proto Ultima. None of us expected it, and the fight was a lot more fun and engaging than the snooze fest that is the Succubus normally. The Succubus was just an HP tank with adds. You could fall asleep fighting her. Proto Ultima had far more mechanics to it making it fun.
I'm sure that'll wear off in a couple of weeks, but it was a pleasant surprise for a lot of us.
It's the kind of thing that makes one question whether or not the next big thing they hype up will be good...ya know, like Stormblood.
Although I think the reaction would've been completely different if SE had pitched this as "hey we decided to throw a little extra thing in to change up the monotony, we think you'll like the rewards" rather than THE FIRST 24-MAN TRIAL IS COMING PLEASE LOOK FORWARD TO IT.
Some people are trying to say others were disappointed with Ultima because we were expecting it to be hard. No one was expecting the fight to be hard, we all know SE has been trying harder and harder to cater to the lowest common denominator of player skill with every trial and raid that came after patch 3.2, we're disappointed because as others have days we expected this to be CONTENT, my entire free company logged in at 3am expecting easy NEW CONTENT but still at least something new to do blind together, instead we did our Dun Scaith weekly.
But why does something have to be hard and take awhile in order for it to be fun can't you just enjoy the fight as it is even if it is completed in a relatively quick amount of time. Not all groups as someone has already mentioned will complete it quick and they might have trouble doing it, if you're over geared for it or have latest Ilevel it probably will be easy. That doesn't make it any less fun or maybe a challenge for other groups though.
I expected something different too, but people saying the whole game is trash as a result is an overreaction.
Stormblood will probably be amazing, have an amazing story with lots of epic moments and a lot more dev time spent on it than this little bonus fight we got today.
I think they just could have told us more about this instead of making it sound like a secret worth keeping. If we knew it would be something much less than a regular trial, people wouldn't have been as disappointed.
If people are calling the game trash over this patch then they thought that before this patch, and as I said the quality of content has been spiraling downward since patch 3.2 so it's not unreasonable that some people are giving up. Since 3.0 began this girl has had people complaining about not enough content or bad content, thinking Stormblood won't follow suit after the initial oohs and ahhs wear off is naive.
I was fairly dissapointed in the fight yes, as it's nothing more than "don't stand in stupid" and a very lenient (even at mILVL for dun) dps check at the end. No interesting mechanics, and certainly nothing that I haven't seen a ton of other bosses do before. I had no expectations about his difficulty at all, but I did expect him to at the very least be his own encounter, and not a trashlvl mob in an already stale dungeon.
It's not something that really makes me have any kind of anticipation for either the new diadem, or SB to be honest. If this is how they handle things, and it seems like it's getting to be a trend for the devs.
Did you like Zurvan? The new dungeons? Anything that was added in 3.5? Cuz that is more of a tell on what we will get over a simple fight they made just because to give the fanfest goers something to do.
See above.
Edit: Hit post limit.
I still enjoy the stuff, and one fight that was never hyped by the devs to be much wont change that.
I agree with you: since 3.0 the game has been going down down down with barely anything improved or new to begin with and I'd love to try SB, if it wasn't for the fact that it will most likely be the same as ARR and HW too. Nothing is exciting, everything is overhyped and the deliver is beyond underwhelming. I'm not trying to be negative and even if I seem to be snarky and trollish, I really am not and I wish to keep playing.
But if I learned anything from SE, is to not fall for the hype...and not even a medieval japan, samurai jack and the little mermaid reloaded is making me wanna go back :/
better to ask the question to Iromi, not myself. I was simply clarifying how I understood her argument.
To answer yours, though, I have yet to be in Zurvan Ex unfortunately. I think that the new dungeons in 3.5 were great. I have a lot of negative opinions of content that was added in 3.x, and I have positive opinions on other things.
I would say that the development team has showcased they are not very good at providing innovative/new content. They excel in their bubble. If I have 1 request for Stormblood, it would probably be to revert to the 3-dungeon model. The 2-dungeon model with new and exciting content has been, in my opinion, a failure.
I also think that all content should be considered, rather than focusing on things we dislike or like (or things that think are real/important content and not real/unimportant content).
Was there much hype for this? That Proto Ultima thread didn't really seem popping before today.
I have no idea why my phone auto corrected "forum" to "girl".
I find it stupid how easy it is to get a 270 acc. Seems like raid is just a waste.
Wish they were ilvl 260 or 265... The fight is way to easy compared to alex.
Ok first the title of the thread is silly. I get disappointed but the title is being melodramatic.
Second, this was a boss designed for 24 random people at fanfest to fight without familiar hotbars and keybinds. It wasn't ever going to be hard.
First: I think the title is referencing the Malcolm in the Middle meme "I expect nothing and still I'm disappointed."
Second: It's not that the fight isn't hard, at least for me, it's that they shoehorned it into Dun Scaith instead of making it its own instance. Urth's Fount wasn't particularly hard, but it was still fun and a unique instance.
If they didn't tell us about this i think it would've been way more cool if we didn't know about it beforehand. :x
Might have just have been a time issue. People were asking for it in game but right now they would be all hands on expansion. I wouldn't be surprised if they are getting into the crunch period now. Setting aside time to do more work on this would have meant having devs not working to complete the expansion. Crappy yeah but that's just how things are some times.
I was expecting an epic Odin-like fight. I actually was disappointed and shocked to see Ultima in Dun Scaith. Like - "HUH/WTF?"
Does blood sword still drop there?
translated a bit from goblinese... Ultima weapons were produced as anti-primal war machines and the demonic activity on dun scaithe(which is in abalathia's spine near azys lla) is similar enough to have attracted the proto ultima to it.
as for rewards people were asking about earlier, it doesn't interfere with any dun scaithe rewards except the blood sword and is just a weekly quest like the one in mor dhona for crystal tower. You get a token you can trade for any accessory slot for any class or an ultima themed glamour chest piece
and for difficulty, at the fan fest we were only wearing ~230-240ish gear so he lasted longer. He doesn't do anything that requires prior knowledge like savage raids but it can get super hectic with tons of stuff going on all at once. It's a shame they didn't re-tune him for ~260
Those who expect the worst will get the worst every time.
on the topic of ultima, yeah he's dissapointing...but after all he's an incomplete version of a machine we beat the crap out of with a third of the party size and at a much lower strength. somehow i'm not suprised he's a faceroll.
That's not true, I had no prior insight on the fight or anything involving Ultima. After reading people's disappointment in the fight, even though I haven't done it yet myself, I am fearful for SE as well as the community, things have gotten to the point mostly due to the constant horizontal climb, that we have gotten to a state where the content isn't a challenge, whether content is skippable because of high dps, or the fights are under tuned.
This was shown as a trail and implemented as a trash boss, almost as if SE was experimenting with updating older fights to include a variety of possible enemy spawns, while that is good, and makes the fights have a longer longevity, the game isn't properly built to handle such a system.
Agreed..... this was so terrible I nearly cried with laughter when we beat it in 80 seconds.