Originally Posted by
Kiara
Hi Jeeves,
I empathize with you. There have been a few people I know that have quit or given up fighting Ifrit because of this wretched Time Sink.
It's very clear that Yoshida-san and team, while busy making FF XIV Version 2.0, don't have enough resources to generate enough content to keep us busy.
So while delivering an interesting Ifrit Primal Fight, some poor excuse for a Designer decided that the best way to stretch out the content that they gave us for 1.19 (Ifrit and Beastmen Strongholds) was to make this stupid Loot System that dumps items directly into your inventory.
Does it keep some players continually playing and trying for their desired weapon? Yes.
And they probably are playing longer than if the Loot System was like Dzemael, but ultimately Yoshida-san should've *given us the choice*. Give the Players the choice if they want to keep playing or do other things. Even if we finished getting Ifrit Weapons that we wanted (with the Normal Loot System before 1.19 that actually *worked* just fine), people could try to farm HQ Mats for HQ Weapons and Armor, or try for Double, Triple, Quadruple Meld Materia.
But at least it's our choice to keep busy or do things we want to.
This poor excuse to stretch Game Content has angered more players and driven away more people than any other End Game Content Yoshida-san has provided so far.
Yoshida-san, you're ruining the good will you've been building up until now.
I hope you reconsider.