In FFXI AF was end game content at release. Remember the level cap at release of that game was 50 as well.
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Seeing your post cheered me up, even if it seems the opinion is grossly outvoted. It's so wonderful to see people actually care. I agree fully, but a simple thumbs up won't suffice ;)
I came to FFXIV hoping to relive the days I was known as one of the best support players on my server while meeting skilled players, and instead everyone has 50 in everything and zergs everything down and apply very little thought to anything.
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However, it is unfortunate, but the people saying the lack of content justifies the ease of the grind are probably right, painful as it may be to admit. Back in the day they just made the grind unreasonably slow (RagnarokOnline) to cover this issue. Like everything else, it's sad to see that people do insist that faster/easier > enduring the flaws. It'd be nice to see more people say "fix the flaws, I'm in no rush. I'm here for the experience of a lifetime." In the case of FFXI players, we've waited this long.
it feels more like the MMO genre is just blurring tastelessly rather than moving towards a better form. Originally people saw the entire acronym ("MMORPG") and were happy that the roleplaying experience would last them a long time.
Would you have fun if your job/class actually was in for a dynamic, interesting experience that lasted months, or would you still want to just play lots of classes period? It feels like the issue with MMOs these days is that the game can't keep people hooked in one spot like they used to.
Grinding is not fun. Unless there's a lot of content for levelling up the curve should stay the way it is. Strongholds certainly made grinding 43+ less dull, the game needs more things like that for good EXP at all levels.
Yea, you're right. It's more of a hypothetical at best - FFXI in the early 2000's, 1-75, was quite dynamic and, if it was your thing, would keep you hooked. But as anyone has and will say, it took a bit of work, a level uncapping, and an expansion, and so forth, to be even that interesting.
I was more so responding though to the idea that fast leveling in general is the right way, and is more fun. I don't think it is. I never truly cared about any of my WoW characters, despite some being quite old, simply because of how easy 'everything' was, and how fast and obtainable, 'everything' was. And of course how stupid players were in PvP and how easy they were to beat, but that's another story. In fact, losing a WoW character was no big deal. in FFXI, people were actually very attached to their specific character. For good reason.
It is pretty easy to level up one class to 50...in a game that actively encourages you level up multiple classes. You may think you're done when you get to 50, but the reality is you're just getting started. If you want a grindier(why god, why) curve, you'll have to reduce the burden on the player by limiting what can be ported over from other classes.
Actually that doesn't sound that bad. Getting one class to 50 takes longer but you could only use the skills of other classes of up to say...level 20? Sooner or later they'll have to address the inherent balance issues of cross-class abilities, and that sounds like as good as any way of doing it.
That's all assuming that there's more to do than aoe mobs in a group mindlessly, of course.
Yeah leveling in RO was slow but the difference is that in RO, grinding was fun. I don't get why people want bragging rights for having one R50 character, it means nothing, even if you grinded for years to get it to 50, it will mean nothing.
I think the lvling curve right now is fine, maybe you guys can level a class to 50 in 4 days but there are people that play this game more casually and actually enjoy to log into the game on weekends and have a little fun while gaining a few leves in the process.
I don't want to be glued to my chair infront of the computer for hours just to level from 40-41.
I agree lvling is a little fast but when i think about it, classes are for general/casual/solo play, i dont really expect a whole lot of dedication required. Now if job quests (which are essentially how jobs will level up) are easy then ill be upset.
RO definitely was fun to grind in, to the point it's hard to resist cranking up a personal p-server just to mash some prisoner zombies now and then :P
The idea is pretty simple, actually. Originally the level itself didn't mean quite so much, it wasn't just a statistical number you flaunted on the forums that looked especially impressive beside a string of more high numbers. in FFXI for example, being a first generation 75 still playing years down the road meant you've experienced so much of the game, were part of the community for so long, and were a pillar of it. Yea, surely you can be a part of the community regardless of the level model in a game, but take FFXIV as it is for example: Who would you go to for information on a class? Everyone has similar experience, not because they choose to have that experience, but because you have to to have a 'good character.' I have no incentive to trust anyone on these forums for advice as my favorite roles.
Being a career WHM 75 meant that you generally were a good person to talk to for a noobie wanting an idol or simply someone wanting pointers on healing. In a game like WoW, asking an 85 might get you an "i dont know lol" because in truth, they really dont know and don't have to know. In FFXIV, you don't have to know much beyond how to properly AOE, which, really, does it take 8 years of college to achieve? Time involved in a class really used to meant a lot of knowledge, especially for the not-so-obvious goodies SE tucked away for pros to figure out that new players HATE so much now. Sort of like being a town elder, but more nerdy. And this isn't for epeen or brag rights, it came naturally, because the community was small and close.
I don't feel necessarily callous to the casual players and I certainly do feel they deserve a fun game. I doubt anyone is out to make casuals have less fun. This is why it's imperative for lower level game content to exist for them, rather than design the ENTIRE game around getting casuals to 50 to feel whole.
PS: The reason being a single 50 means nothing is because games have made it feel like it should mean nothing. Being max level used to be a full time job in a game!
I think you might be playing the wrong game, Yoshi already stated he wants to remove the focus of the game away from leveling and put it on endgame content and wasnt AF endgame for a while in XI? you are comparing what is now mid game in XI after multiple expansion to endgame before any expansion in this game.
As is while ranking up you have two dungeons to grind out for gear, about 20 roaming NMs to farm, chocobo escorts, behests, leves, quests, mini Ifrit all as low to low high end content this is all pre-endgame content. Endgame has 1 dungeon, 6 roaming NMs, and Ifrit.
It's been a year and people are already referring to the good ol' days?
then those people have a goal in mind, stop trying to force them to play with you, they have more then likely already played through this game pre 1.19. No reason to force them into that again so they can get Sentinel or blindside or what ever skill they want to sub onto their main.
Maybe finding like minded individuals is the solution here instead of trying to force others to how you or the OP feels, based on the votes so far seem you're in the minority anyways.
I don't care either way as long as they don't make DoH/L classes take any longer to lv.
Sorry, @Krausus. That sounds more like a design flaw to me. If given the option, I'm positive most of this community would take the easy way out, and be 50 with the press of a button if they could be. That has nothing to do with how many 50's you have pre 1.19. That has to do with people having a horrible outlook on MMOs these days, bred from a dozen bad MMOs.
That isn't a question of forcing someone to play a different way - The fact is, there's no one else to level with unless you do it their way. This is about the way involving content is completely void and unattractive to the average player.
As I said, the mid content doesn't matter because no one does it. No one cares. There's a "right way" to get to 50 in this game and the point here is that if Yoshida leaves the mid-content as it is, there's no mid-content. New players will run past it too. Hey, oh look, I'm doing it now, simply because there's no one to play with my level really. And as people say all over the forums, there's no mid-level gear. There's no reason to buy mid-level gear. Hey, there's no reason to not be 50. Find a big zerg party and pop 50 in a couple days or solo and feel alone and have no gear!
I just remembered the good old days killing stuff in RO :D
Sure, I understand your point and it's true that we don't have much "mid-game" content to keep new players interesed in doing other stuff besides grinding but I still feel that the leveling curve is fine for a game where you can level different jobs to 50 and considering that some classes benefit from the skills of other jobs, I think it's ok to be able to get exp a bit faster in my opinion.
It's true that you would normally ask advice to the R50 or the exp players in a game but sometimes, they ignore or BM the nooblet for asking (I'm not saying this is the case in FFXIV but I've seen it happen) and while being R50 should be taken into account for some people, I believe that being skilled with your class is more important than some numbers but then again, everyone should have fun in this game and I think that trying to please both sides it's going to be difficult, we can only wait to see how the devs make things for us hardcore and casuals in the future. :)
I heard RO is incredibly easy these days -______-
I suppose we'd be in full agreement, for what it's worth, if the role/party-oriented "legacy" job classes coming in 1.21 actually are pretty tough to level up. You have a strong point that these preliminary jobs need each others' complimentary skills.
I think the lack of friendliness in FFXIV is because the community still has some "things" to iron out, if you get my meaning. in FFXI it was rare (unless the player was foreign or mental) to be told off, and the forums were amazing and (Killingifrit) useful. WoW onward, you began running into the "irresponsible" (if this makes sense, it sort of doesn't I suppose) max levels who have no idea what they're doing and really didn't deserve the max level (simply because they didn't learn the class and never will. they got there because the game put them there.)
Fun is definitely what's important first and foremost, and skill does indeed mean more than any silly gauges/bars/number values. But some players do need that repetition and long trial and error beaten into them to get it :p I've never played a game since FFXI that a max level in amazing gear meant the person earned his 'toon' through skill. And this considers high ranking arena WoW players.
(Although it's arguable how skillful FFXI really was, outside soloing HNMs and first-timing BIG HNMs. A bad group could make Xoltol or Nidhogg look like the single most intense thing in the world)
for your point in general, i think the answer is to have a decent amount of fairly involved quests for obtaining useful skills, or abilities, through out the level process, most likely with a level cap, and a gear level sync for these quests (that doesnt kill all non basic stats, or give a huge penalty for using higher gear if you are actually higher level)
This would encourage people to do it as they level, but not force it, and allow people to have adventures a long the way, or even after the way, on their favorite classes. That said the issue would probably be how challenging to make this content, because it probably shouldnt be ifrit level, if its intended for everyone to accomplish.
@Krausus. Or perhaps my experience. Maybe I should move to your world and enjoy the incredible versatility of your community? It's as if we're playing two completely different games!
When I'm online the world is barren, except for massive groups pooling around Aetherite crystals ready to go pound away zerg parties.
@Physic Please consider applying for work at S-E. They could use someone who could directly suggest such great solutions for handling things like this, even if it doesn't come to pass and Yoshida doesn't want us to please look forward to it. :p It fits in with the familiarity I think FFXI players would want, but still be accessable to newcomers. And fun. And content-y. But ultimately, it's not "Make it easier or skip it entirely" and for that you're a hero. S-E needs these kinds of heroes.
Although I think Missions in FFXIV are a little freakishly easy, having content such as that around the same difficulty and with a similar time footprint would probably suffice in the long run, depending on how much of this kind of content existed.
I also am under the impression that's more or less how legacy classes will be handled.
The length of a player's level should be based upon the amount of content available to the character's level range so they have the opportunity to experience content and then move on.
you guys gotta remember this is lv1-50 >.>
i think some pple are forgetting this isnt the end and all level.
even XI wasnt that hard to get to 1-50 as opposed to 70-75 pre-abyssea
No for OP. And a big GTFO for steeper exp after cap raise.
Just leave it as it is...
I don't see leveling as some kind of accomplishment. Or rather I don't need to feel like a special snowflake because I went from 1-50 and it took forever. That is what ruins the fun for me...I get bored of repetitive stuff. Leveling in PT is fun as it is and EXP seems just fine.
I have to agree and disagree.
I agree that it is too fast at the moment. I like the journey to the top, sure being at the top is great but I want the way there to last long enough to gain some good stories and have it be an opertunity to meet new friends.
I disagree becuase right now it is perfect for the content we have. Almost all the real good content is endgame. I say as soon as they give us some great stuff to do through levels 1-49 they can make leveling harder. Right now 1-49 are nothing more than a road to 50, once they make 1-49 an opportunity to do some fun stuff, they can make leveling harder.
I completely disagree. This game is lacking in real content to fill in the levels you want to take longer, which would mean more grind parties, which is absolutely no go can not be in any modern games. Those are a relic of a bygone era and need to stay dead. If they added more content to fill the gap, it'd be more tolerable, but remember that for this game in particular it's not just one journey from 1-50, it's many. Not only do some fights have groups requiring EVERYONE to level a job to mid-high level (Ifrit and people wanting Sentinel for everyone), but at the current rate of quest/content creation there's no way they could fill that gap in any reasonable period of time.
I'd argue, if anything, the curve needs to be a bit faster. I'm at level 50 gladiator, and my friend who joined is at level 36 thaumaturge, which he got from PL parties because we want to actually do content at endgame sometime before the PS3 release. Because of the complaints, they "fixed" it so I can't directly help get xp with our gap in levels, so now it's a bunch of leves, soloing, or exp parties he can't stay for very long for because he doesn't have a ton of time in one sitting to burn. He's already starting to lose interest in the game.
Better to have a faster curve with less grind to get to the actual fun part of the game then to make it go on forever so some people can have an ephemeral sense of accomplishment for doing what's expected.
Now why is it always near lv 50 to lv 50 players always complaining about lower level progress ? Hmm
People fail to realize that the cap in XI started at 50 and there was limited content to that point before the raises came to 75 aside from missions which could be done in between just as in XIV. I am sure when XIVs cap rises, there will be more content to go with it. An MMO is never complete but whining that it takes little time to hit 50 now on a nigh admitted incomplete game is pointless. Maybe when 2.0 comes out, this argument might be valid but until then what's the point of creating content for a world that in a little less than a year won't exist?
Yes, make it much harder to level, but please wait till I get my 2 last classes to 50 before any changes!
Big post sorry I had some catching up to do.
I too came from XI and I know atm the grind may be fine to some (I still feel its just simply to fast to realize what your doing) But the grind has to increase in order to keep pacing once content is released.
lets say your in a party and u hit level 15. You go "oh boy! I should try out that new low level dungeon I've heard about." but with the rate the party going to ding to 25+ before the party is over. now the dungeon is meaningless because you leveled to fast because chain/link parties combined with he fact It's to east to level to boot make it insanely easy to level causing most people to blow right past mid level content.
If all you just want a level 50 instant button that's cool I'll go find a game where people LEARN THEIR JOB. But I'd like to try to prevent that as much as possible first.
I would... specialization is good I bet if I spend all my time on one job and you hit the level 50 button on all of them, that I would be able to best each of your individual classes with my one class that I know very well.
Leveling still gets dull in these stronghold parties cause its mainly just spamming aoe with no strategy.
I actually like this idea it reminds me of sub jobs but with more freedom to stack what you really want.
This is not Final Fantasy XI but it is Final Fantasy XIV... see what i did there?
this was Tanaka's approach and we see how that happened(straying away from features that the community enjoyed from previous titles makes a crappy series game. It's the same theory that rehashing madden as a soccer game would piss a lot of people off.
Because I've experienced the journey and i can say for certian its far to short and unmemorable. Yoshi patches the game tomorrow with harder leveling and more low level content you bet I would restart my character to experience it. Count on it.
if they make it steeper to 50 then i dont want to imagine how grueling it would be when they raise the level cap.