Originally Posted by
Seku
FTFY, but really. There is no challenge in going into a dungeon, spamming your aoe hate move 4-5 time for each trash pack, with your tank stance up. Find the one mob (normally out of 3-4) that a DPS is jabbing away at to ignore your mark targets, or if you're actually good you won't have marked targets (unless a particular mob is annoying and you want to burn it down) and single targeting that one first before rotating your combos through each mob.
2nd, the game eases you into tanking. It's highly forgiving at low levels and they have literately placed all the pressure upon the healer. As for the first...32 levels? If the tank dies and you're not in a mass pull, the healer can save the group in almost any situation(or at least I can), bosses included.
DPS have a steeper learning curve because the moment you step into your first raid, you go from having 0 responsibility other than watching netflix, to "omfg everything is targeting me and I have to deal with mechanics. Wadda I do!? Omg" While tanks have dealt with minor mechanics through out their leveling experience in a very forgiving atmosphere. On top of this, if a normal DPS steps out of their comfort zone and into a raid group that progresses with new raid content before obtaining the dungeon spam gear, not only do they have to learn how to deal with said mechanics, they have to do it while optimizing their DPS. 1 wrong move and they or their raid is dead. Most groups have parsers up, so they know if you're sucking. Guess who is getting kicked out and probably easily replaced?
If you're however only referring to the dungeon aspect, then yeah. Tanks are the most "challenging" to learn, but it's not even that hard to figure out.