When will the Collector's edition of heavensward be available from online retailers other than the SE online shop ? as some of us are unable to purchase it from there due to country restrictions
When will the Collector's edition of heavensward be available from online retailers other than the SE online shop ? as some of us are unable to purchase it from there due to country restrictions
Could you share just what unique roles and abilities new egis for SMN will bring to their repertoire without invalidating the existing three and/or without feeling underwhelming compared to roles already filled by the existing egis?
Could we get a little teaser of the new housing district?
Expanded personal and FC housing guest permissions (bond partner, friends list, etc.) would be nice, is there any work being done on this front?
As you have the game now each job has an intended role in a party situation. example: black mage is a burst area of effect specialist, warrior is a superior off tank for burst enmity generation purposes.
What roles do you see the new jobs filling?
May we have the species of dragon that Twintania and Storm are from as a flying mount please? :D
Summoner
Can Summoner get Elemtalist/Geomancer abilities specializing in Massive AoE Bursts and Single Target Damage
Will the Summoner be able to channel the Egi
Will the Summoner get Leviathan, Ramuh and Shiva Egi
Will the Egis have unique roles and abilities.
Will Summoner limit break 3 be like Grand Summon Summoning the full power of the Egi which takes on the form of the primal and do their signature attack.
Will the pony mounts turn in to Pegasus mounts? for Primals drops.
Will the new levels in crafting classes have more cutscene and Main story tie in to the Heavenward?
What PVP skills and gear options will be added to Heavenward? and can you explain long term plan on PVP/Frontline?
How will the new classes play in PVP?
SUBJECT: Unique Limit Break for Summoners
A while ago, it was mentioned that unique Lvl 3 Limit Breaks were being developed for each class. Are these limit breaks being changed functionally as well as visually? For example, Black Mages have an AOE Limit Break. Will summoners still have an AOE limit break? This might be an opportunity to tackle another complaint about Egi's looking too small, weak, and not "epic". A new summoner Lvl 3 Limit Break could temporarily unleash an Egi's full power, turning your little Garuda egi into a full-sized Garuda and vastly increasing its power output for a short while. (This is my dream!)
Steam pre-orders?!
Will any of the new jobs have an animation lock similar to the dragoon's jumps?
Will personal houses see any of the new features that has only been attributed to FC housing?
SUBJECT: Free Company Airships
There is a rumor that multiple players will be able to ride a free company airship at the same time. Is this true? If so, how do you plan to implement this? Are players are able to walk around on the airship while it is being flown? And where and how are you able to fly the ship? Perhaps this is far in the future, but it would be nice to know what is technically possible.
What kind of casual content can we expect? So far only thing mentioned has been new beastman dailies. Will there be new treasure maps, more sightseeing, or any other content that will take a while to grind out, but has no bearing on endgame raiding?
SUBJECT: Freedom of flight on a map
With the addition of flying, players now have a lot of freedom to land on every part of a map. How high in the sky can players fly? And what mechanic is used to prevent players from traveling beyond the edge of a map (ie. invisible barrier?)
is there any plan on fixing the ninja's mudra lags?
Can you explain more and perhaps even show how the skills of the three new jobs will work and also that of the current jobs? Many are curious of how the stances and the divine deck of the Astrologian, the darkness abilities and darkness aura of the Dark Knight and the drones and gun attachments of the Machinist will work, as well as the new abilities of the current jobs. Please, enlighten us.
Will males be able to wear the dreads hairstyle in Heavensward?
Currently those with PC programs like Battleping or WTFast have an advantage in executing mudras on ninja. Will mudras be reworked slightly so that console players can execute them effeciently as well?
A great many people wish for the physical collector's edition Heavensward, however cannot pre-order directly from Square-Enix due to either country limitations or other reasons. Can you make the collector's edition available to pre-order from places such as Gamestop and other retailers? I believe this will help others be able to pre-order the game.
Are the Zeta relic's gonna be useful in anyway to proceed with the future relics?
Will you introduce higher grades of materia (V, VI, etc) to provide larger stat increases per meld, and what else can you tell us about how you plan to change the materia system?
Please increase the FC Member cap for all of the players coming back to Heavensward. We are in desperate need.
http://forum.square-enix.com/ffxiv/t...or-Heavensward
Inventory upgrade: With 3 new jobs coming out, new armor/synths, new materials to make new crafted gear/glamours will we see an upgrade to our inventories finally? Or will we get another retainer option? Will the FC chest get another page added to it or the armoire be able to store more event/af gear sets?
RNG: Most of everything in the game is locked behind RNG grind. I'm all for difficulty in a game but RNG does not make something 'difficult' it makes it into a time sink that can easily burn people out due to frustration. Instead of casual progression it's almost like being forced to grind on something just in hopes of seeing progression. Will there ever be a 'cap' placement on RNG to where if someone does something x number of times then their RNG increases/they get the items 100%?
Open world content: Will there be more open world content? It showed people out leveling in parties in the trailer in some area's. Will this be a thing again? Will there be more open world dungeons like in 1.0 to explore? Open world content creates more community, everything currently is locked behind instance dungeons which really just makes people wait around in queue then run the dungeon w/out socializing to get it said and done with. Where as open world EXP parties you chatted and got to form friendships and get to know other players.
Free Company content: Is there going to be more content for Free Companies to do together? As it stands now there is limited content to do with FC's will we ever get missions/leves from our Grand Companies we are affiliated with?
You mentioned that Disciples of Hand would have additions to make a player "Specialize" in one or 2 of them. Will there be similar structure to that of Disciples of War and Magic? And if so can you provide us with a little "hint" to what these additions might be?
Will the new weapon skills added to current Jobs in the Heavensward effect the way TP has worked up to now? For instance, Bard has two damage over time skills that are used in succession every 16 seconds (or so). Would we be seeing any new abilities akin to this (with higher TP costs that negatively tick the TP down)? If so, would the TP balance be reduced (i.e. 80 TP skill reduces to 70-75) to accommodate for having to use more high TP skills?
Relic Weapons
Without revealing anything new about the relic weapon progression in Heavensward, will the current steps for the relic/zodiac/zeta weapon chain/questline remain the same(this is useful to know for anyone currently working on their relic weapons in anticipation of Heavensward)? Also, will Dark Knight, Machinist, and Astrologian's relic weapons also start with "A Relic Reborn" like all the other classes?
Cross-Class Abilities
To help us better prepare for the new Heavensward jobs, can you reveal to us which jobs the new ones will get cross-class abilities/spells from?
Are we ever going to see any open world non instance dungeons without lockouts and limits on how much gear can lot on?
Are there any plans to allow players to use the Duty Finder with a companion out in 3.0?
With the expansion, many players will be returning. I fear the servers may become unstable or crash due to the load. As it stands now, on weekends and free login weekends, many players are dropped from the server at random due to the load. Will we see new servers or a free server transfer happen to alleviate worlds with high populations?
A long time ago you guys promised that we would get an add on API for user created addons. Can we expect to see the add on API in Heavensward?
Will we start the new jobs from level 1? I've heard conflicting reports on this in various interview's with Yoshi-P.
I would love to start from level 1 and enjoy the new job from the very beginning.
With the expansion, will the 2.0 world get some upgrades? Such as extra aethryte crystals in certain places. (ie. Whitebrim, Hyrstmill, etc)
What will happen to our gear's item levels?
Will it be adjusted, or will the new gear just continue on past the current item levels?
Will you ease the materia melding process, so newer players can catch up on stat requirements especially for crafting and gathering?
It has been mentioned before that Summoner will receive Leviathan and Ramuh Egi's in the expansion. Any word if a Shiva Egi will be available during this expansion as well? Or will we have to wait until 60+ to receive Shiva?
Desynthesis questions (surprising from me, I know):
Will we be seeing any wearable gear (as opposed to food/potions) with the "Careful Desynthesis" stat in 3.x? The possibility was mentioned a while back.
Will we still be able to have three desynthesis classes at the maximum level in 3.x, or will we have to pick two? For instance, if the max desynthesis skill level raises to 150 but the maximum combined cap only raises to 400, we would only be able to have two skills maxed, rather than the three we can currently have.
Are there any plans to make it easier to switch between desynthesis classes on a single character? Currently, we have the ability to instantly wipe all of our progress in one class, but we can't get it back if we do so except by leveling it from scratch again.
And lastly, in 3.x, will there be items only obtainable by desynthesis that are required for endgame crafting, but only available to a couple desynth classes? That happened in 2.x with Mastercraft Demimateria, and it would be a real shame if we had to reset one of our maxed desynth classes just to be able to access a 3.x version of the item.
Can you show us what the new Summoner Egis will look like?