Originally Posted by
kyuven
Um, one thing people are missing about EQ1 and EQ2's design for Shadowknights is that classes were given a very "all around" purpose.
Most fights only required a single tank, maybe some off tanks to handle adds. EQ1 especially had a habit of giving out spells like candy, eventually reaching a very real issue of spellbooks being too full, more than 10 years ago.
Then after they found their feet, they found that there was a need for the tank classes to have some damage versatility due to the damage sponge nature of bosses.
XIV doesn't have this issue. It's a much more focused game that builds towards a role. Sacrificing HP to deal damage would be suicidal, though sacrificing MAXIMUM HP, as sort of a reverse Defiance, IS possible.