Originally Posted by
Malrend
Well FFXI was the first.. In the sense that it had an actual aggro/enmity system, which isn't really something that is part of turn-based combat systems.
However, in the Tactics/Ivalice Alliance games, Thieves tend to be among the few who can inflict Confusion and Charm status, both of which are probably the closest to aggro management you can find in turn-based combat.
And a large amount of FF fans will loathe me for mentioning this, but the same thing was possible in FFX-2, and in that same game they could also inflict Berserk on enemies and allies.