Quoted. For. Emphasis. For once I agree with you Kilta ^_^
Stop being so concerned about having a shiny name tag that says "Thief" or whatever you're all hoping for.
I think they need to scrap whm or at the very least keep it in their pocket. I don't want to need a white mage, but I don't want a white mage to be useless, and that's the way it ends up. You can't find balance. The energy states on each side of that reaction are too low to allow any middle product where a whm is balanced.
Whoever gets whm dumped on their class will be pissed, so I hope it doesn't even show up. No one wants to be a better cure ***** than they already are.
Not gonna happen, shortstuff. You can either prepare for a reality that exists, or pretend in one that doesn't. Heads up advance prepares for a reality that exists in which you have no hope in hell of ever changing.
People will not do what you just told them to. Time to act accordinly.
As Kilta said, prepare for what? The handful(?) of abilities you will get that you have no idea what they will do?
edit: Chances are if you don't like how a class plays now , you won't like the job that goes with it. If you don't like any of them now (and think you will just because it says "Job name")... unfortunate I guess.
SE likes to surprise it's players, why would this be any different?
Plan for the loss of expectation. For the lack of a desired job. To have the desired job ready in time. If you wanted to heal and con got blm. If you wanted to nuke and con got whm.
People have choices to make that take time to implement. Just as the devs need time to develop content, players need time to react to development decisions. You can't just spring crap on people. Sometimes surprises aren't good.
When life gives you lemons, you make lemonade.
When devs give you newly implemented content, you experiment and find out what it does.
Don't predict the punch coming, feel it and roll with it.
Don't predict the gunshot (sporting event context), react to it.
Ok enough analogies.
The devs will give Job info if they feel we need it. want != need. By not giving us the info before the jobs are released, all the players are on a level playing field more or less. By releasing info beforehand, only the players that pour over the forums will have an advantage. We don't need the devs to give us any info beforehand.
Well at that point you're pretty much grasping at straws to disagree. We all found out Osama was dead pretty damn fast. Word would spread quickly once the job rotations were released, acutely enough to "surprise" you if you want it.
This is really a no-brainer, without any reason not to release the info. Just needed said is all.
I would rather know if my house will crumble so I can prepare and not be inside when it happens.
What does that have to do with anything? we still don't need job info, it'll just create needless speculation anyway that will more than likely be way off base. You can tell that just by reading any of the threads on this forum. Forum goers hang on the devs every word attempting to twist them into their vision of what they believe the devs to be working on, only to be way off base when the actual patch is released. It happens every time, job info would be no different.
Yeah you know you're done when reality would go the opposite way of what you claim it will.
Releasing the job roster will cause less speculation, not more.
Like I said, there's no reason to not release the job roster as soon as it gets approval.
the point is, nothing in the game now is like whm, if they decide to make your job like whm, change the skills around so its a better whm, and give it special abilities and a specialized role of whm, many people would like to know before time so by the time their peer groups and friends are playing new content they dont get either forced to play a job role they hate, or stuck trying to relevel the job while all their friends are going through the new content on their jobs that arent totally different.
Just a thought, they used GLA to become PLD as an exemple, but was it confirmed to be 100% correct?
What is GLA were to become DRK and Sentinel to unlock PLD?
Let's put it this way. I like PGL. I like tanking on my PGL. At the moment, there's no problem with this, aside from my not having a few other classes quite up to par for tanking abilities.
Now, everyone seems to think that PGL is getting MNK as a job, and that MNK is going to be a DD job. Now, this would also be fine with me, because I love melee DD. However, it would be nice to know if GLA is getting the only tanking job, because otherwise my LS is losing a tank for party content. If I need to level GLA in order to tank the new content, I'd like to know now, so I can actually help my LS do the new content. Heck, they don't even really need to give out class names, just something like "Hey, guys, GLA job will be the tank, CON job will be DD, ARC job will one-shot everything." Then we'd all at least have an idea what to expect and what to prepare for. Nobody wants to unlock a job just to find out it doesn't do the job they hoped, and now they need to go level a whole other class. . .
kinda off topic, but think how exciting it will be to run into Ishgard for the first time!
I think this is really important also, and would like more information about it. I might like the archer class, but I have no desire to play a thief.
I agree that this information should be provided ASAP. However, like in my first post, this is Square Enix. Not Blizzard, or the myriad of other MMO companies. Expect the information 1-3 weeks prior to patching.
This is actually a good point and blew my mind a little. If sentinel unlocks a JOB of some kind, does that mean that job could be used amongst any class that uses a shield? Kind of a neat idea...and sentinel, though different than other classes, is still a class...so it's not impossible.
I feel guilty saying this, but gladiator would have a get out of jail free card if this happened, and itd be great. Tanks have very little use in day to day activities, and glad is already one of the least useful jobs. If glad got warrior, and sentinel pld, then there would be less pressure to design useful prime tanking job for anything but events because glads and mages would all have paladin in their pocket.
Glad needs more use than meat shield. Paladin won't provide that.
Or glads got dark knight and sentinel gets paladin. Same deal. Paladin's almost as useless as whm in terms of potential.
Meleers won't care. We just want to bust heads, we wouldn't care if mages and glass got a job we never want to play. The more olds the better for meleers.
I really like the idea of sentinel being paladin.
Exactly.
The people who are saying they should scrap WHM are making zero sense to me. You obviously have never had any real joy being a healer.
I want to be a main healer in a party. Simple as that. WHM is all I've ever wanted to be in this game, and I feel more like a gimped WHM with a BLM subjob.
I'm tired of these watered-down jack of all trades classes. I want to specialize in something and really shine.
OP: I agree with your point pretty much in full, and a few more you made as well. Had a question, when you are referring to SEN >> PLD, do you mean (SEN + GLA) >> PLD or just a straight PLD tag to whoever hits shield 50? I don't really care either way, if GLA got the chance for 2 jobs then it would be hypocritical to say CON/THM couldn't have the same privilege I suppose, although it seems an awkward progression.
The other thing I was wondering was if anyone saw sort of an odd progression from GLA to DRK as well, since gladiators in general (I'm talking NPCs here, not players, I fully support magic since ability share is built in) seem to frown on magic, I liked the idea of GLA progression possibly focusing on a bit more damage if you didn't want to fill a traditional tank role, but damage in a physical sense, elemental/magic would mainly be something defended against and not really used. (I really liked the Marauder >> Berserker idea because of this theme) But on the other hand, I suppose there should be some melee that's not 100% physical, but PLD is already breaking this habit, even if it's more of a defensive twist. I suppose what I'm saying is that if SE is going to make these decisions for me, especially with 1:1, I'd like to know so that even if the class I chose doesn't end up filling the role I want it to, it's cool because I will have an idea of how I'd like to build my character in the meantime, and keeping busy with stuff like that is really all there is to do at this point anyway.
That's just my opinion. SE sort of dug themselves into a hole with a flawed original class system so I'm not expecting any miracles until new, larger ideas start coming out, but that's far off. If something as large as a job change isn't big enough to generate excitement both at the unveiling of the jobs, and the first time you play them, then it's not going to be enough to keep anyone occupied long either way.