You said earlier this year that additional classes would be released in a patch, sometime before a major expansion. Is this still the case? Can we expect to see Musketeer sometime soon?
You said earlier this year that additional classes would be released in a patch, sometime before a major expansion. Is this still the case? Can we expect to see Musketeer sometime soon?
What are the prices for FC housing, specifically?
In regards to the planned player marriage system, has any decision been reached on keeping it fair for everyone by allowing same sex marriage and will it be included in 2.1?
Will we ever get tonberry mounts?
Any new jobs/classes in the near future?
Regarding BLM's allagan scepter, will we be getting a complementary shield to go along with it? Im talking about equivalent ilevel (90,95). Since allagan scepter is a 1handed weapon, even if it gets a weapon dmg boost, its stats weigh will still be lower than that of a full fledge i95 2-hand weapon.
Im pretty sure this is a concern for all blms who are raiding now.
There was a focus video on all the minions that are going to be coming to Eorzea.. Can you please make it so we can turn the minions footsteps sounds down.. i love the kidragora but his footsteps are so irritating i have to send him away!
1. Is there anything at all you can tell us about the addition of Thief/Assassin class/job in the future?
2. Will ever be added 1vs1 PvP mode to the game?
3. Can you tell us more about Frontier mode?
When will I stop getting lag spikes and times of complete unresponsiveness? As it stands there are times when I stop running but my character will continue to move or I stop moving the camera but it continues to turn or I press an ability but it does not go off. Please fix the lag issues. I play on a high end PC and have zero lag on all other games but this one.
Will we see multiple job gear sets with specialized values? (ex: 2 Equiped: Block Rate +10%) or materia that does something similar to that effect?
I'd love to see different bosses requiring different armor sets to beat them and more dungeons to go with it.
Will summoners be getting new summon pets? If so which and who will they be?
Is the item level system a substitute for level caps. As you progress its the gear not so much the level
For summoner will we be able to see our damage over time soon
Will there be new spells added to current classes like a dragon pet for dragoon. Or a leviathan egi
Are there plans for any form of content that can progress a character other than levels and gear?
Faction/Reputation?
Merits/Alternate Advancement/Realm Abilities?
in short - something to do once we've gotten every job to 50 and have cleared coil for the week
Will the Monk TP Regen rate be fixed based on Skill Speed?
Monk Runs out of TP faster with more Skill Speed and since Monk is getting a buff to Greased Lightning It may effect the rate at which we burn through TP even more.
Will you move away from 'memory check' mechanics and onto 'skill check' (~95% RNG attack/special attack range) for extreme primals? There are a LOT or relics these days.
*edit* Titan being a main example.
Since there's going to be Remote Play with the PS4, can there be any remote play with the existing PS3 version?
For the new Primal battles, will elemental resistance play a more vital role in survival?
Resistance seems useless at the moment.
I would almost like to see new gear sets having to be crafted in order to handle these fights. For example, if I wanted to beat Ifrit Extreme, i would have to craft a separate Vanya set that had Fire resistance materia attached to meet resistance requirements so that I may survive a particular attack or AoE. The fight would not only boost content for players who focus on the battle aspect of the game, but it would also boost the economy for crafters, binders, and farmers. I say this because I notice the economy of the game has been slumping lately, demand is low, supply is consistent. Prices are getting lower. I understand that the aesthetic purpose of housing is intended to help some crafters, but I would like to see various gear sets where Allagan iLvl 90 pieces are not required, but can serve to compliment some stats nicely.
Musketeer. When.
When will the issues with lag and Level3 be addressed? No other MMO I have ever played has the lag I experience with FFXIV. Other users are experiencing it as seen by other posts on the forums, yet Square Enix has yet to acknowledge that it is an issue. Instances and Fates are unplayable and progression can't be made.
Have you thought of adding BCNMs to the mix something that is not Primals but has a very good challenge and a possible Rare/Ex drop. There is currently nothing in the game where you say man he got that Ultra Rare drop like a Kraken Club, Ridill, something of this nature. Extreme Primals is fine but seems like replayed content and will be fun maybe a few times and people will lose interest.
I know fates are fun and all but 16 man dungeons(premade groups) would give the FC something to do, seeing as CT is 8 man >> 16 PUG group...
Will obsolete gear such as old Darklight and Primal weapons be trade-able for seals? How about for tomestones?
What kind of new features and seal sinks will be in GC ranks implemented at 2.1?
Is there any timeframe on world transfers (paid or unpaid, anything works!) being opened from Legacy to non Legacy servers? I missed the initial free transfer, and I'm currently held up on a JP Legacy server, with my old FFXI LS on a non Legacy server (most of them moved).
Thank you!
there seems to be no where in the forums where the UI director has said anything about this. But will we be able to turn off the extra battle text of people not in our party and as an additive turn off the scrolling text in party too. For example in party I only really want to see people getting healed by the healers and that's all. I find it very hard to distinguish my damage and debuffs from everyone elses since it's all jumbled up in one spot.
Will paladins get a buff on the ability cover, considering I'd only use it on the healer when they receive hate the range at which it's effective (6 yalms) is very small. No healer stands that close to me and I can't effectively use the ability the cool down is also to long for an ability I may need to use multiple times such as the rock elemental monster in Temple of Qarn which has a broken hate table. Also can paladins and all healer classes gain the ability to raise in combat?
This item would be helpful to add in keeping the flow of battle going if the main healers die. A DPS or off tank can resurrect the healer and prevent a whip. You can put restrictions on it such as a 10 to 15 minute cool down and you can only contain 1 on your person at all times. This would bring a great strategic advantage to party play and or allow other none healing classes to aid in resurrecting important rolls when they fall from a mistake. it's been used in almost every final fantasy and I think it would prove very useful in A realm reborn.
December'll be 5 months. They said it'll be at least 6, expect it between January & March.
Leviathan egi'll come when we fight him, same with Ramuh. And I think they said something about no SMN-style pet for DRG.
Will we be finnaly be able to respec our chocobos
When were able to change out style of gear despite.what it is are styles being saved now
Are there going to be any changes to Bard's LB?
Are there any plans to increase Summoner's damage over an AoE? Bane is nice for small groups of mobs, but Summoner suffers greatly on larger groups of mobs.
Will elemental materia EVER be useful or will it remain trash? Can you improve the effectiveness of it?
How are you planing to adders the issue, where you have people being unable to clear content because of difficulty dodging or evading game mechanics do to server lag?
Attacks in Coil hit hard, many of which need to be evaded, yet what i see on my monitor does not reflect in game reality.
As well how are you planning to address, the issue of people selling runs primals, coil, relics. XIV ARR is one of many mmo i have played, yet the only one that this can be done in.
Parties are 8 man groups, yet you can do from chimera to coil t4 with 6-7!
Each class/job, regardless of race/gender, makes use of the same battle stances, and the same animations for weaponskills. Are there any plans on adding some due variety? FFXI was outstanding with this.
I am a moderately colorblind/color-confused player. A very large portion of the time, I am unable to see the indentations/markings for enemy attacks/AoEs, and aside from that, the zone I'm in and the type of ground I'm standing on only adds to the invisibility. I've memorized a good portion of enemies' attack patterns/abilities and solely rely on memorization alone to avoid things, though it can often make it difficult for me to focus on other aspects of battle and rarely, tire me out.
May players receive the option to alter the color and intensity of the AoE indicators? It would certainly help out a good number of players and immensely.
Red can be a difficult color to spot in most environments.