LOL i´m so sorry~~~
Printable View
LOL i´m so sorry~~~
That's speculation, no? It could be any number of things, really; from what I remember from the UI lead's posts they seem to already have the Alliance display system set up fine. I just want to understand what exactly the process was that led them to not have this support from the get-go.
I guess what many of us will end up having to do is making parties of 8 with FC members and wish each other luck with Duty Finder results.
Its the only lemonade I can come up with for those of us who were hyped to do something large-scale with our FC or LS.
Why does SE even have to put restrictions on who I choose to play with to begin with? That's what I want to know. Everything is solo content to the point where you don't have a choice besides dungeons.
My main concern is, if we can't form an alliance to do Crystal Tower, does that mean all future content will be done by 8 person party plus 16 pugs from Duty Finder? Which means FFXIV will never have endgame content like FFXI did? EX: Sea/Sky/Dynamis ectect. No 24 FC Alliance content?
I could have sworn they said it would be implemented later.
At the same time this gives everyone a chance to learn at the same time instead of 1 group completing CT within a month and no others knowing what or how they did it.
I like the fact that they restricted it whether they chose to or had no choice. Less of a gap of experience between players.
One of the best things about BC is the group familiarity you get from knowing the players personally as having gone on many runs with them, talked with them on some kind of voice chat and seeing them daily in your FC. So it's kind of disappointing to run endgame stuff and be before to do it with people you don't know and that you'll quickly sever any bonds you form due to the nature of DF.
That said, it seems it's only a temporary thing so we won't have to whine for too long before we get our way.
IF they had allowed premade 24.
For some reason I get the vibe they're doing the same thing as what was expected of Wolves' Den where if you queue up as premade 8 you only get put with premades.
If that's the case then most likely they'd all be raid teams, or people who should coordinate on their own as a team well enough to take on CT.
Just think of all those PuG tanks that will AFK at the start of CT. lol.
With so many possible AFKers, I can see this being painful to get a decent group for until 24 man premades are allowed. Unless for some reason your 8 man can finish the dungeon while the other two groups are still AFK, or they actually start to allow people to vote kick.
Oh God I miss this...
http://www.youtube.com/watch?v=LP2tZxWYGfo
Most of us from 1.0 still waiting for ally content to come back after Yoshi P stepped in.
Well seeing that I address actual ratings from actual gaming industries, and the 600k+ subscribed members, I believe you do remain flawed in your definition of reality.
I mean, really, not only is this a minor setback, you still can manipulate it so 3 groups from your own FC make it in. It isn't rocket surgery fo work around the temporary limitation.
Deleted post.
Blind hatred? Nope. I played the game all the way up to the bridge you build up to the final boss an stopped. I got to chapter 12 and was like "This what everyone says is the best part?".
The game still forces you to play as they want. How? Why can I not kill the ochu without spamming Death on Vanille?
The blind hate for Mystic Quest is just... cold... depressing...
How could anyone mention MQ in the same sentence as a game as horrible as FF13?
You can mention in the same sentence when you say Mystic Quest is better than 13.
I'm not talking about the alliance display. I'm talking about the interface/functionality for manually creating alliances. When CT comes out, the server will be handling it. There does not exist a UI or commands to do it on our own yet. We won't be able to form alliances for any purpose at the time CT comes out, it is currently a specialized system for CT. To make alliances created by the player possible, additional work is understandably needed.Quote:
That's speculation, no? It could be any number of things, really; from what I remember from the UI lead's posts they seem to already have the Alliance display system set up fine.
They could delay patch 2.1, or they could delay crystal tower, but either of those things would upset a LOT more people than delaying this functionality. In other words, they chose the course of action likely to cause the least amount of dissatisfaction (since you can never please everyone, especially within the FFXIV community)
````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
I'm not saying I *like* the situation, I just accept that there is a reasonable reason why the functionality isn't going to be immediately avialable. I don't want people to not be able to form a whole group for it- don't misinterpret my purpose here.Quote:
I am not defending them, I don't like they are doing this either. However I am trying to find a realistic reason as to why they can't atm.
In order to even set up an alliance premade, they need to make it so the alliance system is overworld based. Until such content is available in the overworld ( see Frontier ). I don't think they see a point in doing it that way.
Maybe there is another way around it so you can make pre-made parties? I am not sure.
I am not defending them, I don't like they are doing this either. However I am trying to find a realistic reason as to why they can't atm.
Well I am a casual player. I play a healer in every MMO I play, but there's so many healers in this game we aren't in demand. Thus I will not be raiding and will relax keeping my sweetie alive while she plays.
However the 24-man content bit . . . I support the ability to queue up as a private instance for a full raid for an FC. I also support what they are already doing. Make it like STO and a few other games i play . . . you can queue as a PUG, queue as a small team and let others be added, or form a full private "game" and invite via a UI interface the full regiment of everyone needed. Options are great.
If I raid, though, I will probably rely on their current system and try to get a PUG. Thus less pressure as it is not as personal. However, this in turn can be the argument for the other side of the coin . . . "Those who don't take it personally aren't trying their best!" Good point, but I always do try my best when I play, but I also like to remember it is just a game. I was in a guild on Rift that made it seem like it was the end of the world every time someone slipped in a raid even once. Talk about Drama - especially on the voice server . . .
Bump for retrospective 3.5 months later
Not only that you can't bring 24 of your own people... but that the content is LESS DIFFICULT (by far) than the end-game.
There is literally no hard end-game 24-man content... wth is that?