Fantastic! :)
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well that helps ^^ thank you
I would expect this is a result of server/client updating. The Fairy AI will be processed server side, meaning it can tell immediately when a player is able to be healed and begin processing. For players, though, we need to wait for the info to come from the server to tell us that we can now start curing them. This seems the most logical explanation other than "it was designed to work this way". It makes more sense that it's more a limit of the current communication design more than an actual designed concept.
There is always a perfect time and place to raise.
In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.
In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.
Ok so WHM positioning when they cast and player timing for when they accept it are now being taken OUT of the reign of player skill and made useless and thus the game gets even easier. I honestly, didn't think the game could be given to us anymore. Wana make a bib like neck item so we don't dribble our food on our selves SE?
This is really annoying, please fix this in the upcoming update.
I love how people are defending this glaring flaw with the basic "learn to play" argument. This delay issue affects virtually every skill in the game. I have never played an online game of any kind in my life with delay issues this bad. Considering my gaming days started when I was using dial-up, that's saying something.
If you cant heal a member while raising is working as intended why you can heal him anyways if you use the aoe heal spells like Medica? you seem forced to use medica to save your mate and it seems that it exploit the ability to skip the weakness debuff. Its better if you give the ability to heal them than grant immunity i think.
The game is Final Fantasy II (IV). The boss is Zeromus. He casts Big Bang and brings my group down to emergency healing! Oh no! The DOT kills all but Cecil and Kain!! Kain uses phoenix down, Cecil casts life. Rosa is up and about to cast Cure 4 when... Big Bang again! Oh no! Everyone but Cecil is dead. Cecil uses phoenix down on Rosa, Rosa and Cecil heal. Rosa casts Life II on Rydia, who uses a phoenix down on Kain, who jumps to avoid the next attack. I have to wait 2 turns, but I finally get Edge up.
I mean... that's just how it goes sometimes. At least rezzes aren't on a 30m timer.
That may well be the case in content like AK, Praetorium etc, but that is not a valid attitude once you are in coil, stuff happens, someone might eat snap agro on an ADS1 add, or a cleave/tail on Caduceus, or a line on ADS2 whilst keeping the pox chain going, even a tank can sometimes get nigh instakilled (I'm looking at you clockwork dreadnaught), and that's before you've started working on Twintania. Save the 'high and mighty' viewpoints for when you've seen what this game truely has to offer. From an end game raid perspective, the current system of combat ressing needs adjusting, and I feel that SE are going about it the wrong way (immunity mid raise will just make it too easy and mindless).
Agree 100%. This is the bigger problem. I don't mind that players can be attacked after being raised. The fact that we can't heal a person who is raised as soon as they appear "standing" is the issue and I too am frustrated by this and have to wait and guess to see if the next cure spell will be cast on the person or on self. Please fix this issue
this. the problem is that AFTER the Raise animation is complete. and even the player is running around. it is so annoying you can't heal the player for a few seconds. again the player is even moving. there should be ZERO problem here.
and i know for a fact there is a bug or something here. i myself have been healed almost immediately after being Raised. but yet when i Raise another player and they are even moving... why can't i heal them? they are fully Raised. they are even moving around. yet there is still a few seconds they can not be healed.
if this is intended then the developers have designed a seriously flawed mechanic in the game. though the immunity will be a very much welcomed work-around. not an actual fix. but if it is a hardware lag issue then maybe nothing is actually wrong.
but yeah anyhow than you very much for the report on the immunity feature. this will help a tremendous amount. but please take note to allow the duration to extend slightly past the animation. otherwise all will be for nought.
i also play the PS3.
I have to say that sure its nice your gona fix it, but why wait till 2.1, surely that is something that could be adjusted in the hotfix?
I've witnessed a lancer die 4 times in a row from the Cutter's Cry final boss (Chimera) AoE attacks, simply because each time he is revived, he gets hit by the next AoE, either because he couldn't move yet, or because he could not start moving quickly enough (due to being stuck in the raise animation).
And that wouldn't have been a problem if the healer could heal him. But no. They can't.
The problem with just adding invulnerability is that we still don't know when we can heal him. So please just fix the healing delay and let us heal the poor soul! :3
they should add a 2-3 secs invulnerability with the ability of healers to target and heal during that short window.
so the problem of healing yourself will still exist, good job se
I think it would be helpful to add the targetted noise if you cast something on yourself.. you know that sound you hear when something targets you for the first time? if you start a cure and hear that noise, you know its going on you and not the raisee..
also, i havent tested it but would "face target" work.. ie, even though they cant be the target of a healing spell you are still on them so if you target them and heal yourself will you still look at them.. it might happen too fast but it could be a good indicator
We all want this to change but I doubt it will ever happen. This is the way SE want it to be. It had been like this in FFXI, in FFXIV 1.0 and now again in ARR 2.0. So learn to live with it.
Raising people in dragons aery (ff11) was a lot of lulz
Ps, a little tip for those struggling to get quick heals in on people being raised, if you've got 'Automatically face target when using action.' on you can simply mash your cure button whilst shuffling forward. The moment your character starts spinning to face them you are good to heal them. Can save a few seconds and quite a bit of mp!
You know the boss pattern, and you don't need to accept raise right away, if you are good enough you won't die by AOE just time the raize, everyone knows about teh dela yit makes it more fun to resurect and more challenging to find the right time.
My OIpinion
I think this was directed at me.
The boss in question does not have a pattern. It is all random. And the time from accepting the raise until you can move is long enough for the boss to finish the AoE cast and some more. So no it's got nothing to do with skill or knowledge.
And yes it's just a leveling dungeon so no big deal. True. Still it can be annoying. :(
The idea about people deserving to remain dead if they got killed in the first place is just asinine. It is unreasonable for a raised person not be able to be healed right away when they are standing up, ready to go. For one thing, we all know that when we are raised initially and are standing, we cannot move right off the bat. This bit of detail is dangerous and shouldn't be something considered as intended. Others have mentioned it - if the Fairies can heal the poor sot, why can't the players? Someone explained client and server side information exchange - thank you for that and it is something SE needs to review. In the meantime, since it appears the developers are pretty set on keeping that process in place, the invulnerability for a short time is an okay compromise, as long as that raised person can move and not undo the temporary invulnerability after the raise animation is completed AND we need to be able to heal that person during this state, as soon as the servers allow us to. =P
If a healer or bard uses limit break, give them immunity from damage or remove the stupid "stuck" animation. I'm sick and tired of using level 3 limit break on my bard just to res everyone else then die because I'm stuck -_-
I still think knowing when to raise and accept the raise should still be a vital part of the battle. I like running to a save position during battle where I know the person who accepts the raise will spawn and should have enough time to get out of any incomming AoE attacks if he does it between attacks. People who blindly accept raise the moment they get it even though they should know that the boss is about to do a large ground attack just need to pay attention.
I have to see how this one will play out but as of now I don't like the immunity after raise fix. I'd have no problems with them being able to recieve heals earlier though.