unfortunately I think the goal of this post is lost in translation. This really has nothing to do with shield oath and everything to do with a pure baseline test of equal chars using exactly the same rotation of skills but 1 person has a set amount more enmity than the other. To Vindictus: you really need to better quantify the exact amount of enmity difference between the tests. like:
When we both use flash I get (700enmity but my testing partner gets 650 enmity) I think its safe to assume 1 point of dmg is 1 point of enmity and also its been shown prior that enmity does not dissapate. Use weathered broken weapons to reduce dmg from AA to as close to 1 point each as possible. You put in so much time on this why not apply real numbers to your findings?
